Add the element-call-ios dependency and a developer option for native calls
The package carries the call UI and the matrix-rust-rtc media stack, pinned by
exact version the way the SDK is, with the local path kept commented out for
working against a checkout. Its media xcframework has no Intel simulator slice
and a package cannot say so for the projects that consume it, hence the
excluded architecture at the project level.
The developer option is off by default and nothing reads it yet. It is placed
next to the Element Call URL override, which only applies to the web view that
native calls replace.
The suite intermittently hung on CI, most recently for the full 2 minute time
limit on lifetimeIsCapped(). A spindump from a failed run shows the process
suspended rather than spinning (0.247s of CPU over 190s) with a background
priority worker thread sitting runnable for roughly 145 seconds without ever
being scheduled.
That band is exactly what swift-clocks' TestClock depends on to make progress:
both advance() and checkSuspension() await Task.megaYield(), which serially
awaits 20 detached tasks at background priority. On an oversubscribed runner
those never run, so the test waits forever instead of failing. The same
mechanism, less starved, is why two of the passing tests took 1.0s and 0.77s
for what is otherwise pure logic. checkSuspension() made it worse, since
asking whether a timer was armed cost a megaYield per poll.
ManualClock replaces it. It holds a single pending sleep, since that is all a
test needs to step through: the sleep registers a continuation, advance(by:)
resumes it synchronously once its deadline passes, and waitForScheduledSleep()
suspends until the timer is armed instead of polling for it. Nothing in the
path touches background priority and no loop's iteration count depends on the
scheduler. The suite now runs in 0.019s, and under a locally saturated CPU the
old version took 1.005s against the new one's 0.037s.
Also drops the now unused Clocks package, removes the 2 minute time limit that
was papering over the starvation, re-enables callIsTimingOut() which the same
flakiness had disabled, and has lifetimeIsCapped() assert the 90 second cap
directly rather than inferring it from when the timer fires.