* Add a developer flag for the search tab
Introduces a globalSearchEnabled user preference (off by default) with a toggle in Developer Options, used to gate the new search experience.
* Support search role tabs in the tab coordinator
Migrates the NavigationTabCoordinator to SwiftUI's value-based Tab API and adds an isSearch option so a tab can adopt the iOS 26 .search role, which detaches it into the trailing search button in the tab bar.
* Moves room search to a new screen
Adds a new screen that filters the alternate room summary provider as you type, shows an empty state, and lists matching rooms with their matrix identifier. Supports hardware keyboard selection (arrow keys to move through results, return to open) by reaching into the system search field.
* Present search in a dedicated tab
Adds the search tab to the chats flow on iOS 26 when the flag is enabled, rendered as the detached .search role button. The Cmd+K shortcut now selects this tab, and the home screen's inline search is hidden while the tab is available.
* Remove the old global search screen
The dedicated search tab replaces the Cmd+K floating window, so the GlobalSearchScreen, its window plumbing in the WindowManager, and its presentation in the chats flow are all removed.
On iOS 26, `UIWindowScene.keyWindow` can be nil during scene connection
until the scene becomes active. The implicitly-unwrapped `mainWindow`
then crashes on the next line. Fall back to `scene.windows.first`, which
is the SwiftUI WindowGroup's window and is already attached to the scene
at this point.
* Correctly handle the re-opening of the main window.
Add an additional safe-guard to ensure only one main window exists.
Make sure all secondary windows use the correct tint colour.
* Fix a bug where the settings screen isn't shown on macOS when the AppLock feature is enabled.
Once the app starts the WindowManager is configured with SwiftUI's environment OpenWindowAction. It can then be used to register coordinators (that provide the toPresentable view) and an optional flow coordinator (as most of the screens are part of a flow, especially rooms).
Once a coordinator is registed, the WindowManager invokes the OpenWindowAction which in turn makes the Application call its newly introduced WindowManagerWindowType WindowGroup's block to instantiate a new visual window rooting that view.
The WindowManager is also responsible for wrapping the presentable in a disappearance block and clean up the coordinator stack.
# Conflicts:
# ElementX/Sources/Application/AppCoordinator.swift
- stop using multiple background task, the appCoordinator sync one is enough for the whole app
- move the AppMeditor to the MainActor
- expose the WindowManager through the AppMediator
- hide sensitive WindowManager API behind a different protocol
- remove the now unnecessary `BackgroundTaskService`
* Only use the Task for the delayed window changes.
The timing was off with the Task when locking the device with the app open.
* Check the application state before unlocking the app.
On top of a), the app will reveal itself if you background during the success animation, b) the flow is run farrrr too many times, so the app is revealing itself way before the Face ID scan UI is complete - definitely need a state machine here.