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https://github.com/Novaloop-AG/element-x-ios.git
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ad1d7a3010
* Start message selection from the Forward action Behind the multi-select developer option, choosing Forward on a message now starts a selection with that message checked, instead of the dedicated Select menu action which is removed. Only forwardable messages can be selected: remote, decrypted, non-redacted events that aren't state, unsupported, poll or live location items. The chrome follows the Figma exploration: the room header stays, an X in the trailing toolbar position ends the selection, rows show only the checkbox (no highlight, 10pt gap to the bubble), and the composer is replaced by a single primary "Forward N messages" button. The limits are now 10 messages into 5 rooms. Tapping the button forwards the selection in timeline order, never in the order the messages were tapped. MessageForwardingItem carries several contents and the forwarding screen sends them one after the other per room, reporting a single error toast on partial failures. The selection is kept while the forwarding screen is open so cancelling it returns to the selection; it is cleared by the flow coordinator once the messages are sent, or by the X in the timeline. New plural action_forward_messages lives in Untranslated for now; action_select and screen_room_selection_count are no longer used. * Tidy the selection code after review Reuse ToolbarButton's cancel role for the selection's toolbar item so it matches the other screens on every OS version, and disable the room header while selecting so the room details can't cover the selection. Move the forwardable/selected item helpers next to the existing nonisolated array extension, drop the unused MessageForwardingItem initialisers and the single-item makeForwardingItem overload, and simplify the forwarding loop now that a room either sends or isn't reachable. The action bar preview builds its own view model instead of putting the shared mock into selection mode for every later preview, and a test locks that Forward keeps forwarding directly in the pinned timeline. * Select messages to forward from the pinned timeline too Forward is offered in the pinned events timeline, so with the flag on it starts a selection there as well, with the same cancel item in the toolbar and the same forward button at the bottom. Forwarding from that sheet already dismisses the whole sheet, so the selection is discarded with it. Only the media timelines keep forwarding a single item directly. * Confirm with a toast when messages are forwarded to several rooms When a single room is picked the flow opens it, which is confirmation enough. When several rooms are picked the user stays in the origin room, so a "Messages forwarded" toast tells them it worked, as in the designs. The new screen_room_message_forwarded / screen_room_messages_forwarded strings live in Untranslated for now. * Apply review suggestions to multi-message forwarding Strings - The forward button and the multi-room toast now use the Localazy plurals action_forward_messages and screen_room_messages_forwarded; the toast shows the count. The Untranslated copies and the unused action_select are gone. Selection - Drop the dead startSelection view action and the redundant canSelectMessages guard; tests start a selection through Forward like the app does. - Remove two comments on the selection state that restated the code. Forwarding - After a send, clear the selection in the room and any open thread instead of working out which one started it; only one can be selecting at a time. - Explain that stickers are excluded because the SDK can only forward m.room.message content. * Rename the timeline selection to message selection "Selection" alone was too generic in a timeline that also has text and room selections. The selection state, toolbar, action bar and accessibility types, the timeline state's property, the view actions and the public clear method now say "message selection". Private helpers keep their short names. * Rename MessageForwardingItem to MessageForwardingPayload The type now carries several messages, so "item" no longer described it. The factory method and the variables and action labels holding it follow the new name.
277 lines
9.0 KiB
Swift
277 lines
9.0 KiB
Swift
//
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// Copyright 2025 Element Creations Ltd.
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// Copyright 2024-2025 New Vector Ltd.
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//
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// SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
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// Please see LICENSE files in the repository root for full details.
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//
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import Foundation
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import OrderedCollections
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enum RoomScreenViewModelAction: Equatable {
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case focusEvent(eventID: String)
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case displayThreadList
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case displayThread(threadRootEventID: String, focussedEventID: String)
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case displayPinnedEventsTimeline
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case displayRoomDetails
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case displayCall(isVoiceCall: Bool)
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case removeComposerFocus
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case displayKnockRequests
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case displayRoom(roomID: String, via: [String])
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case displayMessageForwarding(MessageForwardingPayload)
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case stopLiveLocationSharing
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case displayLiveLocation
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}
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enum RoomScreenViewAction {
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case tappedPinnedEventsBanner
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case viewAllPins
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case displayRoomDetails
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case displayCall(isVoiceCall: Bool)
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case footerViewAction(RoomScreenFooterViewAction)
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case acceptKnock(eventID: String)
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case dismissKnockRequests
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case viewKnockRequests
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case displaySuccessorRoom
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case displayThreadList
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case tappedOpenLiveLocation
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case tappedStopLiveLocation
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}
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struct RoomScreenViewState: BindableState {
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var roomTitle = ""
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var roomAvatar: RoomAvatar
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var dmRecipientDetails = RoomHeaderView.DMRecipientDetails()
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var lastScrollDirection: ScrollDirection?
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// This is used to control the banner
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var pinnedEventsBannerState: PinnedEventsBannerState = .loading(numbersOfEvents: 0)
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var shouldShowPinnedEventsBanner: Bool {
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!pinnedEventsBannerState.isEmpty && lastScrollDirection != .top
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}
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var isSharingLiveLocation = false
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var canSendMessage = true
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/// Whether or not starting a call is supported.
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var isCallingEnabled = true
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/// Whether or not calls are using the experimental native implementation.
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var isNativeCallingEnabled = false
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/// Whether or not the user is allowed to join calls in this room.
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var canJoinCall = false
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/// Whether or not this room currently has a call in progress.
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var hasOngoingCall: Bool
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/// The ongoing call nature (audio or video), null if not advertised by the participants
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var activeRoomCallIntent: CallIntent?
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/// Whether or not the user is already part of a call in another room.
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var isParticipatingInOngoingCall = false
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var shouldShowCallButton: Bool {
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isCallingEnabled && !isParticipatingInOngoingCall // Hide the join call button when already in the call
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}
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/// Whether the current room is a DM
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var isDM: Bool
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var roomThreadListEnabled = false
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var isKnockableRoom = false
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var canAcceptKnocks = false
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var canDeclineKnocks = false
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var canBan = false
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var unseenKnockRequests: [KnockRequestInfo] = []
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var handledEventIDs: Set<String> = []
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var hasSuccessor: Bool
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var displayedKnockRequests: [KnockRequestInfo] {
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unseenKnockRequests.filter { !handledEventIDs.contains($0.eventID) }
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}
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var shouldSeeKnockRequests: Bool {
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isKnockableRoom &&
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!displayedKnockRequests.isEmpty &&
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(canAcceptKnocks || canDeclineKnocks || canBan)
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}
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/// The current history sharing state.
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var roomHistorySharingState: RoomHistorySharingState?
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var footerDetails: RoomScreenFooterViewDetails?
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var bindings = RoomScreenViewStateBindings()
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}
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struct RoomScreenViewStateBindings {
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/// The view model used to present a QuickLook media preview.
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var mediaPreviewViewModel: TimelineMediaPreviewViewModel?
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var alertInfo: AlertInfo<RoomScreenAlertType>?
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}
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enum RoomScreenAlertType {
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case unknown
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}
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enum RoomScreenFooterViewAction {
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case resolvePinViolation(userID: String)
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case resolveVerificationViolation(userID: String)
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}
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enum RoomScreenFooterViewDetails {
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case pinViolation(member: RoomMemberProxyProtocol, learnMoreURL: URL)
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case verificationViolation(member: RoomMemberProxyProtocol, learnMoreURL: URL)
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}
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enum PinnedEventsBannerState: Equatable {
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case loading(numbersOfEvents: Int)
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case loaded(state: PinnedEventsState)
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var isEmpty: Bool {
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switch self {
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case .loaded(let state):
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return state.pinnedEventContents.isEmpty
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case .loading(let numberOfEvents):
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return numberOfEvents == 0
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}
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}
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var isLoading: Bool {
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switch self {
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case .loading:
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return true
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default:
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return false
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}
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}
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var selectedPinnedEventID: String? {
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switch self {
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case .loaded(let state):
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return state.selectedPinnedEventID
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default:
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return nil
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}
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}
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var count: Int {
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switch self {
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case .loaded(let state):
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return state.pinnedEventContents.count
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case .loading(let numberOfEvents):
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return numberOfEvents
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}
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}
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var selectedPinnedIndex: Int {
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switch self {
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case .loaded(let state):
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return state.selectedPinnedIndex
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case .loading(let numbersOfEvents):
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// We always want the index to be the last one when loading, since is the default one.
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return numbersOfEvents - 1
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}
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}
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var displayedMessage: AttributedString {
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switch self {
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case .loading:
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return AttributedString(L10n.screenRoomPinnedBannerLoadingDescription)
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case .loaded(let state):
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return state.selectedPinnedContent
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}
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}
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var bannerIndicatorDescription: AttributedString {
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let index = selectedPinnedIndex + 1
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let boldPlaceholder = "{bold}"
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var finalString = AttributedString(L10n.screenRoomPinnedBannerIndicatorDescription(boldPlaceholder))
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var boldString = AttributedString(L10n.screenRoomPinnedBannerIndicator(index, count))
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boldString.bold()
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finalString.replace(boldPlaceholder, with: boldString)
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return finalString
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}
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mutating func previousPin() {
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switch self {
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case .loaded(var state):
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state.previousPin()
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self = .loaded(state: state)
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default:
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break
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}
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}
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mutating func setPinnedEventContents(_ pinnedEventContents: OrderedDictionary<String, AttributedString>) {
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switch self {
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case .loading:
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// The default selected event should always be the last one.
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self = .loaded(state: .init(pinnedEventContents: pinnedEventContents, selectedPinnedEventID: pinnedEventContents.keys.last))
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case .loaded(var state):
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state.pinnedEventContents = pinnedEventContents
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self = .loaded(state: state)
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}
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}
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/// Note that if we are setting this value, this is definitely sent from the pinned events timeline
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/// so we can assume that the pinned events timeline is already loaded and we only need to set the
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/// selection for the loaded state
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mutating func setSelectedPinnedEventID(_ eventID: String) {
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switch self {
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case .loaded(var state):
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state.selectedPinnedEventID = eventID
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self = .loaded(state: state)
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case .loading:
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break
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}
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}
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}
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struct PinnedEventsState: Equatable {
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var pinnedEventContents: OrderedDictionary<String, AttributedString> = [:] {
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didSet {
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if selectedPinnedEventID == nil, !pinnedEventContents.keys.isEmpty {
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// The default selected event should always be the last one.
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selectedPinnedEventID = pinnedEventContents.keys.last
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} else if pinnedEventContents.isEmpty {
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selectedPinnedEventID = nil
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} else if let selectedPinnedEventID, !pinnedEventContents.keys.set.contains(selectedPinnedEventID) {
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self.selectedPinnedEventID = pinnedEventContents.keys.last
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}
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}
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}
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var selectedPinnedEventID: String?
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var selectedPinnedIndex: Int {
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let defaultValue = pinnedEventContents.isEmpty ? 0 : pinnedEventContents.count - 1
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guard let selectedPinnedEventID else {
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return defaultValue
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}
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return pinnedEventContents.keys.firstIndex(of: selectedPinnedEventID) ?? defaultValue
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}
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var selectedPinnedContent: AttributedString {
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var content = AttributedString(" ")
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if let selectedPinnedEventID,
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let pinnedEventContent = pinnedEventContents[selectedPinnedEventID] {
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content = pinnedEventContent
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}
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content.font = .compound.bodyMD
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content.link = nil
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return content
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}
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mutating func previousPin() {
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guard !pinnedEventContents.isEmpty else {
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return
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}
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let currentIndex = selectedPinnedIndex
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let nextIndex = currentIndex - 1
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if nextIndex == -1 {
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selectedPinnedEventID = pinnedEventContents.keys.last
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} else {
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selectedPinnedEventID = pinnedEventContents.keys[nextIndex % pinnedEventContents.count]
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}
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}
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}
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