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hit region issues were caused by dynamic type checks not working properly, so they have been removed
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-3
@@ -44,9 +44,6 @@ struct RoomChangeRolesScreenSelectedItem: View {
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.scaledFrame(size: 20)
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.symbolRenderingMode(.palette)
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.foregroundStyle(Color.compound.iconOnSolidPrimary, Color.compound.iconPrimary)
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// Increase hit area
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.padding(.leading, 5)
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.padding(.bottom, 5)
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}
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// We will use the accessibility action
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.accessibilityHidden(true)
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