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Concurrency Fixes (#283)
* Review places where MainActor used * Adapt to MainActor changes, avoid redundant task detachments * Move Rust client operations into a dedicated concurrent queue, make init async * Add changelog * Fixed small working for awaiting non-async method * Remove some redundant tasks * Put back some main actors * Fix tests * Fixed timeline updates when the number of items doesn't change. Keeps more previous home screen room data between reloads Co-authored-by: Stefan Ceriu <stefanc@matrix.org>
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@@ -152,6 +152,11 @@ struct TimelineItemList: View {
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// Otherwise just update the items
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timelineItems = context.viewState.items
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}
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.onChange(of: context.viewState.items, perform: { items in
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if timelineItems != items {
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timelineItems = items
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}
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})
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.background(GeometryReader { geo in
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Color.clear.preference(key: ViewFramePreferenceKey.self, value: [geo.frame(in: .global)])
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})
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