Concurrency Fixes (#283)

* Review places where MainActor used

* Adapt to MainActor changes, avoid redundant task detachments

* Move Rust client operations into a dedicated concurrent queue, make init async

* Add changelog

* Fixed small working for awaiting non-async method

* Remove some redundant tasks

* Put back some main actors

* Fix tests

* Fixed timeline updates when the number of items doesn't change. Keeps more previous home screen room data between reloads

Co-authored-by: Stefan Ceriu <stefanc@matrix.org>
This commit is contained in:
ismailgulek
2022-11-02 18:25:46 +03:00
committed by GitHub
parent 965569aae2
commit f6a599a51b
19 changed files with 243 additions and 221 deletions
@@ -152,6 +152,11 @@ struct TimelineItemList: View {
// Otherwise just update the items
timelineItems = context.viewState.items
}
.onChange(of: context.viewState.items, perform: { items in
if timelineItems != items {
timelineItems = items
}
})
.background(GeometryReader { geo in
Color.clear.preference(key: ViewFramePreferenceKey.self, value: [geo.frame(in: .global)])
})