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Initial implementation of the JoinRoomScreen. (#2684)
* Update Compound and use super button for room directory.
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//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Foundation
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enum JoinRoomScreenViewModelAction {
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case joined
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case cancelled
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}
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struct JoinRoomScreenViewState: BindableState {
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// Maybe use room summary details or similar here??
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let roomID: String
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let roomName: String
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let avatarURL: URL?
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let interaction: JoinRoomScreenInteraction
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var isJoining = false
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var bindings = JoinRoomScreenViewStateBindings()
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var title: String {
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switch interaction {
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case .knock:
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L10n.screenJoinRoomTitleKnock
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case .join, .invited:
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L10n.screenJoinRoomTitleNoPreview
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}
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}
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var subtitle: String {
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switch interaction {
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case .knock:
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L10n.screenJoinRoomSubtitleKnock
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case .join, .invited:
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L10n.screenJoinRoomSubtitleNoPreview
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}
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}
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}
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struct JoinRoomScreenViewStateBindings {
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var alertInfo: AlertInfo<JoinRoomScreenAlertType>?
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}
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enum JoinRoomScreenAlertType {
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case joinFailed
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}
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enum JoinRoomScreenInteraction {
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case knock
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case join
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case invited
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}
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enum JoinRoomScreenViewAction {
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case knock
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case join
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case acceptInvite
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case declineInvite
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}
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