// // Copyright 2024 New Vector Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // import SwiftUI protocol WindowManagerDelegate: AnyObject { /// The window manager has configured its windows. func windowManagerDidConfigureWindows(_ windowManager: WindowManagerProtocol) } @MainActor /// A window manager that supports switching between a main app window with an overlay and /// an alternate window to switch contexts whilst also preserving the main view hierarchy. /// Heavily inspired by https://www.fivestars.blog/articles/swiftui-windows/ protocol WindowManagerProtocol: AnyObject { var delegate: WindowManagerDelegate? { get set } /// The app's main window (we only support a single scene). var mainWindow: UIWindow! { get } /// Presented on top of the main window, to display e.g. user indicators. var overlayWindow: UIWindow! { get } /// A secondary window that can be presented instead of the main/overlay window combo. var alternateWindow: UIWindow! { get } /// All the windows being managed var windows: [UIWindow] { get } /// Configures the window manager to operate on the supplied scene. func configure(with windowScene: UIWindowScene) /// Shows the main and overlay window combo, hiding the alternate window. func switchToMain() /// Shows the alternate window, hiding the main and overlay combo. func switchToAlternate() }