* Add a developer option and selection mode for timeline messages
First step of the multi-select messages feature (element-meta#3255, iOS
counterpart of element-x-android#6918). Everything is gated behind the new
`messageMultiSelectEnabled` developer option and nothing changes while it
is off.
- Adds a "Select" action to the timeline item menu for remote messages in
the room, focused and thread timelines. Choosing it enters selection
mode with that message selected.
- While selecting, every bubbled row shows a checkbox on its leading edge
and tapping or long pressing a row toggles it. State events, redacted
messages, live locations, unsupported events and local echoes cannot be
selected and stay inert. Selected rows get the accent background.
- The navigation bar swaps to a Cancel button and an "N selected" title,
the back button is hidden and the composer is removed until the
selection ends (Cancel or deselecting the last item). This is the hook
where the bulk action bar will land in the next PR.
- The selection is capped at 30 messages, showing a toast when the cap
is hit, and is cleared if the developer option is switched off.
- The selection state lives in `TimelineViewModel` so room and thread
timelines share the behaviour without extra plumbing.
Includes unit tests for the menu action gating and the selection state
transitions, plus RoomScreen and bubble styler previews for the new state.
* Harden the timeline selection mode after review
- Reconcile the selection with timeline updates: selected messages that
become unselectable (e.g. redacted) are dropped, and the selection is
cleared when the timeline is swapped for a focused or live one, so the
count can never refer to items that aren't on screen.
- Keep the composer mounted but collapsed while selecting, instead of
removing it from the hierarchy. This preserves the draft and composer
mode and avoids the disappear side effects. The footer with the identity
warnings stays visible.
- Give the long press modifier an `isEnabled` flag so the recogniser is
disabled while selecting, rather than only skipping the action while
still animating and buzzing.
- Gate the Mac context menu on the selection like the other gestures.
- VoiceOver: a selectable bubble becomes a button carrying the selected
trait whose default action toggles it, non-selectable rows lose their
message actions while selecting, and reactions, thread summaries and the
checkbox are hidden from the accessibility tree in selection mode.
* Stop voice message recordings when entering selection mode
The composer is collapsed rather than removed while selecting, so an
in-progress recording would otherwise keep the microphone open out of
sight. Entering the selection now stops the recording, which moves the
composer to the preview state so the message is still there to play or
send once the selection ends. Playback of voice messages is unaffected.
* Use the translated strings for the message selection mode
The selection strings have been imported to Localazy, so the untranslated
placeholders are dropped in favour of `action_select`,
`screen_room_maximum_messages_selected` and the `screen_room_selection_count`
plural. Only these keys are taken from the download to keep the change
focused.
* Apply review suggestions to the message selection mode
Addresses the first review round on the selection mode:
- Undecryptable messages are no longer selectable, as none of the bulk
actions can be taken on them from the single item menu either.
- Renames for clarity: the menu action is `selectMessages` (leaving room
for a future `selectText`), the view action is `startSelection`, the
state exposes `contains(_:)`, `limit` and `isAtLimit`, and the composer
collapsing modifier is `collapsedInPlace(_:)`.
- `canSelectMessages` uses a switch expression, the selection state doc
comment refers to a feature flag rather than Labs, the recording helper
doc describes only what it does, and `toggleSelection()` moves below
the subviews.
* Keep the accessibility labels of timeline items while selecting
The selection mode used to replace each item's accessibility body with a
plain combined element, dropping the sender name representation and the
gallery label. The per item labelling now always applies, and the selection
only changes the interaction on top of it: the message actions are offered
as before, or the item becomes a button carrying the selected trait whose
default action toggles it. Polls and galleries collapse into a single
element only while selecting, as their children are inert then.
* Keep the timeline types within the lint limits after rebasing
The redaction reason work on develop grew the menu action handler and the
timeline view model right up to SwiftLint's size limits, so the selection
additions tipped them over. The `selectMessages` case now shares the
`downloadMedia` break and the selection flag subscription lives in the
selection extension.
* Fix the snapshot regressions from the selection mode
- Drop `geometryGroup()` from the bubble row: it stopped the avatar
placeholder initial from rendering, which showed up as a mismatch in
every timeline item snapshot.
- Collapse the composer with opacity instead of clipping, as the clip also
removed the composer background from the home indicator area while the
composer was fully visible.
- Keep the timeline item menu preview on the default flag-off state so the
existing menu snapshots stay valid.
- Record the new "Selecting" room screen and "Selection" bubble snapshots
on the same iPhone SE simulator CI uses.
* feat(timeline): Add support for active call item rendering in timeline
* Update active call as per design (show raw count of members)
* fixup project files
* revert unexpected generated mocks change
* code review
* Record preview snapshots
* revert changes on project.yml
* post rebase fix
* Update the SDK and hook up the status from Room Heroes.
Also start requesting profiles via sss when the feature flag is enabled.
* Add support for subscribing to your own profile.
* Enable Swift 6.2 with default main actor isolation for the app target
Turn on SWIFT_VERSION 6.2, SWIFT_APPROACHABLE_CONCURRENCY and SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor for the ElementX target, matching the NSE and Share Extension (which already use 6.2 without the main actor default).
# Conflicts:
# ElementX.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved
* Update the code generation templates for Swift 6
Emit nonisolated/@unchecked Sendable mocks and nonisolated string enums, and mark async mock methods @concurrent so they keep suspending like the real implementations (otherwise intermediate states are unobservable in tests). Includes the regenerated mocks and strings.
# Conflicts:
# ElementX/Sources/Mocks/Generated/GeneratedMocks.swift
* Make the data layer and services nonisolated and Sendable
Annotate the value-type models, Rust SDK proxy wrappers, timeline item graph, settings, logging and NSE-shared types as nonisolated, and conform the service protocols to Sendable so their existentials can cross isolation boundaries. These types run off the main actor and no longer inherit the target's default main actor isolation.
* Adopt the new isolation across call sites, mocks and signatures
Update call sites, closure signatures and mock configuration helpers to match the nonisolated/Sendable data layer, including the main actor isolated mock inits and the @Sendable filter on recentlyVisitedRooms.
^ Conflicts:
^ ElementX/Sources/Services/SecureBackup/SecureBackupController.swift
* Remove redundant @MainActor annotations
With the app target defaulting to main actor isolation, the explicit @MainActor on view models, coordinators, views and their protocols is no longer required.
* Fix concurrency hotspots surfaced by the migration
Resolve the room summary main-thread deadlock by moving diff processing onto AsyncStreams, add the SDKListener.onMainActor FIFO bridge for SDK callbacks, hop KVO/timer/UIKit callbacks to the main actor via assumeIsolated, add isolated deinits, and apply the few justified nonisolated(unsafe) escapes for queue-confined Apple APIs.
* Fix the unit tests for Swift 6 concurrency
Hop the waitForConfirmation body onto the caller's actor (Swift Testing runs confirmation closures off-actor), and adjust the affected suites and async signatures.
* offload diffs on concurrent threads instead of main actor
* make room info protocols sendable
* use a task group for fetching data so that everything runs concurrently in the TextRoomTimelineView when getting the preview.
* use the generic onMainActor implementation, which already makes a stream and send the continuation on the main actor.
* small pr comments issues being addressed
* update enterprise
* Update StaticCode to 1.1.0 and specify the required Swift isolation.
* fix ElementCallServiceTests
* update enterprise
* re-generate mocks
* update enterprise
* enterprise new code conformed to swift 6
---------
Co-authored-by: Doug <douglase@element.io>
* Timeline: add a Jump to Unread button and a new-message badge on the scroll-to-bottom button.
* Rename scrollToFirstUnread to scrollToReadMarker for consistency with isReadMarkerVisible.
* Cache readMarkerUniqueID and unreadMessageCount as stored properties on TimelineState.
* TimelineViewModel: rename newTimelineItems and drop redundant ordering comment.
* Use Compound chevron icons in TimelineScrollButton.
* Fix TimelineScrollButton layout at large dynamic type sizes.
* Add a trailingAccessory slot to topBanners and use it to dodge banners with the jump-to-read-marker button.
* Put jump-to-read-marker behind a developer-options feature flag.
* Fine-tune TimelineScrollButton sizing and badge colour.
* Remove TimelineScrollButton chevron offset that was compensating for SF Symbol centering.
* Drop the new-messages count, replace with a presence dot.
* Move both timeline scroll buttons to bottom-right and revert topBanners trailingAccessory slot.
* Position TimelineScrollButton badge above for up direction and below for down direction.
* Add long-press mark-as-read pill to the timeline scroll buttons
* Read isSwitchingTimelines from state in updateHasNewMessagesAtBottom.
* Use assertionFailure when scrollToReadMarker is called with no read marker.
* Add TimelineScrollButton preview snapshots.
* (fix) design and various self-review issues
* (fix) suppress scroll button tap after long-press
* (feat) fall back to RoomInfo.fullyReadEventID for jump-to-unread
* (fix) hide jump-to-unread immediately after mark-as-read
* (fix) align with newer matrix-rust-sdk surface
* Bump the RustSDK to v26.05.20
---------
Signed-off-by: Daniel Anderson <daniel.anderson@toptal.com>
Co-authored-by: Stefan Ceriu <stefan.ceriu@gmail.com>
* Create AnalyticsServiceProtocol and conform AnalyticsService
* Replace AnalyticsService properties and arguments with AnalyticsServiceProtocol
* Inline AnalyticsServiceMock replacing old mock
* handle more complex AnalyticsServiceMock callsites
* move documentation from AnalyticsService to AnalyticsServiceProtocol
* refactored the static location screen to the location sharing screen
# Conflicts:
# UnitTests/Sources/LocationSharingScreenViewModelTests.swift
# Conflicts:
# ElementX.xcodeproj/project.pbxproj
* implemented a custom pin with an overlayable view
* implemented the render of the user when the location is sender instead of the pin type
* removed description and body they are not used at all.
* reimplemented single button for sharing this or user location + implemented an experimental way to update annotations
* removed unnecessary @Suite description
* implemented a way to display the alert on top of the sheet and added a spinner to the center user location button
* fixed alerts strings
* fixed a failing test
* improved preview tests
* feat: Display an icon in the room header for rooms with shared history
* fix: Apply suggestions from code review
- Simplifies `isRoomHistoryShared` expressions using type inferrence.
- Adds failure messages to unit test.
Co-authored-by: Doug <6060466+pixlwave@users.noreply.github.com>
* fix: Remove extension method in favour of field on configuration.
* fix: Distinguish between `shared` and `worldReadable` icons.
* refactor: Use `RoomHistorySharingState` enum with extension methods
---------
Co-authored-by: Doug <6060466+pixlwave@users.noreply.github.com>
also added a fix for the erroneous reply in thread action while in a thread, and also discovered that we can lead align the principal action again on iOS 26 (so it was a beta issue)
* presenting media actions from the media timeline
* implemented view in timeline and fixed an issue that made dark mode being when trying to delete the file
* pr suggestions
* Allow MediaPickerScreen users to select the media selection mode (single or multiple)
* Fix cancellation
* Add support for multiple media URLs on the MediaUploadPreviewScreen.
* Support processing more URLs on the `MediaUploadingPreprocessor` and sending more on the `MediaUploadPreviewScreen`
* Add feature flag for `multipleAttachmentUploadEnabled`
* Add a label showing the current preview item index in the MediaUploadPreviewScreen
* Add support for dragging and dropping or pasting multiple items at the same time.
* Support sharing more than one file through the share extension.
* Limit the number of items that can be shared in one go to 5.
* Fix unit tests
* Fix incorrect fatal error when dealing with single selection media pickers.
* Document the `multipleAttachmentUploadEnabled` usage in the context of the MediaPicker.
* Use a task group for processing selected media in the photo library picker.
* Use a task group for processing multiple selected media in the MediaUploadingPreprocessor
* Switch the maximum number of items that can be shared to 10.
* Allow multiple items to be pasted at the same time.
* Use the newly RoomInfo published PowerLevels; update permissions at the same time as the room info and avoid unnecessary async calls.
* Introduce a RoomInfoProxyProtocol and associated mock and move away from mocked SDK RoomInfos
* Bump the SDK to v25.06.23
* Expose new non-throwing methods for checking one's own user permissions
* Fix the unit and preview tests (except the TimelineMediaPreviewDetails for which simplified snapshots were generated)
* Converge on one single implementation for computing a room's avatar.
* Fix more unit tests
* Fix the TimelineMediaPreviewDetailsView snapshot tests
This reverts commit 9b6c819e611ad2fa3de2c34a4a7aa556fc9faadd.
---------
Co-authored-by: Doug <douglase@element.io>
This patch introduces a new RoomPowerLevelsProxy and its associated mock and adopts newer Rust APIs to make working with user power levels and permissions easier.
This patch implements support for sending locations within threads by following a similar behavior to the other screens: pass the thread root between the various state machine states until the action is finally invoked.
This patch add the `threadRootEventID` as a parameter to media sending functions and forwards the timeline thread root between various application states to the place where its needed.
The 2 missing items are Locations and Polls which currently don't have any support on the Rust side for being sent within threads. That will come in a separate PR.