mirror of
https://github.com/Novaloop-AG/element-x-ios.git
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b31950789f
* Move synchronous image upload preparation off the main actor Signed-off-by: Ivan Magda <imagda15@gmail.com> * Make media preparation cooperative with cancellation Replace the dispatch queue with concurrent copy, image and video-thumbnail functions. Return sendable upload metadata directly, bound each batch to two preparations and discard unfinished results when cancellation occurs. Keep file metadata reads synchronous and prevent the preview from sending a result after its preparation task has been cancelled. Replace unrelated tests with cancellation and batch-order coverage requested during review. * Update MediaUploadingPreprocessor.swift * Run media preparation in a nonisolated preprocessor Make MediaUploadingPreprocessor a nonisolated struct whose copy, image processing and video thumbnail run in @concurrent instance methods, instead of a main-actor type with static helpers and an extra setting parameter. Check cancellation with plain early returns between the slow steps, name the batch limit, stop logging cancelled video exports as errors, and restore develop's structure and doc comments where they were changed without need. Replace the tests that didn't reach the new code with tests for cleanup on failure, on batch failure and on cancellation, and make the preview test set up its blocking mock before the view model starts processing. * Apply review suggestions to media preparation Docs: - Drop the doc comment on maximumConcurrentProcessingCount, the name says it. - Move the cleanup note into the main description of both processMedia functions, so the Returns lines match develop again. Tests: - Rename the test helper to copyResourceToTemporaryDirectory(_:). --------- Signed-off-by: Ivan Magda <imagda15@gmail.com> Co-authored-by: Ivan Magda <imagda15@gmail.com>
174 lines
6.7 KiB
Swift
174 lines
6.7 KiB
Swift
/*
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Copyright (c) 2018 Wolt Enterprises
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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// swiftlint:disable all
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import SwiftUI
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nonisolated extension UIImage {
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public func blurHash(numberOfComponents components: (Int, Int)) -> String? {
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let pixelWidth = Int(round(size.width * scale))
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let pixelHeight = Int(round(size.height * scale))
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let context = CGContext(data: nil,
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width: pixelWidth,
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height: pixelHeight,
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bitsPerComponent: 8,
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bytesPerRow: pixelWidth * 4,
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space: CGColorSpace(name: CGColorSpace.sRGB)!,
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bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)!
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context.scaleBy(x: scale, y: -scale)
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context.translateBy(x: 0, y: -size.height)
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UIGraphicsPushContext(context)
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draw(at: .zero)
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UIGraphicsPopContext()
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guard let cgImage = context.makeImage(),
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let dataProvider = cgImage.dataProvider,
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let data = dataProvider.data,
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let pixels = CFDataGetBytePtr(data) else {
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assertionFailure("Unexpected error!")
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return nil
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}
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let width = cgImage.width
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let height = cgImage.height
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let bytesPerRow = cgImage.bytesPerRow
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var factors: [(Float, Float, Float)] = []
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for y in 0..<components.1 {
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for x in 0..<components.0 {
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let normalisation: Float = (x == 0 && y == 0) ? 1 : 2
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let factor = multiplyBasisFunction(pixels: pixels, width: width, height: height, bytesPerRow: bytesPerRow, bytesPerPixel: cgImage.bitsPerPixel / 8, pixelOffset: 0) {
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normalisation * cos(Float.pi * Float(x) * $0 / Float(width)) as Float * cos(Float.pi * Float(y) * $1 / Float(height)) as Float
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}
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factors.append(factor)
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}
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}
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let dc = factors.first!
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let ac = factors.dropFirst()
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var hash = ""
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let sizeFlag = (components.0 - 1) + (components.1 - 1) * 9
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hash += sizeFlag.encode83(length: 1)
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let maximumValue: Float
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if !ac.isEmpty {
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let actualMaximumValue = ac.map { max(abs($0.0), abs($0.1), abs($0.2)) }.max()!
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let quantisedMaximumValue = Int(max(0, min(82, floor(actualMaximumValue * 166 - 0.5))))
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maximumValue = Float(quantisedMaximumValue + 1) / 166
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hash += quantisedMaximumValue.encode83(length: 1)
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} else {
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maximumValue = 1
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hash += 0.encode83(length: 1)
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}
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hash += encodeDC(dc).encode83(length: 4)
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for factor in ac {
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hash += encodeAC(factor, maximumValue: maximumValue).encode83(length: 2)
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}
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return hash
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}
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private func multiplyBasisFunction(pixels: UnsafePointer<UInt8>, width: Int, height: Int, bytesPerRow: Int, bytesPerPixel: Int, pixelOffset: Int, basisFunction: (Float, Float) -> Float) -> (Float, Float, Float) {
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var r: Float = 0
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var g: Float = 0
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var b: Float = 0
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let buffer = UnsafeBufferPointer(start: pixels, count: height * bytesPerRow)
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for x in 0..<width {
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for y in 0..<height {
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let basis = basisFunction(Float(x), Float(y))
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r += basis * sRGBToLinear(buffer[bytesPerPixel * x + pixelOffset + 0 + y * bytesPerRow])
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g += basis * sRGBToLinear(buffer[bytesPerPixel * x + pixelOffset + 1 + y * bytesPerRow])
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b += basis * sRGBToLinear(buffer[bytesPerPixel * x + pixelOffset + 2 + y * bytesPerRow])
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}
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}
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let scale = 1 / Float(width * height)
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return (r * scale, g * scale, b * scale)
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}
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}
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private nonisolated func encodeDC(_ value: (Float, Float, Float)) -> Int {
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let roundedR = linearTosRGB(value.0)
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let roundedG = linearTosRGB(value.1)
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let roundedB = linearTosRGB(value.2)
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return (roundedR << 16) + (roundedG << 8) + roundedB
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}
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private nonisolated func encodeAC(_ value: (Float, Float, Float), maximumValue: Float) -> Int {
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let quantR = Int(max(0, min(18, floor(signPow(value.0 / maximumValue, 0.5) * 9 + 9.5))))
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let quantG = Int(max(0, min(18, floor(signPow(value.1 / maximumValue, 0.5) * 9 + 9.5))))
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let quantB = Int(max(0, min(18, floor(signPow(value.2 / maximumValue, 0.5) * 9 + 9.5))))
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return quantR * 19 * 19 + quantG * 19 + quantB
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}
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private nonisolated func signPow(_ value: Float, _ exp: Float) -> Float {
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copysign(pow(abs(value), exp), value)
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}
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private nonisolated func linearTosRGB(_ value: Float) -> Int {
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let v = max(0, min(1, value))
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if v <= 0.0031308 {
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return Int(v * 12.92 * 255 + 0.5)
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} else {
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return Int((1.055 * pow(v, 1 / 2.4) - 0.055) * 255 + 0.5)
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}
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}
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private nonisolated func sRGBToLinear<Type: BinaryInteger>(_ value: Type) -> Float {
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let v = Float(Int64(value)) / 255
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if v <= 0.04045 {
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return v / 12.92
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} else {
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return pow((v + 0.055) / 1.055, 2.4)
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}
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}
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private nonisolated let encodeCharacters: [String] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz#$%*+,-.:;=?@[]^_{|}~".map { String($0) }
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nonisolated extension BinaryInteger {
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func encode83(length: Int) -> String {
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var result = ""
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for i in 1...length {
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let digit = (Int(self) / pow(83, length - i)) % 83
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result += encodeCharacters[Int(digit)]
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}
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return result
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}
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}
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private nonisolated func pow(_ base: Int, _ exponent: Int) -> Int {
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(0..<exponent).reduce(1) { value, _ in value * base }
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}
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// swiftlint:enable all
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