* feat: add call icon next to members in call
* feat: use matrix rtc room status for in-call
* chore: revert xcodeproj change
* chore: update preview tests
* chore: Update ElementX.xcscheme
* chore: undo room member status proxy
---------
Co-authored-by: Kai <nankeen@users.noreply.github.com>
* remove the usage of the timeline kind override in favour of getting it properly from the timeline view model
* allow the previews to include gallery items filtered by the allowed types when started outside the gallery
sss
asa
* fix for actions not being forwarded to the timeline right
* pr suggestions
* Report user presence on app lifecycle transitions
Adds a PresenceReporter driven by the app lifecycle handlers and the sharePresence setting: online when foreground-active and sharing, unavailable when backgrounded and sharing, offline when not sharing. Sends are immediate, deduped, and serialized latest-wins. Background app refresh and the NSE seed the process presence to offline so their sync requests carry no presence side effect. Presence rides on the SDK's process-global state, so every sync path is covered without touching sync lifecycle.
Signed-off-by: Jared L <48422312+lhjt@users.noreply.github.com>
* Add presence reporter tests
Pins the presence reporter invariants: the never-online sweep with sharing off, an immediate online send on foreground-active, dedupe of repeated states, latest-wins ordering of serialized sends, and the NSE offline seed.
Signed-off-by: Jared L <48422312+lhjt@users.noreply.github.com>
* wip: address review comments
Signed-off-by: Jared L <48422312+lhjt@users.noreply.github.com>
* refactor: remove obsolete presence heartbeat
Remove the shared activity snapshot, heartbeat refresh, and notification-extension freshness policy while retaining the session-scoped presence service and its serialized lifecycle reporting. Restore the NSE's intermediate one-time offline seed so the cleanup remains buildable ahead of the final sync-presence correction.
Signed-off-by: Jared L <48422312+lhjt@users.noreply.github.com>
* fix: make notification extension presence-neutral
Configure the built NSE client with offline sync presence without sending an immediate presence update. Keep notification setup non-fatal when presence configuration fails and remove the temporary production test seam.
Signed-off-by: Jared L <48422312+lhjt@users.noreply.github.com>
* chore: restore application lifecycle logging
Restore the pre-existing foreground lifecycle diagnostics that were removed during the presence refactor. Keep presence reporting session-scoped and clarify that background refresh configures the client's sync presence without an immediate update.
Signed-off-by: Jared L <48422312+lhjt@users.noreply.github.com>
---------
Signed-off-by: Jared L <48422312+lhjt@users.noreply.github.com>
* Update the SDK and hook up the status from Room Heroes.
Also start requesting profiles via sss when the feature flag is enabled.
* Add support for subscribing to your own profile.
dds sending of multi-media "gallery" messages, gated behind the new galleryEnabled developer option (Developer Options → Room, off by default). Rendering of received galleries ships in a separate PR.
Wires sendGallery through TimelineProxy/TimelineController onto the SDK's Timeline.sendGallery.
MediaUploadPreviewScreen sends selected items as one gallery when the flag is on.
Co-authored with the original author of #5601.
NOTE: This PR allows to send gallery messages, but they won't be rendered without the gallery timeline item PR.
Adds the ability to send a gallery message (multiple attachments in one message)
via the media upload preview, wired through the timeline controller/proxy to the
SDK's sendGallery. Gated by a `galleryEnabled` developer flag (default off),
matching Element X Android — with the flag off, attachments are sent as
individual messages as before.
Extends the community PR #5601, rebased onto develop. Tracking:
element-hq/element-meta#3201
Co-authored-by: svetoslav.mitov <svetoslav.mitov@sportinno.com>
Adds the ability to send a gallery message (multiple attachments in one message)
via the media upload preview, wired through the timeline controller/proxy to the
SDK's sendGallery. Gated by a `galleryEnabled` developer flag (default off),
matching Element X Android — with the flag off, attachments are sent as
individual messages as before.
Extends the community PR #5601, rebased onto develop. Tracking:
element-hq/element-meta#3201
Co-authored-by: svetoslav.mitov <svetoslav.mitov@sportinno.com>
* Show the user's own Status emoji on the SettingsScreen.
* Add the UI for setting your own status.
* Add placeholder action for selecting a custom emoji and fix some accessibility issues.
* Update the SDK and handle API breaks.
* Rename sdkUserThing to rustUserThing for consistency.
* Add user status ClientProxy methods.
* Rename UserStatus.UserSet to UserStatus.Raw.
* implement a MediaView to delegate at the view level the usage of the content scanner service, to determine how to render the media.
* fix for a small design mismatch
* fix for greedy error state
* updated naming
* just making some screenshot that have been affected by a string change on Localazy
* pr suggestions + updated strings
Split global search into Rooms and Messages tabs. The Messages tab lists
matching events with the room's name and avatar, a sender-prefixed preview,
rich media (image/video/audio/file) previews, and a loading indicator, then
paginates as you scroll. Queries are debounced and the previous one is
superseded so late results can't clobber a newer search.
* implemented the content scanner service with caching and a way to use in the state store context
* fix swiftformat comment enforcing
* pr suggestions
homeserverReachabilityPublisher now reports unreachable while suspended so media loading parks instead of failing against a closed store. The reachability banner was keyed off the same publisher, so pausing the client would surface a spurious "Server unreachable" message.
Expose a separate homeserverConnectivityPublisher derived from the sync service state alone (it stays reachable while suspended) and key the banner off that, keeping the suspend-aware publisher for gating work that needs an open store.
* Add a developer flag for the search tab
Introduces a globalSearchEnabled user preference (off by default) with a toggle in Developer Options, used to gate the new search experience.
* Support search role tabs in the tab coordinator
Migrates the NavigationTabCoordinator to SwiftUI's value-based Tab API and adds an isSearch option so a tab can adopt the iOS 26 .search role, which detaches it into the trailing search button in the tab bar.
* Moves room search to a new screen
Adds a new screen that filters the alternate room summary provider as you type, shows an empty state, and lists matching rooms with their matrix identifier. Supports hardware keyboard selection (arrow keys to move through results, return to open) by reaching into the system search field.
* Present search in a dedicated tab
Adds the search tab to the chats flow on iOS 26 when the flag is enabled, rendered as the detached .search role button. The Cmd+K shortcut now selects this tab, and the home screen's inline search is hidden while the tab is available.
* Remove the old global search screen
The dedicated search tab replaces the Cmd+K floating window, so the GlobalSearchScreen, its window plumbing in the WindowManager, and its presentation in the chats flow are all removed.
* Enable Swift 6.2 with default main actor isolation for the app target
Turn on SWIFT_VERSION 6.2, SWIFT_APPROACHABLE_CONCURRENCY and SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor for the ElementX target, matching the NSE and Share Extension (which already use 6.2 without the main actor default).
# Conflicts:
# ElementX.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved
* Update the code generation templates for Swift 6
Emit nonisolated/@unchecked Sendable mocks and nonisolated string enums, and mark async mock methods @concurrent so they keep suspending like the real implementations (otherwise intermediate states are unobservable in tests). Includes the regenerated mocks and strings.
# Conflicts:
# ElementX/Sources/Mocks/Generated/GeneratedMocks.swift
* Make the data layer and services nonisolated and Sendable
Annotate the value-type models, Rust SDK proxy wrappers, timeline item graph, settings, logging and NSE-shared types as nonisolated, and conform the service protocols to Sendable so their existentials can cross isolation boundaries. These types run off the main actor and no longer inherit the target's default main actor isolation.
* Adopt the new isolation across call sites, mocks and signatures
Update call sites, closure signatures and mock configuration helpers to match the nonisolated/Sendable data layer, including the main actor isolated mock inits and the @Sendable filter on recentlyVisitedRooms.
^ Conflicts:
^ ElementX/Sources/Services/SecureBackup/SecureBackupController.swift
* Remove redundant @MainActor annotations
With the app target defaulting to main actor isolation, the explicit @MainActor on view models, coordinators, views and their protocols is no longer required.
* Fix concurrency hotspots surfaced by the migration
Resolve the room summary main-thread deadlock by moving diff processing onto AsyncStreams, add the SDKListener.onMainActor FIFO bridge for SDK callbacks, hop KVO/timer/UIKit callbacks to the main actor via assumeIsolated, add isolated deinits, and apply the few justified nonisolated(unsafe) escapes for queue-confined Apple APIs.
* Fix the unit tests for Swift 6 concurrency
Hop the waitForConfirmation body onto the caller's actor (Swift Testing runs confirmation closures off-actor), and adjust the affected suites and async signatures.
* offload diffs on concurrent threads instead of main actor
* make room info protocols sendable
* use a task group for fetching data so that everything runs concurrently in the TextRoomTimelineView when getting the preview.
* use the generic onMainActor implementation, which already makes a stream and send the continuation on the main actor.
* small pr comments issues being addressed
* update enterprise
* Update StaticCode to 1.1.0 and specify the required Swift isolation.
* fix ElementCallServiceTests
* update enterprise
* re-generate mocks
* update enterprise
* enterprise new code conformed to swift 6
---------
Co-authored-by: Doug <douglase@element.io>
update generateRecoveryKey to take a passphrase option
Wire up AppHooks with recovery key hook
Update xcodeproj
Review fixups
Review fixups
Make the `SecureBackupRecoveryState.viewMode` extension private
Bump the enterprise submodule
`pauseServices` took a completion block only because it was historically
called from `deinit`, which can't await (the SE-0371 note). `deinit` now
stops the sync itself, so the sole remaining caller is the AppCoordinator,
which can await instead.
Make `pauseServices` async and update the AppCoordinator background-task
and lifecycle call sites to await it, calling the OS-facing completions
(endBackgroundTask / setTaskCompleted) afterwards. This also removes the
`MainActor.assumeIsolated` workaround — awaiting a @MainActor method hops
onto the main actor cleanly — and fixes a latent bug where a nil `self` in
the background app refresh expiration handler would skip setTaskCompleted.
* added a new tracking mode for following a marker and the logic for switching such tracking mode
* implemented the follow marker tracking mode
* improved and added new tests
* Use our standard XYZMock(.init()) pattern everywhere instead of XYZMock.default.
* Remove the configuration parameter label on mock convenience inits.
* Update the enterprise submodule.
* Timeline: add a Jump to Unread button and a new-message badge on the scroll-to-bottom button.
* Rename scrollToFirstUnread to scrollToReadMarker for consistency with isReadMarkerVisible.
* Cache readMarkerUniqueID and unreadMessageCount as stored properties on TimelineState.
* TimelineViewModel: rename newTimelineItems and drop redundant ordering comment.
* Use Compound chevron icons in TimelineScrollButton.
* Fix TimelineScrollButton layout at large dynamic type sizes.
* Add a trailingAccessory slot to topBanners and use it to dodge banners with the jump-to-read-marker button.
* Put jump-to-read-marker behind a developer-options feature flag.
* Fine-tune TimelineScrollButton sizing and badge colour.
* Remove TimelineScrollButton chevron offset that was compensating for SF Symbol centering.
* Drop the new-messages count, replace with a presence dot.
* Move both timeline scroll buttons to bottom-right and revert topBanners trailingAccessory slot.
* Position TimelineScrollButton badge above for up direction and below for down direction.
* Add long-press mark-as-read pill to the timeline scroll buttons
* Read isSwitchingTimelines from state in updateHasNewMessagesAtBottom.
* Use assertionFailure when scrollToReadMarker is called with no read marker.
* Add TimelineScrollButton preview snapshots.
* (fix) design and various self-review issues
* (fix) suppress scroll button tap after long-press
* (feat) fall back to RoomInfo.fullyReadEventID for jump-to-unread
* (fix) hide jump-to-unread immediately after mark-as-read
* (fix) align with newer matrix-rust-sdk surface
* Bump the RustSDK to v26.05.20
---------
Signed-off-by: Daniel Anderson <daniel.anderson@toptal.com>
Co-authored-by: Stefan Ceriu <stefan.ceriu@gmail.com>