* Revert "Address the real lifetime issue of the SDK's `Client` by making `Context.mediaProvider` weak. (#4466)"
This reverts commit c794144ef1.
* Better docs.
* Use the SDK's offline state to drive the offline indicator.
* Only use network reachability for restarting the sync loop, use the homeserver reachability for requests.
* Add a separate indicator to distinguish when the server is unreachable but the device is online.
* Start working on space description
* Hook up presentation of the SpaceScreenDescriptionView.
* Make the SpaceScreenDescriptionView more accessible and apply a background colour.
* Refactor and move sheet presentation to the header view.
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Co-authored-by: amshak <85162587+amshakal@users.noreply.github.com>
- Fixes a bug where gradients wouldn't use the latest tokens after first use.
- Makes the bloom aware of colour overrides (and discovers a bug with dark mode).
- Decouples HomeScreenCell from the HomeScreenViewModel.Context (so it can be previewed with colour overrides).
* Remove the huge conditional compilation block on AppSettings.
It is still required for the ElementCallBaseURL however.
* Add a feature flag for spaces.
* Fix a bug where some files sizes were sent as 0.
* Make FileManger.sizeForItem(at:) a UInt.
The docs specifically say that FileAttributeKey.size returns an unsigned long long so I have no idea why we were returning a Double here…
* Add the maxMediaUploadSize property on ClientProxy.
* Use the maxUploadSize to set a target video size and to show a file too big error.
* Refactor media upload parameter order.
* Replace deprecated URL methods.
* Start putting log files in Library/Logs (moving existing files with a migration.)
* Make Tracing.deleteLogFiles aware of the legacy logs location.
* Allow the logs to be collected from a different directory.
* Move the rageshakeURL configuration from the BugReportService to AppSettings.
* Refactor Target to return a handle when configuring.
This helps with reconfiguration and removes the @MainActor constraint.
* running all the tests
* setting up CI
* fixed the workflow
* workflow on pull request, just to make it appear
* removed the test to run var
* fix archived tests name
* improved the tests, by filtering out some noise
* pr suggestions and added an improvement to the filtering
* improved the interrupt handler
* improved the UI interruption monitor handler
* some more refinement to handle the interruptor + false positive for non human readable labels
* reverted wrong commit
* ready for review, removed the on pull request check
* pr suggestions
* Try fix the flakey preview tests with a low priority task…
* Try RunLoop.current.perform
* Revert #4321: Use a dispatch queue again. Also fixes the concurrency warning with a Mutex.
The Mutex package is only required for iOS 17, we can remove it when we set the minimum deployment target to iOS 18.
When debugging in, sometimes the value hadn't been set after dispatching, whereas it has with a Task. Not sure I fully understand why and it's annoying that there aren't any observation APIs for didSet.
* Update Compound.
* Add some snapshot tests for PillView on a bubble background.
Version 5.0.0 of compound-design-tokens changed the pill colour but all our snapshots are on white so we didn't notice the difference in contrast. This doesn't fix anything, it purely adds the snapshots.
* Use StateStoreViewModelV2 in AnalyticsPromptScreen.
* Use StateStoreViewModelV2 in UserProfileScreen.
* Use StateStoreViewModelV2 in MediaUploadPreviewScreen.
* Use StateStoreViewModelV2 in the Roles & Permissions screens.
* Add the asyncStream variant of deferFailure.
* Use StateStoreViewModelV2 in BlockedUsersScreen.
* Use StateStoreViewModelV2 in ManageRoomMemberSheet.
* Use StateStoreViewModelV2 in ResolveVerifiedUserSendFailureScreen.
* Use StateStoreViewModelV2 in ReportContentScreen.
* Use StateStoreViewModelV2 in ReportRoomScreen.
* Use StateStoreViewModelV2 in StaticLocationScreen.
* Use StateStoreViewModelV2 in EmojiPickerScreen.
* Use StateStoreViewModelV2 in PollFormScreen.
* Use StateStoreViewModelV2 in DeclineAndBlockScreen.
* Use StateStoreViewModelV2 in RoomDetailsScreen.
* Fix a random compilation error that just popped up 🤷♂️
* Fix expectation message.