* added foundation for custom notifications
* feat: add localizations for tone names
also, if available, include the pro sound in the element x sound list
* use a static file location to store the notification tone
and update the file at that location when selected
* if there's a problem previewing or setting the alert tone, toast the user with the error
* rename tone directory
* create NotificationToneManager to handle tone business logic
* conform to project formatting
* assign custom sound to actual notifications
* dry up notification generation in the nse
* add compilation condition for including notification alert tone and remove from share extension
* swift format had some opinions
* flatten the notification tone ui, removing system/elementx designations
* fix stored file url breaking due to sandbox path changes
* tone manager can import custom tones and provide a list of imported tones
* ui support for custom tones
* can delete custom imported tones
* sort the custom tones
* add additional preset sounds
* can choose caf files for custom sounds and fix location persistence issues
* store sound locations with relative links
this is a better solution than storing bookmarks since bookmark resolution can be variable and differ from freshly derived urls
* add docs for new notification features
* run tone conversion in background
* resolved several ai found issues
* added protocol and mocks for notification tone manager
* added tests for notification settings screen vm interactions with the tone manager
* add tests for notification tone manager
* rename element tone names per feedback
* move custom tone option to the top of the notification tone list
* rename Tone to Sound for consistency with Android
* remove additional bundled tones
* restore accidentally deleted Element Default sound file
* system alert tones are filtered by what's available on the system prior to finalizing the collection
* Add a couple more caf file conversion log statements
* Simplify the notification sound conversion logic
* Update notification sound strings in sync with Android
* update xcodeproj after rebase
* remove conditional compilation and include NotificationAlertSound in share extension
* Use AudioPlayer instead of custom tone previewer and remove the previewer
* rename NotificationTone
* Consolidate and move errors to top of NotificationToneManager
* tone manager no longer depends on userinterfacecontroller
* Move static Tone properties to NotificationToneManager
* resolve view model initializer feedback
* update xcodeproj
* fatalerror when tone manager cannot init
* Remove banner icon on alert tone error
* fixup review feedback
* Moved URL handling to NotificationToneManager
* Create AnalyticsServiceProtocol and conform AnalyticsService
* Replace AnalyticsService properties and arguments with AnalyticsServiceProtocol
* Inline AnalyticsServiceMock replacing old mock
* handle more complex AnalyticsServiceMock callsites
* move documentation from AnalyticsService to AnalyticsServiceProtocol
* handle the details to invite users flow.
* implemented the room creation in the invite screen, and its dismissal + navigaton to the newly created room
* updated preview and unit tests
* pr suggestions
* Hook up Rust's InvalidCheckCode failure to the right state when linking a new device.
* Automatically regenerate a new QR code instead of ending the flow when it expires.
* Restore the .oidcCallback route (partially reverts #3461) for external authentication.
* Make sure OIDC also works for non-http URLs.
* Remove oidcAuthentication from the state machine.
There isn't a reliable way to detect failure/cancellation when e.g. the user returns from an external app without interacting with the MAS page.
* Correctly handle the re-opening of the main window.
Add an additional safe-guard to ensure only one main window exists.
Make sure all secondary windows use the correct tint colour.
* Fix a bug where the settings screen isn't shown on macOS when the AppLock feature is enabled.
* Remove support for handling SPA call links.
They were a stop-gap solution whilst we were building support for embedded room calling.
* Simplify ElementCallConfiguration now that there is only 1 type of call to handle.
* Remove the unused overlayModule from NavigationRoomCoordinator.
* Fix a bug where the onboarding flow was dismissed by logging out.
* Add some tests for the available actions while we're here.
---------
Co-authored-by: Stefan Ceriu <stefan.ceriu@gmail.com>
* Add a Developer Options button to the AuthenticationStartScreen on Nightly builds.
* Make sure the Developer Options are actually shown in the settings screen on Nightlies.
If the user attempts to invite someone (to a room or creating a DM) whose identity is not cached, we prompt them to make sure this was their intention.
* Read and import the secrets from ClassicAppAccounts.
* Record snapshots.
* Add some documentation, tidy up tests and fix the dismissal of the backup instructions.
* Workaround flakey tests (the fulfilments weren't always firing).
* Allow a custom Classic App deep link URL to be configured.
* feat: Start voice call from DM
* rename voiceCall:bool to isVoiceCall
* review: Fix a typo
* review: use one displayCall(bool) instead of 2 actions
* review: Add a new specific preview for DM calls
* combine startCall and startVoiceCall in single enum with isVoiceCall
* review: add isVoiceCall to presentCallScreen action
* review: Use proper a11y for voice vs video
* add voice/video options to UserProfile Screen
* fixup: move config params to the roomInfo object
* review: Revert changes on preview as the toolbar cannot be snapshot'd
* review: Extract call controls in specific file
* oups: Add voice call option in room details screen
* Update room details screenshots
* Update user profile screenshots
* Update room member details screenshots
* fixup: remove dead code
Once the app starts the WindowManager is configured with SwiftUI's environment OpenWindowAction. It can then be used to register coordinators (that provide the toPresentable view) and an optional flow coordinator (as most of the screens are part of a flow, especially rooms).
Once a coordinator is registed, the WindowManager invokes the OpenWindowAction which in turn makes the Application call its newly introduced WindowManagerWindowType WindowGroup's block to instantiate a new visual window rooting that view.
The WindowManager is also responsible for wrapping the presentable in a disappearance block and clean up the coordinator stack.
# Conflicts:
# ElementX/Sources/Application/AppCoordinator.swift
* refactored the static location screen to the location sharing screen
# Conflicts:
# UnitTests/Sources/LocationSharingScreenViewModelTests.swift
# Conflicts:
# ElementX.xcodeproj/project.pbxproj
* implemented a custom pin with an overlayable view
* implemented the render of the user when the location is sender instead of the pin type
* removed description and body they are not used at all.
* reimplemented single button for sharing this or user location + implemented an experimental way to update annotations
* removed unnecessary @Suite description
* implemented a way to display the alert on top of the sheet and added a spinner to the center user location button
* fixed alerts strings
* fixed a failing test
* improved preview tests
* Use the old state machine configuration style.
* Test starting the space settings flow in UI tests.
* Test starting the create space room flow in UI tests.
* Lock the LinkNewDeviceScreen to portrait.
* Add cancel buttons to the QR Code errors and handle cancel/startOver correctly.
* Use the shared QRCodeErrorView in the LinkNewDeviceScreen.
* Clarify the different QR Error/ErrorStates a bit more.
* Update snapshots.