* Make CI work on this internal fork
Every check was red on every pull request. Upstream declares permissions: {} in its
workflows, which costs nothing on a public repo and is fatal here: the token is
limited to Metadata:read, so actions/checkout cannot read an internal repo and dies
with a misleading "Repository not found". Repo settings cannot fix it — an explicit
permissions block always overrides the default.
Each job now gets the minimum it needs. Danger also reads the pull request through
the issues API, so it needs issues:read alongside pull-requests:write, and zizmor's
SARIF upload needs actions:read on a private repo.
The unit tests move to the org's Mac Studio: GitHub-hosted macos-26 could not finish
inside the hour and bills at 10x. Preview tests are skipped there, using the flag
upstream already uses for its own enterprise tests — they render a snapshot per
preview and never once finished on either runner. The trade is that preview snapshot
regressions are no longer caught in CI.
Workflows that only make sense upstream are gated off rather than deleted, so they
keep rebasing cleanly. The enterprise tests need Element's bot token and their
private submodule. Three nightlies fail at checkout every weeknight — this repo is a
detached copy rather than a network fork, so GitHub never disabled their schedules —
and one of them posts to Element's Codecov on every run.
* Erase the test simulators before running the tests
The unit tests assume a clean simulator, which costs nothing on a hosted VM
because it hands out a fresh device every run. This runner reuses the same two
devices, so app containers, caches and logs survive between runs and six suites
fail on the previous run's leftovers rather than on anything in the code.
LoggingTests is the clearest: it expects no log files and finds nine, in the same
device container each time.
Only the two devices the tooling pins are erased, resolved by UDID. A blanket
erase would take out simulator state belonging to other work on a machine the
release pipeline shares.
* Remove the simulator reset again
It was added on the theory that the runner's reused simulators were leaking state
between runs. That theory was wrong: erasing both devices changed nothing — the
same seven suites failed identically before and after.
The leftover files LoggingTests trips on are its own, from a previous attempt of
the same test within one run (the suite runs with -test-iterations 4), so nothing
crosses runs for an erase to clean. Keeping a step that mutates shared state on the
release machine for no measured benefit is worse than not having it.
possible fix
possible fix
Revert "possible fix"
This reverts commit 6484648153bf8f05485050f544b136e6ca9f0be9.
Revert "possible fix"
This reverts commit abb3a58c630bb0abab7c86a31be022496d4f3b4c.
possible fix
possible solution using ui interrupt monitor
Revert "possible solution using ui interrupt monitor"
This reverts commit ed28c85a37744e615c4bc464b3e8962d8c953be9.
possible fix
Revert "possible fix"
This reverts commit 43039e73c1e1b70493f2e22aa20f925257d2e6de.
fix
* Disable image and document picker integration tests as they randomly fail to load and are flakey.
* Delete any pre-existing log files
* Various tracing tweaks and fixes:
- delete the custom tracing log levels as we can't control their ouput
- implement comparable on them
- change default levels only if the new chosen level increases their verbosity
* Make logging targets mandatory and fix their logging levels
* Switch back to using the `run_tests` reset simulator flag as `fastlane snapshot reset_simulators` was too generic and slow
* Switch all integration test taps to `tapCenter` (nee forceTap) after noticing missed taps on CI.
* Make the logging file prefix explicit, let the main app not use one.
* Rename tracing configuration `target` to `currentTarget`
* Wait longer on authentication flow tests.
* Move default perceptualPrecision value into the snapshot preferences.
* Delay snapshots *before* setting up the test.
* Reset the simulators on GitHub before running?
* Remove a test that is now handled by Rust.
* Fix a test that was yielding.
* Send a message from integration tests and check that it doesn't show up in the app logs
* Increase photo library timeout
* Wait for image tapping to process
* Send a message using the rich text editor too
* Wait for the various pickers to finish loading
* Set all logs to `trace` in integration tests
* Close formatting options after sending the second message
* Make sure logs are actually sent to tracing and get redirected to the right file
* Switch from using a custom `trace` log configuration to the lowest level `TracingConfiguration` we support