// // Copyright 2023 New Vector Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // import Combine import SwiftUI protocol WindowManagerDelegate: AnyObject { /// The window manager has configured its windows. func windowManagerDidConfigureWindows(_ windowManager: WindowManager) } @MainActor /// A window manager that supports switching between a main app window with an overlay and /// an alternate window to switch contexts whilst also preserving the main view hierarchy. class WindowManager { weak var delegate: WindowManagerDelegate? /// The app's main window (we only support a single scene). private(set) var mainWindow: UIWindow! /// Presented on top of the main window, to display e.g. user indicators. private(set) var overlayWindow: UIWindow! /// A secondary window that can be presented instead of the main/overlay window combo. private(set) var alternateWindow: UIWindow! /// Configures the window manager to operate on the supplied scene. func configure(with windowScene: UIWindowScene) { mainWindow = windowScene.keyWindow mainWindow.tintColor = .compound.textActionPrimary overlayWindow = UIWindow(windowScene: windowScene) overlayWindow.tintColor = .compound.textActionPrimary overlayWindow.backgroundColor = .clear // We don't support user interaction on our indicators so disable interaction, to pass // touches through to the main window. If this changes, there's another solution here: // https://www.fivestars.blog/articles/swiftui-windows/ overlayWindow.isUserInteractionEnabled = false alternateWindow = UIWindow(windowScene: windowScene) alternateWindow.tintColor = .compound.textActionPrimary delegate?.windowManagerDidConfigureWindows(self) } /// Shows the main and overlay window combo, hiding the alternate window. func switchToMain() { mainWindow.isHidden = false overlayWindow.isHidden = false alternateWindow.isHidden = true } /// Shows the alternate window, hiding the main and overlay combo. func switchToAlternate() { alternateWindow.isHidden = false overlayWindow.isHidden = true mainWindow.isHidden = true } }