// // Copyright 2025 Element Creations Ltd. // Copyright 2022-2025 New Vector Ltd. // // SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial. // Please see LICENSE files in the repository root for full details. // import SwiftUI struct RoundedCornerShape: Shape { let radius: CGFloat let corners: UIRectCorner func path(in rect: CGRect) -> Path { var path = Path() let width = rect.size.width let height = rect.size.height var topLeft: CGFloat = corners.contains(.topLeft) ? radius : 0.0 var topRight: CGFloat = corners.contains(.topRight) ? radius : 0.0 var bottomLeft: CGFloat = corners.contains(.bottomLeft) ? radius : 0.0 var bottomRight: CGFloat = corners.contains(.bottomRight) ? radius : 0.0 // Make sure we do not exceed the size of the rectangle topRight = min(min(topRight, height / 2), width / 2) topLeft = min(min(topLeft, height / 2), width / 2) bottomLeft = min(min(bottomLeft, height / 2), width / 2) bottomRight = min(min(bottomRight, height / 2), width / 2) path.move(to: CGPoint(x: width / 2.0, y: 0)) path.addLine(to: CGPoint(x: width - topRight, y: 0)) path.addArc(center: CGPoint(x: width - topRight, y: topRight), radius: topRight, startAngle: Angle(degrees: -90), endAngle: Angle(degrees: 0), clockwise: false) path.addLine(to: CGPoint(x: width, y: height - bottomRight)) path.addArc(center: CGPoint(x: width - bottomRight, y: height - bottomRight), radius: bottomRight, startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 90), clockwise: false) path.addLine(to: CGPoint(x: bottomLeft, y: height)) path.addArc(center: CGPoint(x: bottomLeft, y: height - bottomLeft), radius: bottomLeft, startAngle: Angle(degrees: 90), endAngle: Angle(degrees: 180), clockwise: false) path.addLine(to: CGPoint(x: 0, y: topLeft)) path.addArc(center: CGPoint(x: topLeft, y: topLeft), radius: topLeft, startAngle: Angle(degrees: 180), endAngle: Angle(degrees: 270), clockwise: false) path.closeSubpath() return path } } extension View { func cornerRadius(_ radius: CGFloat, corners: UIRectCorner) -> some View { clipShape(RoundedCornerShape(radius: radius, corners: corners)) } }