Add the element-call-ios dependency and a developer option for native calls
The package carries the call UI and the matrix-rust-rtc media stack, pinned by
exact version the way the SDK is, with the local path kept commented out for
working against a checkout. Its media xcframework has no Intel simulator slice
and a package cannot say so for the projects that consume it, hence the
excluded architecture at the project level.
The developer option is off by default and nothing reads it yet. It is placed
next to the Element Call URL override, which only applies to the web view that
native calls replace.
Continue grouping the standalone modules under Components. Updates the
preview asset paths and the media resource references in the app and unit
test targets.
Continue grouping the standalone modules under Components. Updates the
Secrets.swift references in the app, NSE and Share Extension targets along
with the SwiftLint, SwiftFormat, gitignore, post-checkout hook and forking
documentation paths.
MapLibre ships as a dynamic framework, so being named in the app's load
commands means dyld loads it before main runs on every launch: 7.3 MB paged in,
133 C++ static initialisers run and its classes registered, all for a map that
only appears once a location screen is opened.
Measured on an iPhone 17 Pro with two otherwise identical probe apps launched
alternately, linking MapLibre takes pre-main from 11.1 ms to 23.2 ms, and on a
cold launch from 32.9 ms to 60.7 ms. Loading it on demand brings pre-main back
to the 11.1 ms baseline and moves the roughly 11 ms it costs to dlopen to the
moment the map first appears.
MapLibreShim is now embedded but not linked, and the app resolves the shim
through the ObjC runtime after dlopen-ing it. MapLibre stays in the bundle as
an embed-only framework reference so the shim's load command can resolve
against it, expressed as an implicit framework because xcodegen can't describe
embed-without-link for a package product.
Timeline location messages already use the static tile view, which never
touched MapLibre, so the shim only loads for interactive maps.
Second step towards loading MapLibre on demand: everything that touches it now
lives in one framework, so that framework can later be left unlinked.
The interactive map view, its annotation view and the coordinate animator move
into MapLibreShim, which reaches the app through MapLibreShimProtocol. The app
side keeps its MapLibreMapView call site and becomes a thin wrapper that builds
a MapViewConfiguration, passing the app-only pieces (map style URLs, marker
views, tint colour) across as closures so the shim needs nothing from the app.
LocationAnnotation loses its MapLibre conformance and becomes a plain struct,
with the shim mapping it onto its own annotation type. MapLibre's log
forwarding moves into the shim as well, since TargetConfiguration can no longer
reach it.
Groundwork for loading MapLibre on demand. The map view is about to move into
its own framework, and both sides need to agree on the types that cross the
boundary, so ShowUserLocationMode and MapLibreError move out of the app into a
small framework that the app links.
* Allow the AppIconBanner tool to be called with purely the build number.
And use that for the Element Pro Nightly.
* Use a build setting to determine Nightly builds.
* Enable Swift 6.2 with default main actor isolation for the app target
Turn on SWIFT_VERSION 6.2, SWIFT_APPROACHABLE_CONCURRENCY and SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor for the ElementX target, matching the NSE and Share Extension (which already use 6.2 without the main actor default).
# Conflicts:
# ElementX.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved
* Update the code generation templates for Swift 6
Emit nonisolated/@unchecked Sendable mocks and nonisolated string enums, and mark async mock methods @concurrent so they keep suspending like the real implementations (otherwise intermediate states are unobservable in tests). Includes the regenerated mocks and strings.
# Conflicts:
# ElementX/Sources/Mocks/Generated/GeneratedMocks.swift
* Make the data layer and services nonisolated and Sendable
Annotate the value-type models, Rust SDK proxy wrappers, timeline item graph, settings, logging and NSE-shared types as nonisolated, and conform the service protocols to Sendable so their existentials can cross isolation boundaries. These types run off the main actor and no longer inherit the target's default main actor isolation.
* Adopt the new isolation across call sites, mocks and signatures
Update call sites, closure signatures and mock configuration helpers to match the nonisolated/Sendable data layer, including the main actor isolated mock inits and the @Sendable filter on recentlyVisitedRooms.
^ Conflicts:
^ ElementX/Sources/Services/SecureBackup/SecureBackupController.swift
* Remove redundant @MainActor annotations
With the app target defaulting to main actor isolation, the explicit @MainActor on view models, coordinators, views and their protocols is no longer required.
* Fix concurrency hotspots surfaced by the migration
Resolve the room summary main-thread deadlock by moving diff processing onto AsyncStreams, add the SDKListener.onMainActor FIFO bridge for SDK callbacks, hop KVO/timer/UIKit callbacks to the main actor via assumeIsolated, add isolated deinits, and apply the few justified nonisolated(unsafe) escapes for queue-confined Apple APIs.
* Fix the unit tests for Swift 6 concurrency
Hop the waitForConfirmation body onto the caller's actor (Swift Testing runs confirmation closures off-actor), and adjust the affected suites and async signatures.
* offload diffs on concurrent threads instead of main actor
* make room info protocols sendable
* use a task group for fetching data so that everything runs concurrently in the TextRoomTimelineView when getting the preview.
* use the generic onMainActor implementation, which already makes a stream and send the continuation on the main actor.
* small pr comments issues being addressed
* update enterprise
* Update StaticCode to 1.1.0 and specify the required Swift isolation.
* fix ElementCallServiceTests
* update enterprise
* re-generate mocks
* update enterprise
* enterprise new code conformed to swift 6
---------
Co-authored-by: Doug <douglase@element.io>
* Remove support for handling SPA call links.
They were a stop-gap solution whilst we were building support for embedded room calling.
* Simplify ElementCallConfiguration now that there is only 1 type of call to handle.
* Remove the unused overlayModule from NavigationRoomCoordinator.
* Read and import the secrets from ClassicAppAccounts.
* Record snapshots.
* Add some documentation, tidy up tests and fix the dismissal of the backup instructions.
* Workaround flakey tests (the fulfilments weren't always firing).
* Allow a custom Classic App deep link URL to be configured.
Once the app starts the WindowManager is configured with SwiftUI's environment OpenWindowAction. It can then be used to register coordinators (that provide the toPresentable view) and an optional flow coordinator (as most of the screens are part of a flow, especially rooms).
Once a coordinator is registed, the WindowManager invokes the OpenWindowAction which in turn makes the Application call its newly introduced WindowManagerWindowType WindowGroup's block to instantiate a new visual window rooting that view.
The WindowManager is also responsible for wrapping the presentable in a disappearance block and clean up the coordinator stack.
# Conflicts:
# ElementX/Sources/Application/AppCoordinator.swift
* improved defer fullfillment
* applied also for async streams
* fix xcodeproject
* better documentation
* restict deferFulfillment only for Publisher which can never fail
* Remove `eraseToStream` now that `any AsyncSequence` is available to us.
* Remove the now unnecessary backport of Mutex.
* Silence a couple more deprecation warnings.
* running all the tests
* setting up CI
* fixed the workflow
* workflow on pull request, just to make it appear
* removed the test to run var
* fix archived tests name
* improved the tests, by filtering out some noise
* pr suggestions and added an improvement to the filtering
* improved the interrupt handler
* improved the UI interruption monitor handler
* some more refinement to handle the interruptor + false positive for non human readable labels
* reverted wrong commit
* ready for review, removed the on pull request check
* pr suggestions
* Try fix the flakey preview tests with a low priority task…
* Try RunLoop.current.perform
* Revert #4321: Use a dispatch queue again. Also fixes the concurrency warning with a Mutex.
The Mutex package is only required for iOS 17, we can remove it when we set the minimum deployment target to iOS 18.
* it works but only with the baseURL for now
* works but strings are not referenced properly
and we are using a dummy config.json which maybe is not required at all?
* test with EmbeddedElementCall repo
* updated the version
* ignore our own package
* updated version
removed using EC through the well known URL
* fix for remote URL overriding
* updated version
* fix for microphone and camera using local URL
* better solution
* Use version 0.9.0-release-test.3
* fix project
* removed workaround for emebedded EC url generation
* updated EC
* pr suggestions
* fix
* removed unnecessary configuration flag
---------
Co-authored-by: Hugh Nimmo-Smith <hughns@element.io>
* Don't use the AppIdentifierPrefix as it breaks when re-signing.
* Generate entitlements using XcodeGen.
* Ignore Xcode Archives.
* Remove the (unused) NCE.
* Update submodule.
* Bump the version for the next release.
* Ignore all generated sources.
* Use Pkl+XcodeGen to inject secrets instead of the project.
* Inject the PostHog/Sentry/Rageshake configuration from the environment.
* Fix bad unicode.
* Fix unit tests.
* Retrofit `deferFulfillment` onto snapshot tests.
* Convert a bunch of preview tests to the new fulfillment publisher
* Convert more tests
* Remove unneeded delays from the remaining tests
* Remove snapshotting delay option.
* Implement the save action on the media preview.
* Update Compound and use the correct icon.
Also fixes an icon that has been renamed.
* Update the add to photo library usage description to match the designs.
* PR comments.
* Setup simple share extension
* Switch the app url scheme to be the full bundle identifier
* Setup a share extension that show a SwiftUI view, uses rust tracing and redirects to the hosting aplication
* Move media as json through the custom scheme into the main app and deep link into the media upload preview screen
* Fix message forwarding and global search screen room summary provider filtering.
* Tweak the message forwarding and global search screen designs.
* Add a room selection screen to use after receiving a share request from the share extension
* Fix share extension entitlements
* Share the temporary directory between the main app and the extensions; rename the caches one.
* Remove the no longer needed notification avatar flipping fix.
* Extract the placeholder avatar image generator from the NSE
* Nest `AvatarSize` within the new `Avatars` enum
* Donate an `INSendMessageIntent` to the system every time we send a message so they appear as share suggestions
* Support suggestions in the share extension itself
* Improve sharing animations and fix presentation when room already on the stack
* Clear all routes when sharing without a preselected room.
* Fix broken unit tests
* Various initial tweaks following code review.
* Correctly clean up and dismiss the share extension for all paths.
* Move the share extension path to a constants enum
* Rename UserSessionFlowCoordinator specific share extension states and events
* Add UserSession and Room flow coordinator share route tests
* Tweak the share extension logic.
* Replace Prefire with a very similar but simpler and more direct approach
* Move PreviewTest snapshots to their new location (snapshotting default, mirrors UITests)
* Update acknowledgements
* Switch snapshot configuration extensions to a custom version
* Exclude snapshots from the PreviewTests target
* Fix acknowledgements
* Rename snapshotting preference keys
* Remove `skipPackagePluginValidation`
* Move Sentry setup outside of the BugReportService
* Setup Sentry SwiftUI tracing for the homeScreen and roomScreen roots
* Setup Sentry instrumentation on top of the existing Signposter
* Various tweaks
- Create an app.yml with the base app variant.
- Override app.yml contents on Nightly/PR builds.
- Add AppHooks mechanism.
- Add Enterprise submodule.
- Conditionally import Enterprise/fastlane/Fastfile if available.