* Use dark theme for element Call
* Make sure only the call screen is shown in dark mode.
Otherwise when you go into PiP the entire app has become dark.
---------
Co-authored-by: Doug <douglase@element.io>
* Enable Swift 6.2 with default main actor isolation for the app target
Turn on SWIFT_VERSION 6.2, SWIFT_APPROACHABLE_CONCURRENCY and SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor for the ElementX target, matching the NSE and Share Extension (which already use 6.2 without the main actor default).
# Conflicts:
# ElementX.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved
* Update the code generation templates for Swift 6
Emit nonisolated/@unchecked Sendable mocks and nonisolated string enums, and mark async mock methods @concurrent so they keep suspending like the real implementations (otherwise intermediate states are unobservable in tests). Includes the regenerated mocks and strings.
# Conflicts:
# ElementX/Sources/Mocks/Generated/GeneratedMocks.swift
* Make the data layer and services nonisolated and Sendable
Annotate the value-type models, Rust SDK proxy wrappers, timeline item graph, settings, logging and NSE-shared types as nonisolated, and conform the service protocols to Sendable so their existentials can cross isolation boundaries. These types run off the main actor and no longer inherit the target's default main actor isolation.
* Adopt the new isolation across call sites, mocks and signatures
Update call sites, closure signatures and mock configuration helpers to match the nonisolated/Sendable data layer, including the main actor isolated mock inits and the @Sendable filter on recentlyVisitedRooms.
^ Conflicts:
^ ElementX/Sources/Services/SecureBackup/SecureBackupController.swift
* Remove redundant @MainActor annotations
With the app target defaulting to main actor isolation, the explicit @MainActor on view models, coordinators, views and their protocols is no longer required.
* Fix concurrency hotspots surfaced by the migration
Resolve the room summary main-thread deadlock by moving diff processing onto AsyncStreams, add the SDKListener.onMainActor FIFO bridge for SDK callbacks, hop KVO/timer/UIKit callbacks to the main actor via assumeIsolated, add isolated deinits, and apply the few justified nonisolated(unsafe) escapes for queue-confined Apple APIs.
* Fix the unit tests for Swift 6 concurrency
Hop the waitForConfirmation body onto the caller's actor (Swift Testing runs confirmation closures off-actor), and adjust the affected suites and async signatures.
* offload diffs on concurrent threads instead of main actor
* make room info protocols sendable
* use a task group for fetching data so that everything runs concurrently in the TextRoomTimelineView when getting the preview.
* use the generic onMainActor implementation, which already makes a stream and send the continuation on the main actor.
* small pr comments issues being addressed
* update enterprise
* Update StaticCode to 1.1.0 and specify the required Swift isolation.
* fix ElementCallServiceTests
* update enterprise
* re-generate mocks
* update enterprise
* enterprise new code conformed to swift 6
---------
Co-authored-by: Doug <douglase@element.io>
* Update the SDK and Element Call.
Additionally fix a bug where there was no way to navigate out of a call link after hanging up.
* Remove the temporary parameters.
* Stop sending call notifications manually
The Element Call widget can now assume responsibility for sending them when you start a call.
* Bump Element Call embedded package to v0.14.0
* Delegate the sending of call notifications to Element Call
* Update the SDK.
* Use 'is' prefix for boolean
---------
Co-authored-by: Doug <douglase@element.io>
* EC: native switch for audio outputs/inputs and earpiece
also includes proximity sensor enabling when the earpiece is used.
* test disabling and re-enabling audio on audio change
* Revert "test disabling and re-enabling audio on audio change"
This reverts commit 907c791b8df7009214f5c164ecf8fe7d90a8addc.
* pr suggestions
* pr suggestion and small refactor of the widgetAction handler
* Bump the RustSDK to v25.03.11
* Replace oidc login prompt with nil following the changes from https://github.com/matrix-org/matrix-rust-sdk/pull/4761
```
/// * `prompt` - The desired user experience in the web UI. No value means
/// that the user wishes to login into an existing account, and a value of
/// `Create` means that the user wishes to register a new account.
```
* Fix trailing closure warnings
* Update the client proxy after making `getNotificationSettings()` and `cachedAvatarUrl()` async (they used to be blocking on the rust side).
* Move `Room.isEncrypted` to the info publisher and manually update the encryption state when creating the room.
* Bump the SDK again to v25.03.12 - This introduces a new way to configure the tokio runtime that we can use to have extensions use less memory
- introduce a new Target struct that takes care of setting up rust services (tracing and tokio) for our various targets
- cleanup MXLog and friends
* Address PR comments
* Bump the SDK again, switch back to using `.consent` as the OIDC login prompt (which was reintroduced in matrix-org/matrix-rust-sdk/pull/4791)
Element Call now sends a 'close' widget action when the widget is ready to close. Usually this will be sent immediately after the 'hangup' action, but it could be sent later if the widget wants to present an error screen before closing. So by listening to the 'close' action rather than the 'hangup' action, we get to see these error screens.
* Remove incorrect message send call and fix typo.
* Add overlay coordinator presentation to the NavigationRootCoordinator.
* Remove GenericCallLinkCoordinator, merging it into CallScreen.
This will allow for picture in picture on call links when available.