mirror of
https://github.com/Novaloop-AG/element-x-ios.git
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127 lines
5.1 KiB
Swift
127 lines
5.1 KiB
Swift
//
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// Copyright 2025 Element Creations Ltd.
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//
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// SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial.
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// Please see LICENSE files in the repository root for full details.
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//
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import CoreLocation
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import QuartzCore
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/// Smoothly animates a `LocationAnnotation`'s coordinate from its current
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/// position to a new one using a `CADisplayLink` for frame-accurate updates.
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///
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/// ## How it works
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///
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/// MapLibre repositions annotation views whenever it observes a KVO change on
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/// the annotation's `coordinate` property (which must be `@objc dynamic`).
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/// Rather than setting the destination coordinate in one step— which would
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/// cause the pin to jump — we interpolate between the start and end coordinates
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/// over a configurable duration, updating the coordinate on every display frame.
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/// Because MapLibre handles the actual view positioning through KVO, the
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/// annotation moves correctly even while the user pans or zooms the map,
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/// and even if the annotation is currently off-screen.
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///
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/// Only one animation runs per annotation at a time; starting a new animation
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/// cancels the previous one and begins from the annotation's current position.
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final class CoordinateAnimator {
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private var displayLink: CADisplayLink?
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private weak var annotation: LocationAnnotation?
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private let startCoordinate: CLLocationCoordinate2D
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private let endCoordinate: CLLocationCoordinate2D
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private let duration: CFTimeInterval
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private var startTime: CFTimeInterval?
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/// Keeps a strong reference to each active animator so it isn't deallocated
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/// while the display link is running. Keyed by annotation ID.
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private static var activeAnimators: [String: CoordinateAnimator] = [:]
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private init(annotation: LocationAnnotation,
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to end: CLLocationCoordinate2D,
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duration: CFTimeInterval) {
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self.annotation = annotation
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startCoordinate = annotation.coordinate
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endCoordinate = end
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self.duration = duration
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}
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/// Starts animating the annotation's coordinate to `end` over `duration` seconds.
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/// If the annotation is already being animated, the in-flight animation is
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/// cancelled and a new one starts from the current position.
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static func animate(annotation: LocationAnnotation,
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to end: CLLocationCoordinate2D,
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duration: CFTimeInterval) {
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guard annotation.coordinate.latitude != end.latitude
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|| annotation.coordinate.longitude != end.longitude else {
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return
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}
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// Cancel any in-flight animation for this annotation
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activeAnimators[annotation.id]?.stop()
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let animator = CoordinateAnimator(annotation: annotation, to: end, duration: duration)
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activeAnimators[annotation.id] = animator
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animator.start()
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}
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// MARK: - Private
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private func start() {
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let displayLink = CADisplayLink(target: self, selector: #selector(tick))
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// Using .common so the animation keeps running during scroll tracking
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displayLink.add(to: .main, forMode: .common)
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self.displayLink = displayLink
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}
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private func stop() {
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displayLink?.invalidate()
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displayLink = nil
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if let annotation {
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Self.activeAnimators.removeValue(forKey: annotation.id)
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}
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}
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/// Called on every display frame. Linearly interpolates between the start
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/// and end coordinates using an ease-in-out curve, then updates the
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/// annotation's coordinate to trigger MapLibre's KVO repositioning.
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@objc private func tick(_ displayLink: CADisplayLink) {
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guard let annotation else {
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stop()
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return
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}
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if startTime == nil {
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startTime = displayLink.timestamp
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}
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let elapsed = displayLink.timestamp - (startTime ?? displayLink.timestamp)
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let linearProgress = min(elapsed / duration, 1.0)
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let easedProgress = quadraticEaseInOut(linearProgress)
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let latitude = startCoordinate.latitude + (endCoordinate.latitude - startCoordinate.latitude) * easedProgress
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let longitude = startCoordinate.longitude + (endCoordinate.longitude - startCoordinate.longitude) * easedProgress
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annotation.coordinate = CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
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if linearProgress >= 1.0 {
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stop()
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}
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}
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/// Quadratic ease-in-out: accelerates during the first half, decelerates
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/// during the second half.
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///
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/// - Parameter t: Linear progress in the range `0...1`.
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/// - Returns: Eased progress in the range `0...1`.
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private func quadraticEaseInOut(_ t: Double) -> Double {
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if t < 0.5 {
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// Ease-in: parabolic acceleration from 0 to the midpoint
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return 2 * t * t
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} else {
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// Ease-out: parabolic deceleration from the midpoint to 1
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// Equivalent to: 1 - 2 * (1 - t)^2
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let shifted = t - 1
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return 1 - 2 * shifted * shifted
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}
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}
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}
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