Make the tab bar hide when pushing screens on iPhone as requested by the designs.
Annoyingly we couldn't simply add a second call to .toolbar(.hidden, for:.tabBar) on the pushed screens, but this way is automatic and there's still an override so it's good enough for now.
* Space flow improvements
- Use a state machine to select a space.
- Add a SpaceFlowCoordinator for recursively presenting subspaces.
- Get the spaceRoomListProxy when tapping on the space so we can indicate failures.
- Fix the total room count in SpaceListScreen.
* Refactor spaceRoom → spaceRoomProxy.
* Add a UI test for the Spaces flow.
* Remove the huge conditional compilation block on AppSettings.
It is still required for the ElementCallBaseURL however.
* Add a feature flag for spaces.
Without them, following the link fails as previously the server could use the server name from the room ID (which in and of itself seems somewhat error prone).
* Add the basis for a state machine to UserSessionFlowCoordinator.
* Move the Settings flow from the Chats flow to UserSession flow.
It now works from the Spaces tab.
* Add a StateMachineFactory and use it to publish the state in the tests.
* Add a SpaceExplorerFlowCoordinator.
* Project tweaks
- iOS 17.5 so that we can use the simulator.
- Make a Spaces group for common Space related views.
- Fix the tab bar badge colour on iPhone landscape and iPadOS 17 (18 is still wrong 😒)
* Stop sending call notifications manually
The Element Call widget can now assume responsibility for sending them when you start a call.
* Bump Element Call embedded package to v0.14.0
* Delegate the sending of call notifications to Element Call
* Update the SDK.
* Use 'is' prefix for boolean
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Co-authored-by: Doug <douglase@element.io>
* Allow MediaPickerScreen users to select the media selection mode (single or multiple)
* Fix cancellation
* Add support for multiple media URLs on the MediaUploadPreviewScreen.
* Support processing more URLs on the `MediaUploadingPreprocessor` and sending more on the `MediaUploadPreviewScreen`
* Add feature flag for `multipleAttachmentUploadEnabled`
* Add a label showing the current preview item index in the MediaUploadPreviewScreen
* Add support for dragging and dropping or pasting multiple items at the same time.
* Support sharing more than one file through the share extension.
* Limit the number of items that can be shared in one go to 5.
* Fix unit tests
* Fix incorrect fatal error when dealing with single selection media pickers.
* Document the `multipleAttachmentUploadEnabled` usage in the context of the MediaPicker.
* Use a task group for processing selected media in the photo library picker.
* Use a task group for processing multiple selected media in the MediaUploadingPreprocessor
* Switch the maximum number of items that can be shared to 10.
* Allow multiple items to be pasted at the same time.
* Fix a bug where some files sizes were sent as 0.
* Make FileManger.sizeForItem(at:) a UInt.
The docs specifically say that FileAttributeKey.size returns an unsigned long long so I have no idea why we were returning a Double here…
* Add the maxMediaUploadSize property on ClientProxy.
* Use the maxUploadSize to set a target video size and to show a file too big error.
* Refactor media upload parameter order.
* Merge the AuthenticationServer with the QRCodeLoginService.
* Merge AuthenticationClientBuilderFactory and AuthenticationClientBuilder into AuthenticationClientFactory
The separation is no longer needed now that password/OIDC login and QR code login have a similar API shape.
This patch implements support for sending locations within threads by following a similar behavior to the other screens: pass the thread root between the various state machine states until the action is finally invoked.
This patch add the `threadRootEventID` as a parameter to media sending functions and forwards the timeline thread root between various application states to the place where its needed.
The 2 missing items are Locations and Polls which currently don't have any support on the Rust side for being sent within threads. That will come in a separate PR.