* Run the tests on iOS 27.0
Bump the required simulator OS in the preview, UI and Compound tests, and the CI tool's default OS, from 26.5 to 27.0. Test devices stay the same.
iOS 27 writes transcoded videos 146 bytes larger, so update the expected sizes in MediaUploadingPreprocessorTests.
* Build and test on CI with Xcode 27
Select Xcode 27 in ci_common.sh and move every macOS workflow to the xcode-27 runner image, as macos-26 doesn't include Xcode 27. The Compound workflow now also creates its simulator on the iOS 27.0 runtime.
The xcode-27 runners are slower, so give the unit, Enterprise, Compound and snapshot recording jobs longer timeouts.
* Fix the preview snapshot layout on iOS 27
On iOS 27 the hosting controller applies the window's safe area when rendering, but the snapshot size comes from sizeThatFits, which ignores it. Component previews were shifted down and clipped at the bottom. Disable the hosting controller's safe area regions for these snapshots so the measured and rendered layouts match.
swift-snapshot-testing also renders into a window without a scene, and on iOS 27 a navigation stack in such a window reserves space for a large title it never shows, leaving a gap below the navigation bar. Attach the render window to the app's scene until swift-snapshot-testing handles it.
The invite users and add rooms screens sized their selected items row from a measured width stored in state, which is zero on the first layout pass, so snapshots could draw the row empty. Use containerRelativeFrame instead. The add rooms search previews now also wait for their results, and the search previews that show a clear button get a small precision tolerance, as it renders inconsistently in snapshots.
* Re-record the preview snapshots on iOS 27.0
Recorded on an iPhone SE (3rd generation) simulator running iOS 27.0 with Xcode 27.0 (27A266a). The changes come from iOS 27 rendering: text anti-aliasing, hyphenation and line breaking, navigation bars and toggles that now render in snapshots, lazy stacks that were blank on iOS 26, and pseudo-language locale formatting.
* Fix the UI tests on iOS 27
iOS 27 no longer exposes accessibility identifiers on SwiftUI menu items, so the space exploration test now finds them by label within the menu. On iPad, the start chat search field keeps focus after submitting and can swallow the next tap, so retry the tap if the create room screen doesn't appear.
* Re-record the UI test snapshots on iOS 27.0
Recorded on iPhone 17 and iPad (A16) simulators running iOS 27.0 with Xcode 27.0. The changes come from iOS 27 styling, like the keyboard height and glass borders. This also removes the iPad app lock setup snapshots, which have been orphaned since those tests stopped running on iPad.
* Fix the accessibility tests crashing on iOS 27
The accessibility tests' previews wrapper kept its ImageRenderer alive across the awaits that follow the render. On iOS 27, releasing it at that point tears down its view graph outside of a SwiftUI update, which hits an assertion and crashes the app. Release the renderer as soon as the image has been rendered.
* Keep the accessibility tests' image renderers alive on iOS 27
Releasing the ImageRenderer straight away wasn't enough: on iOS 27, releasing one that rendered a preview crashes SwiftUI whichever context it happens in. Keep the renderers alive instead. Each test launches a fresh app, so they only live for the one test.
* Share the UI tests' app settings with their mock user session
Since the user session flow reads its settings from UserSettings, the UI tests' mock user session was wrapping a fresh volatile AppSettings instead of the one the tests configure. The flags that skip onboarding weren't picked up, so every user session UI test got stuck on the notifications permission screen.
* Re-record the Compound snapshots on iOS 27.0
Apply the same safe area fix as the app's preview tests, so size-that-fits snapshots aren't clipped on iOS 27, and re-record the snapshots on an iPhone SE (3rd generation) simulator running iOS 27.0 in English (US).
* Fix a race reading the keyboard in the accessibility tests
On iOS 27 the QR code login screen's keyboard can be dismissing between checking that it exists and reading its frame, which fails the test. Snapshot it in a single query instead.
* Fix an issue with macro compilation when using Xcode previews.
* Update the Chats/Spaces toolbars to match the Figma.
Fixes a bug with the status emoji in the liquid glass button.
* Adjust login flow to exclusively use the ServerSelectionScreen
* Move async code to server selection vm
* ServerSelection supports pro picker options
* Use homeserver address for both confirmation and picker modes
* rename ServerSelectionScreenMode
* remove ServerConfirmationScreen
It's been superseded by the ServerSelectionScreen
* rename userInput
* Update strings with latest design strings
* Add server input autocompletion
* Store previous servers in AppSettings and autofill on server signin
* Audit changes for logging
* Enforce lowercase server history storage
* Update tests
* Update Xcode project
* PR review fixups
* Add HomeserverHistoryManager
* Review fixups 2
* Review fixups 3
* Stop reserving space for the non-existant icon background in ListRowLabel on iOS 26.
* Use the .avatar label style for NotificationSettingsEditScreenRoomCell.
* Fall back to the AppLock PIN code when there's no passcode.
* Add extra tests on the LinkNewDeviceFlowCoordinator.
* Misc tweaks for clarification.
* Regenerate snapshots.
* Change the Join Call button to 1.) show a Video Call Solid icon, 2.) change the label from "Join call" to "Join", and 3.) change the background color to primary/rest.
* Add a clarifying comment and snapshots.
* Use the old state machine configuration style.
* Test starting the space settings flow in UI tests.
* Test starting the create space room flow in UI tests.
* Expand the space flow UI tests to include the add rooms screen.
Also fixes some failures in these tests due to the room/space title now being a button.
* Expand the space flow UI tests to include the space members screen.
* Reset AppSettings before running preview tests.
* create space flow implementation
# Conflicts:
# ElementX/Sources/FlowCoordinators/SpacesTabFlowCoordinator.swift
* create space flow fully implemented and working
* updated tests and updated the create room camera button UI
* updated the avatar button in the create room screen, and added power level overrides for spaces
* update power level content overrides to behave just as EW, and removed ask to join when creating a space regardless of the FF
* updated UI tests snapshots
* invite for a public space should always be forced to 50
* pr suggestions + PL override fix
* fix a missed code change
* Added an FF to create spaces + empty spaces list state
* removed learn more button and improved spacing
* updated toolbar for chats and spaces to match ios 26 designs
* Replace GrantLoginWithQrCodeHandlerSDKMock with LinkNewDeviceServiceMock.
Add tests for all initial states on the QRCodeLoginScreen.
* Add tests for linking both mobile and desktop devices.
* Add UI tests for linking a new device.
* Don't show the Link Desktop Computer button when running on macOS.
This mirrors the decision to hide the Sign In With QR Code button on the start screen.
* Move BigIcon into Compound.
* Replace the old server selection image asset with the \.host icon.
* Add a new TitleAndIcon component to Compound.
* Add the ability to override TitleAndIcon's padding.
* Add a LinkNewDeviceService that exposes the SDK's grant QR code login methods.
* Add a flow coordinator for linking a new device.
Changes the presentation too.
* renaming snapshots so that it's easier to diff them when an upgrade happens.
* fix macOS runner version for the compound tests
* os version update in the yml
* possible fix to run compound-ios tests