Files
element-x-ios/ElementX/Sources/AppCoordinatorStateMachine.swift
T
ismailgulek bf3c7e900f Log out (#174)
* Expose logout method from SDK

* Use logout from SDK, refactor logging out states

* Add some strings

* Introduce `initialDisplayName` on `UIDevice`

* Implement soft logout screen

* Add `softLogout` test screen identifier

* Add new fields into the client proxy and implement new delegate methods

* Add new fields into the user session and observe new client callbacks

* Implement updated login method

* Add remote logout state and event into the state machine

* Implement refreshing restore token on `UserSessionStore`

* Update app coordinator with new states and display soft logout screen when appropriate

* Add reference screenshots for soft logout screen

* Disable auto requesting photos access on screenshot detection

* Make initial device name optional, generate project file

* Add changelog

* Use logout from SDK, refactor logging out states

* Implement soft logout screen

* Implement updated login method

* Make initial device name optional, generate project file

* Fix renamed event

* Fix logout race

* Remove redundant strings

* Reuse existing strings

* Confirm clear all data

* Expose logout method from SDK

* Use logout from SDK, refactor logging out states

* Add some strings

* Introduce `initialDisplayName` on `UIDevice`

* Implement soft logout screen

* Add `softLogout` test screen identifier

* Add new fields into the client proxy and implement new delegate methods

* Add new fields into the user session and observe new client callbacks

* Implement updated login method

* Add remote logout state and event into the state machine

* Implement refreshing restore token on `UserSessionStore`

* Update app coordinator with new states and display soft logout screen when appropriate

* Add reference screenshots for soft logout screen

* Disable auto requesting photos access on screenshot detection

* Make initial device name optional, generate project file

* Add changelog

* Use logout from SDK, refactor logging out states

* Implement soft logout screen

* Implement updated login method

* Make initial device name optional, generate project file

* Fix renamed event

* Fix logout race

* Remove redundant strings

* Reuse existing strings

* Confirm clear all data

* Comment out new apis for now

* Make the PR compile
2022-09-15 12:41:37 +03:00

141 lines
5.6 KiB
Swift

//
// Copyright 2022 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Foundation
import SwiftState
class AppCoordinatorStateMachine {
/// States the AppCoordinator can find itself in
enum State: StateType {
/// The initial state, used before the AppCoordinator starts
case initial
/// Showing the login screen
case signedOut
/// Opening an existing session.
case restoringSession
/// Showing the home screen
case homeScreen
/// Showing a particular room's timeline
/// - Parameter roomId: that room's identifier
case roomScreen(roomId: String)
/// Showing the session verification flows
case sessionVerificationScreen
/// Showing the settings screen
case settingsScreen
/// Processing a sign out request
case signingOut
/// Processing a remote sign out
case remoteSigningOut(isSoft: Bool)
}
/// Events that can be triggered on the AppCoordinator state machine
enum Event: EventType {
/// Start the `AppCoordinator` by showing authentication.
case startWithAuthentication
/// Signing in succeeded
case succeededSigningIn
/// Start the `AppCoordinator` by restoring an existing account.
case startWithExistingSession
/// Restoring session succeeded.
case succeededRestoringSession
/// Restoring session failed.
case failedRestoringSession
/// Request sign out
case signOut
/// Remote sign out.
case remoteSignOut(isSoft: Bool)
/// Signing out completed
case completedSigningOut
/// Request presentation for a particular room
/// - Parameter roomId:the room identifier
case showRoomScreen(roomId: String)
/// The room screen has been dismissed
case dismissedRoomScreen
/// Request the start of the session verification flow
case showSessionVerificationScreen
/// Session verification has finished
case dismissedSessionVerificationScreen
/// Request settings screen presentation
case showSettingsScreen
/// The settings screen has been dismissed
case dismissedSettingsScreen
}
private let stateMachine: StateMachine<State, Event>
init() {
stateMachine = StateMachine(state: .initial) { machine in
machine.addRoutes(event: .startWithAuthentication, transitions: [.initial => .signedOut])
machine.addRoutes(event: .succeededSigningIn, transitions: [.signedOut => .homeScreen])
machine.addRoutes(event: .startWithExistingSession, transitions: [.initial => .restoringSession])
machine.addRoutes(event: .succeededRestoringSession, transitions: [.restoringSession => .homeScreen])
machine.addRoutes(event: .failedRestoringSession, transitions: [.restoringSession => .signedOut])
machine.addRoutes(event: .signOut, transitions: [.any => .signingOut])
machine.addRoutes(event: .completedSigningOut, transitions: [.signingOut => .signedOut])
machine.addRoutes(event: .showSettingsScreen, transitions: [.homeScreen => .settingsScreen])
machine.addRoutes(event: .dismissedSettingsScreen, transitions: [.settingsScreen => .homeScreen])
machine.addRoutes(event: .showSessionVerificationScreen, transitions: [.homeScreen => .sessionVerificationScreen])
machine.addRoutes(event: .dismissedSessionVerificationScreen, transitions: [.sessionVerificationScreen => .homeScreen])
// Transitions with associated values need to be handled through `addRouteMapping`
machine.addRouteMapping { event, fromState, _ in
switch (event, fromState) {
case (.showRoomScreen(let roomId), .homeScreen):
return .roomScreen(roomId: roomId)
case (.dismissedRoomScreen, .roomScreen):
return .homeScreen
case (.remoteSignOut(let isSoft), _):
return .remoteSigningOut(isSoft: isSoft)
case (.completedSigningOut, .remoteSigningOut):
return .signedOut
default:
return nil
}
}
}
}
/// Attempt to move the state machine to another state through an event
/// It will either invoke the `transitionHandler` or the `errorHandler` depending on its current state
func processEvent(_ event: Event) {
stateMachine.tryEvent(event)
}
/// Registers a callback for processing state machine transitions
func addTransitionHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
stateMachine.addAnyHandler(.any => .any, handler: handler)
}
/// Registers a callback for processing state machine errors
func addErrorHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
stateMachine.addErrorHandler(handler: handler)
}
}