The call package now says why a call ended. Only our own hang-up is an
end call action; a call the other side declined or left, that nobody
answered, or that failed is reported to CallKit with that reason, so the
call log no longer shows it as one we ended, and no end action comes back
to hang up a call that is already over.
Also adopts the package's other host changes: the voice call icon beside
"Calling…", and the call's large avatar rendered at the 140 pt it is
drawn at.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add the element-call-ios dependency and a developer option for native calls
The package carries the call UI and the matrix-rust-rtc media stack, pinned by
exact version the way the SDK is, with the local path kept commented out for
working against a checkout. Its media xcframework has no Intel simulator slice
and a package cannot say so for the projects that consume it, hence the
excluded architecture at the project level.
The developer option is off by default and nothing reads it yet. It is placed
next to the Element Call URL override, which only applies to the web view that
native calls replace.
* Use dark theme for element Call
* Make sure only the call screen is shown in dark mode.
Otherwise when you go into PiP the entire app has become dark.
---------
Co-authored-by: Doug <douglase@element.io>
* Enable Swift 6.2 with default main actor isolation for the app target
Turn on SWIFT_VERSION 6.2, SWIFT_APPROACHABLE_CONCURRENCY and SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor for the ElementX target, matching the NSE and Share Extension (which already use 6.2 without the main actor default).
# Conflicts:
# ElementX.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved
* Update the code generation templates for Swift 6
Emit nonisolated/@unchecked Sendable mocks and nonisolated string enums, and mark async mock methods @concurrent so they keep suspending like the real implementations (otherwise intermediate states are unobservable in tests). Includes the regenerated mocks and strings.
# Conflicts:
# ElementX/Sources/Mocks/Generated/GeneratedMocks.swift
* Make the data layer and services nonisolated and Sendable
Annotate the value-type models, Rust SDK proxy wrappers, timeline item graph, settings, logging and NSE-shared types as nonisolated, and conform the service protocols to Sendable so their existentials can cross isolation boundaries. These types run off the main actor and no longer inherit the target's default main actor isolation.
* Adopt the new isolation across call sites, mocks and signatures
Update call sites, closure signatures and mock configuration helpers to match the nonisolated/Sendable data layer, including the main actor isolated mock inits and the @Sendable filter on recentlyVisitedRooms.
^ Conflicts:
^ ElementX/Sources/Services/SecureBackup/SecureBackupController.swift
* Remove redundant @MainActor annotations
With the app target defaulting to main actor isolation, the explicit @MainActor on view models, coordinators, views and their protocols is no longer required.
* Fix concurrency hotspots surfaced by the migration
Resolve the room summary main-thread deadlock by moving diff processing onto AsyncStreams, add the SDKListener.onMainActor FIFO bridge for SDK callbacks, hop KVO/timer/UIKit callbacks to the main actor via assumeIsolated, add isolated deinits, and apply the few justified nonisolated(unsafe) escapes for queue-confined Apple APIs.
* Fix the unit tests for Swift 6 concurrency
Hop the waitForConfirmation body onto the caller's actor (Swift Testing runs confirmation closures off-actor), and adjust the affected suites and async signatures.
* offload diffs on concurrent threads instead of main actor
* make room info protocols sendable
* use a task group for fetching data so that everything runs concurrently in the TextRoomTimelineView when getting the preview.
* use the generic onMainActor implementation, which already makes a stream and send the continuation on the main actor.
* small pr comments issues being addressed
* update enterprise
* Update StaticCode to 1.1.0 and specify the required Swift isolation.
* fix ElementCallServiceTests
* update enterprise
* re-generate mocks
* update enterprise
* enterprise new code conformed to swift 6
---------
Co-authored-by: Doug <douglase@element.io>
iOS kills the app if a VoIP push isn't followed by reportNewIncomingCall, so
report an immediately ended call on every early-return path, named after the
room. A duplicate of an ongoing call is reported as answered elsewhere and an
expired push as a missed call that can be tapped to call back.
Signed-off-by: Daniel Anderson <daniel.anderson@toptal.com>
* Remove support for handling SPA call links.
They were a stop-gap solution whilst we were building support for embedded room calling.
* Simplify ElementCallConfiguration now that there is only 1 type of call to handle.
* Remove the unused overlayModule from NavigationRoomCoordinator.
* Rewrite the CallService's incoming push handling to async
* Revert "Rewrite the CallService's incoming push handling to async"
* Make sure to call the completion blocks on all branches after delivering incoming pushes
Fixes `Killing app because it never posted an incoming call to the system after receiving a PushKit VoIP push` crashes
Initially tried replacing the callback based API with the async one but notifications stopped coming in. See associated PR for commits and details.
* Listen to call decline to stop ringing when declined from other device
* MSC4075 Use expirationTS to define the call ringing window
* Implement ElementCallService tests.
* Update acknowledgements.
* Update the SDK and Element Call.
Additionally fix a bug where there was no way to navigate out of a call link after hanging up.
* Remove the temporary parameters.
* Listen to call decline to stop ringing when declined from other device
* use proper swift naming convention for Id/ID
* fix Force unwrapping
* fix lint
* An approach without the custom publisher.
* review: correct naming convention
* review: revert some invisible char/tab changes
* add ref to the room proxy in the closure
---------
Co-authored-by: Doug <douglase@element.io>
* Stop sending call notifications manually
The Element Call widget can now assume responsibility for sending them when you start a call.
* Bump Element Call embedded package to v0.14.0
* Delegate the sending of call notifications to Element Call
* Update the SDK.
* Use 'is' prefix for boolean
---------
Co-authored-by: Doug <douglase@element.io>
* EC: native switch for audio outputs/inputs and earpiece
also includes proximity sensor enabling when the earpiece is used.
* test disabling and re-enabling audio on audio change
* Revert "test disabling and re-enabling audio on audio change"
This reverts commit 907c791b8df7009214f5c164ecf8fe7d90a8addc.
* pr suggestions
* pr suggestion and small refactor of the widgetAction handler
* Bump the RustSDK to v25.03.11
* Replace oidc login prompt with nil following the changes from https://github.com/matrix-org/matrix-rust-sdk/pull/4761
```
/// * `prompt` - The desired user experience in the web UI. No value means
/// that the user wishes to login into an existing account, and a value of
/// `Create` means that the user wishes to register a new account.
```
* Fix trailing closure warnings
* Update the client proxy after making `getNotificationSettings()` and `cachedAvatarUrl()` async (they used to be blocking on the rust side).
* Move `Room.isEncrypted` to the info publisher and manually update the encryption state when creating the room.
* Bump the SDK again to v25.03.12 - This introduces a new way to configure the tokio runtime that we can use to have extensions use less memory
- introduce a new Target struct that takes care of setting up rust services (tracing and tokio) for our various targets
- cleanup MXLog and friends
* Address PR comments
* Bump the SDK again, switch back to using `.consent` as the OIDC login prompt (which was reintroduced in matrix-org/matrix-rust-sdk/pull/4791)
Element Call now sends a 'close' widget action when the widget is ready to close. Usually this will be sent immediately after the 'hangup' action, but it could be sent later if the widget wants to present an error screen before closing. So by listening to the 'close' action rather than the 'hangup' action, we get to see these error screens.
* Introduce a `MediaEventsTimelineFlowCoordinator`
* Update SDK API and architecture
* Add a feature flag, add translations
* Move the media events timeline presentation under the room flow coordinator state machine
* Rename `TimelineViewState.timelineViewState` of type `TimelineState` to `timelineState`
* Enabled SwiftLint's `trailing_closure` rule and fix the warnings.
* Fix a race condition observing room info updates for calls.
* Fix a bug where call observation wasn't set up if the call comes when the app has been killed.
* Fixes#1227 - Add support for receiving and interacting with incoming session verification requests.
* Fix a couple of random small warnings
* Move static view config to the view state
* Update snapshots