* Fix some isolation errors when compiling with Swift 6.4.
* Update the Design Tokens dependency to include Sendable conformances.
(cherry picked from commit 4608a63e29)
element-call-ios 0.1.0-rc.11 needs the SDK's 26.10.15 widget
capabilities, and brings matrix-rust-rtc 0.5.0-rc.5. The SDK drops
Room.roomEventsDebugString, whose mock goes with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Bump element-call-ios to 0.1.0-rc.10
The release moves the RTC core to matrix-rust-rtc's room-first API, so the
stack no longer needs starting or stopping: it subscribes to a room when a
call opens it. It also adds headphones and Bluetooth audio output icons,
mapped here to Compound's headphones icon.
* Bump compound-design-tokens to 11.3.1 and use the Bluetooth output icon
11.3.1 adds the `bluetoothOutput` icon, replacing the `headphonesSolid`
placeholder for the Bluetooth audio route in native calls.
Add the element-call-ios dependency and a developer option for native calls
The package carries the call UI and the matrix-rust-rtc media stack, pinned by
exact version the way the SDK is, with the local path kept commented out for
working against a checkout. Its media xcframework has no Intel simulator slice
and a package cannot say so for the projects that consume it, hence the
excluded architecture at the project level.
The developer option is off by default and nothing reads it yet. It is placed
next to the Element Call URL override, which only applies to the web view that
native calls replace.
* Update Project Dependencies
* Run XcodeGen, update Package.resolved and Settings.bundle
* Run XcodeGen, update Package.resolved and Settings.bundle
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Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Element CI <ci@element.io>
* Add a Mentions room list filter
Adds a new filter chip to the room list that shows only rooms with
unread mentions, using the new mentions room list filter from the
Rust SDK (matrix-org/matrix-rust-sdk branch matthew/mentions-filter).
The SDK version needs bumping to a release that includes the new
filter kind before this can build against the released components.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Order the room list filters by expected usage
Move Favourites ahead of People and Rooms so the more commonly used
filters (Unreads, Mentions, Favourites) sit first in the chip row —
Rooms and Invites are used rarely enough that it's fine for them to
wrap off the side.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uk8aPxHn3BHCe52L226jdG
* update the SDK and use the appropriate rust filter types
* preview tests + app settings flag for mentions
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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Mauro Romito <mauro.romito@element.io>
- Room heroes weren't being updated when their status changed.
- A user's own profile would go missing after removing their avatar (or setting any field to null).
The suite intermittently hung on CI, most recently for the full 2 minute time
limit on lifetimeIsCapped(). A spindump from a failed run shows the process
suspended rather than spinning (0.247s of CPU over 190s) with a background
priority worker thread sitting runnable for roughly 145 seconds without ever
being scheduled.
That band is exactly what swift-clocks' TestClock depends on to make progress:
both advance() and checkSuspension() await Task.megaYield(), which serially
awaits 20 detached tasks at background priority. On an oversubscribed runner
those never run, so the test waits forever instead of failing. The same
mechanism, less starved, is why two of the passing tests took 1.0s and 0.77s
for what is otherwise pure logic. checkSuspension() made it worse, since
asking whether a timer was armed cost a megaYield per poll.
ManualClock replaces it. It holds a single pending sleep, since that is all a
test needs to step through: the sleep registers a continuation, advance(by:)
resumes it synchronously once its deadline passes, and waitForScheduledSleep()
suspends until the timer is armed instead of polling for it. Nothing in the
path touches background priority and no loop's iteration count depends on the
scheduler. The suite now runs in 0.019s, and under a locally saturated CPU the
old version took 1.005s against the new one's 0.037s.
Also drops the now unused Clocks package, removes the 2 minute time limit that
was papering over the starvation, re-enables callIsTimingOut() which the same
flakiness had disabled, and has lifetimeIsCapped() assert the 90 second cap
directly rather than inferring it from when the timer fires.
* Update Project Dependencies
* Run XcodeGen, update Package.resolved and Settings.bundle
* Run XcodeGen, update Package.resolved and Settings.bundle
* Opt out of PostHog's ridiculous new notification tracking.
Shouldn't be necessary given we have swizzling disabled, but just to be safe.
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Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Element CI <ci@element.io>
Co-authored-by: Doug <douglase@element.io>
* Update the SDK and hook up the status from Room Heroes.
Also start requesting profiles via sss when the feature flag is enabled.
* Add support for subscribing to your own profile.