* Start message selection from the Forward action
Behind the multi-select developer option, choosing Forward on a message
now starts a selection with that message checked, instead of the
dedicated Select menu action which is removed. Only forwardable
messages can be selected: remote, decrypted, non-redacted events that
aren't state, unsupported, poll or live location items.
The chrome follows the Figma exploration: the room header stays, an X
in the trailing toolbar position ends the selection, rows show only the
checkbox (no highlight, 10pt gap to the bubble), and the composer is
replaced by a single primary "Forward N messages" button. The limits
are now 10 messages into 5 rooms.
Tapping the button forwards the selection in timeline order, never in
the order the messages were tapped. MessageForwardingItem carries
several contents and the forwarding screen sends them one after the
other per room, reporting a single error toast on partial failures.
The selection is kept while the forwarding screen is open so cancelling
it returns to the selection; it is cleared by the flow coordinator once
the messages are sent, or by the X in the timeline.
New plural action_forward_messages lives in Untranslated for now;
action_select and screen_room_selection_count are no longer used.
* Tidy the selection code after review
Reuse ToolbarButton's cancel role for the selection's toolbar item so it
matches the other screens on every OS version, and disable the room
header while selecting so the room details can't cover the selection.
Move the forwardable/selected item helpers next to the existing
nonisolated array extension, drop the unused MessageForwardingItem
initialisers and the single-item makeForwardingItem overload, and
simplify the forwarding loop now that a room either sends or isn't
reachable.
The action bar preview builds its own view model instead of putting
the shared mock into selection mode for every later preview, and a
test locks that Forward keeps forwarding directly in the pinned
timeline.
* Select messages to forward from the pinned timeline too
Forward is offered in the pinned events timeline, so with the flag on
it starts a selection there as well, with the same cancel item in the
toolbar and the same forward button at the bottom. Forwarding from
that sheet already dismisses the whole sheet, so the selection is
discarded with it. Only the media timelines keep forwarding a single
item directly.
* Confirm with a toast when messages are forwarded to several rooms
When a single room is picked the flow opens it, which is confirmation
enough. When several rooms are picked the user stays in the origin room,
so a "Messages forwarded" toast tells them it worked, as in the designs.
The new screen_room_message_forwarded / screen_room_messages_forwarded
strings live in Untranslated for now.
* Apply review suggestions to multi-message forwarding
Strings
- The forward button and the multi-room toast now use the Localazy
plurals action_forward_messages and screen_room_messages_forwarded;
the toast shows the count. The Untranslated copies and the unused
action_select are gone.
Selection
- Drop the dead startSelection view action and the redundant
canSelectMessages guard; tests start a selection through Forward
like the app does.
- Remove two comments on the selection state that restated the code.
Forwarding
- After a send, clear the selection in the room and any open thread
instead of working out which one started it; only one can be
selecting at a time.
- Explain that stickers are excluded because the SDK can only forward
m.room.message content.
* Rename the timeline selection to message selection
"Selection" alone was too generic in a timeline that also has text and
room selections. The selection state, toolbar, action bar and
accessibility types, the timeline state's property, the view actions
and the public clear method now say "message selection". Private
helpers keep their short names.
* Rename MessageForwardingItem to MessageForwardingPayload
The type now carries several messages, so "item" no longer described
it. The factory method and the variables and action labels holding it
follow the new name.
* Add a developer option and selection mode for timeline messages
First step of the multi-select messages feature (element-meta#3255, iOS
counterpart of element-x-android#6918). Everything is gated behind the new
`messageMultiSelectEnabled` developer option and nothing changes while it
is off.
- Adds a "Select" action to the timeline item menu for remote messages in
the room, focused and thread timelines. Choosing it enters selection
mode with that message selected.
- While selecting, every bubbled row shows a checkbox on its leading edge
and tapping or long pressing a row toggles it. State events, redacted
messages, live locations, unsupported events and local echoes cannot be
selected and stay inert. Selected rows get the accent background.
- The navigation bar swaps to a Cancel button and an "N selected" title,
the back button is hidden and the composer is removed until the
selection ends (Cancel or deselecting the last item). This is the hook
where the bulk action bar will land in the next PR.
- The selection is capped at 30 messages, showing a toast when the cap
is hit, and is cleared if the developer option is switched off.
- The selection state lives in `TimelineViewModel` so room and thread
timelines share the behaviour without extra plumbing.
Includes unit tests for the menu action gating and the selection state
transitions, plus RoomScreen and bubble styler previews for the new state.
* Harden the timeline selection mode after review
- Reconcile the selection with timeline updates: selected messages that
become unselectable (e.g. redacted) are dropped, and the selection is
cleared when the timeline is swapped for a focused or live one, so the
count can never refer to items that aren't on screen.
- Keep the composer mounted but collapsed while selecting, instead of
removing it from the hierarchy. This preserves the draft and composer
mode and avoids the disappear side effects. The footer with the identity
warnings stays visible.
- Give the long press modifier an `isEnabled` flag so the recogniser is
disabled while selecting, rather than only skipping the action while
still animating and buzzing.
- Gate the Mac context menu on the selection like the other gestures.
- VoiceOver: a selectable bubble becomes a button carrying the selected
trait whose default action toggles it, non-selectable rows lose their
message actions while selecting, and reactions, thread summaries and the
checkbox are hidden from the accessibility tree in selection mode.
* Stop voice message recordings when entering selection mode
The composer is collapsed rather than removed while selecting, so an
in-progress recording would otherwise keep the microphone open out of
sight. Entering the selection now stops the recording, which moves the
composer to the preview state so the message is still there to play or
send once the selection ends. Playback of voice messages is unaffected.
* Use the translated strings for the message selection mode
The selection strings have been imported to Localazy, so the untranslated
placeholders are dropped in favour of `action_select`,
`screen_room_maximum_messages_selected` and the `screen_room_selection_count`
plural. Only these keys are taken from the download to keep the change
focused.
* Apply review suggestions to the message selection mode
Addresses the first review round on the selection mode:
- Undecryptable messages are no longer selectable, as none of the bulk
actions can be taken on them from the single item menu either.
- Renames for clarity: the menu action is `selectMessages` (leaving room
for a future `selectText`), the view action is `startSelection`, the
state exposes `contains(_:)`, `limit` and `isAtLimit`, and the composer
collapsing modifier is `collapsedInPlace(_:)`.
- `canSelectMessages` uses a switch expression, the selection state doc
comment refers to a feature flag rather than Labs, the recording helper
doc describes only what it does, and `toggleSelection()` moves below
the subviews.
* Keep the accessibility labels of timeline items while selecting
The selection mode used to replace each item's accessibility body with a
plain combined element, dropping the sender name representation and the
gallery label. The per item labelling now always applies, and the selection
only changes the interaction on top of it: the message actions are offered
as before, or the item becomes a button carrying the selected trait whose
default action toggles it. Polls and galleries collapse into a single
element only while selecting, as their children are inert then.
* Keep the timeline types within the lint limits after rebasing
The redaction reason work on develop grew the menu action handler and the
timeline view model right up to SwiftLint's size limits, so the selection
additions tipped them over. The `selectMessages` case now shares the
`downloadMedia` break and the selection flag subscription lives in the
selection extension.
* Fix the snapshot regressions from the selection mode
- Drop `geometryGroup()` from the bubble row: it stopped the avatar
placeholder initial from rendering, which showed up as a mismatch in
every timeline item snapshot.
- Collapse the composer with opacity instead of clipping, as the clip also
removed the composer background from the home indicator area while the
composer was fully visible.
- Keep the timeline item menu preview on the default flag-off state so the
existing menu snapshots stay valid.
- Record the new "Selecting" room screen and "Selection" bubble snapshots
on the same iPhone SE simulator CI uses.
* Timeline: add a Jump to Unread button and a new-message badge on the scroll-to-bottom button.
* Rename scrollToFirstUnread to scrollToReadMarker for consistency with isReadMarkerVisible.
* Cache readMarkerUniqueID and unreadMessageCount as stored properties on TimelineState.
* TimelineViewModel: rename newTimelineItems and drop redundant ordering comment.
* Use Compound chevron icons in TimelineScrollButton.
* Fix TimelineScrollButton layout at large dynamic type sizes.
* Add a trailingAccessory slot to topBanners and use it to dodge banners with the jump-to-read-marker button.
* Put jump-to-read-marker behind a developer-options feature flag.
* Fine-tune TimelineScrollButton sizing and badge colour.
* Remove TimelineScrollButton chevron offset that was compensating for SF Symbol centering.
* Drop the new-messages count, replace with a presence dot.
* Move both timeline scroll buttons to bottom-right and revert topBanners trailingAccessory slot.
* Position TimelineScrollButton badge above for up direction and below for down direction.
* Add long-press mark-as-read pill to the timeline scroll buttons
* Read isSwitchingTimelines from state in updateHasNewMessagesAtBottom.
* Use assertionFailure when scrollToReadMarker is called with no read marker.
* Add TimelineScrollButton preview snapshots.
* (fix) design and various self-review issues
* (fix) suppress scroll button tap after long-press
* (feat) fall back to RoomInfo.fullyReadEventID for jump-to-unread
* (fix) hide jump-to-unread immediately after mark-as-read
* (fix) align with newer matrix-rust-sdk surface
* Bump the RustSDK to v26.05.20
---------
Signed-off-by: Daniel Anderson <daniel.anderson@toptal.com>
Co-authored-by: Stefan Ceriu <stefan.ceriu@gmail.com>
* feat: Display an icon in the room header for rooms with shared history
* fix: Apply suggestions from code review
- Simplifies `isRoomHistoryShared` expressions using type inferrence.
- Adds failure messages to unit test.
Co-authored-by: Doug <6060466+pixlwave@users.noreply.github.com>
* fix: Remove extension method in favour of field on configuration.
* fix: Distinguish between `shared` and `worldReadable` icons.
* refactor: Use `RoomHistorySharingState` enum with extension methods
---------
Co-authored-by: Doug <6060466+pixlwave@users.noreply.github.com>
also added a fix for the erroneous reply in thread action while in a thread, and also discovered that we can lead align the principal action again on iOS 26 (so it was a beta issue)