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https://github.com/Novaloop-AG/element-x-ios.git
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Fix UI tests hanging. (#429)
* Only use Client for UI test signalling. Make the server listen and return a client. * Refactor to Listener and Connection. Matches Network.framework naming. * Wait until the connection is ready before setting the established connection. * Docs and fix method name. * Fix CI issues. - Use Bonjour to allow multiple devices running simultaneously. - Sleep after establishing the connection to fix issues on Intel.
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//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Network
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import SwiftUI
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enum UITestsSignal: String {
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/// An internal signal used to bring up the connection.
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case connect
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/// Ask the app to back paginate.
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case paginate
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/// Ask the app to simulate an incoming message.
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case incomingMessage
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/// The operation has completed successfully.
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case success
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}
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enum UITestsSignalError: Error {
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/// An unknown error occurred.
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case unknown
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/// Signalling could not be used as is hasn't been enabled.
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case disabled
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/// The connection was cancelled.
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case cancelled
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/// The connection hasn't been established.
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case notConnected
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/// Attempted to receive multiple signals at once.
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case awaitingAnotherSignal
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/// A network error occurred.
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case nwError(NWError)
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/// An unexpected signal was received. This error isn't used internally.
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case unexpected
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}
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enum UITestsSignalling {
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/// The Bonjour service name used for the connection. The device name
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/// is included to allow UI tests to run on multiple devices simultaneously.
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private static let serviceName = "UITestsSignalling \(UIDevice.current.name)"
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/// The Bonjour service type used for the connection.
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private static let serviceType = "_signalling._udp."
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/// The Bonjour domain used for the connection.
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private static let domain = "local."
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/// The DispatchQueue used for networking.
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private static let queue: DispatchQueue = .main
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/// A network listener that can be used in the UI tests runner to create a two-way `Connection` with the app.
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class Listener {
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/// The underlying network listener.
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private let listener: NWListener
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/// The established connection. This is stored in case the connection is established
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/// before `connection()` is awaited and so the continuation is still `nil`.
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private var establishedConnection: Connection?
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/// The continuation to call when a connection is established.
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private var connectionContinuation: CheckedContinuation<Connection, Error>?
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/// Creates a new signalling `Listener` and starts listening.
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init() throws {
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let service = NWListener.Service(name: UITestsSignalling.serviceName, type: UITestsSignalling.serviceType, domain: UITestsSignalling.domain)
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listener = try NWListener(service: service, using: .udp)
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listener.newConnectionHandler = { [weak self] nwConnection in
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let connection = Connection(nwConnection: nwConnection)
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nwConnection.start(queue: UITestsSignalling.queue)
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nwConnection.stateUpdateHandler = { state in
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switch state {
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case .ready:
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connection.receiveNextMessage()
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self?.establishedConnection = connection
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self?.connectionContinuation?.resume(returning: connection)
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case .failed(let error):
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self?.connectionContinuation?.resume(with: .failure(error))
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default:
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break
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}
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}
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self?.listener.cancel() // Stop listening for connections when one is discovered.
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}
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listener.start(queue: UITestsSignalling.queue)
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}
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/// Returns the negotiated `Connection` as and when it has been established.
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func connection() async throws -> Connection {
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guard listener.state == .setup else { throw UITestsSignalError.unknown }
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if let establishedConnection {
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return establishedConnection
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}
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return try await withCheckedThrowingContinuation { [weak self] continuation in
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self?.connectionContinuation = continuation
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}
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}
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/// Stops the listening when a connection hasn't been established.
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func cancel() {
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listener.cancel()
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if let connectionContinuation {
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connectionContinuation.resume(throwing: UITestsSignalError.cancelled)
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self.connectionContinuation = nil
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}
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}
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}
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/// A two-way UDP connection that can be used for signalling between the app and the UI tests runner.
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/// The connection should be created as follows:
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/// - Create a `Listener` in the UI tests before launching the app. This will automatically start listening for a connection.
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/// - With in the App, create a `Connection` and call `connect()` to establish a connection.
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/// - Await the `connection()` on the `Listener` when you need to send the signal.
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/// - The two `Connection` objects can now be used for two-way signalling.
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class Connection {
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/// The underlying network connection.
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private let connection: NWConnection
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/// A continuation to call each time a signal is received.
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private var nextMessageContinuation: CheckedContinuation<UITestsSignal, Error>?
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/// Creates a new signalling `Connection`.
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init() {
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let endpoint = NWEndpoint.service(name: UITestsSignalling.serviceName,
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type: UITestsSignalling.serviceType,
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domain: UITestsSignalling.domain,
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interface: nil)
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connection = NWConnection(to: endpoint, using: .udp)
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}
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/// Creates a new signalling `Connection` from an established `NWConnection`.
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fileprivate init(nwConnection: NWConnection) {
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connection = nwConnection
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}
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/// Attempts to establish a connection with a `Listener`.
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func connect() async throws {
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guard connection.state == .setup else { return }
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return try await withCheckedThrowingContinuation { continuation in
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connection.start(queue: UITestsSignalling.queue)
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connection.stateUpdateHandler = { state in
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switch state {
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case .ready:
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self.receiveNextMessage()
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continuation.resume()
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Task { try await self.send(.connect) }
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case .failed(let error):
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continuation.resume(with: .failure(error))
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default:
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break
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}
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}
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}
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}
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/// Stops the connection.
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func disconnect() {
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connection.cancel()
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if let nextMessageContinuation {
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nextMessageContinuation.resume(throwing: UITestsSignalError.cancelled)
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self.nextMessageContinuation = nil
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}
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}
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/// Sends a message to the other side of the connection.
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func send(_ signal: UITestsSignal) async throws {
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guard connection.state == .ready else { throw UITestsSignalError.notConnected }
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let data = signal.rawValue.data(using: .utf8)
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connection.send(content: data, completion: .idempotent)
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}
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/// Returns the next message received from the other side of the connection.
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func receive() async throws -> UITestsSignal {
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guard connection.state == .ready else { throw UITestsSignalError.notConnected }
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guard nextMessageContinuation == nil else { throw UITestsSignalError.awaitingAnotherSignal }
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return try await withCheckedThrowingContinuation { continuation in
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self.nextMessageContinuation = continuation
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}
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}
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/// Processes the next message received by the connection.
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fileprivate func receiveNextMessage() {
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connection.receiveMessage { [weak self] completeContent, _, isComplete, error in
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guard let self else { return }
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guard isComplete else { fatalError("Partial messages not supported") }
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guard let completeContent,
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let message = String(data: completeContent, encoding: .utf8),
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let signal = UITestsSignal(rawValue: message)
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else {
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let error: UITestsSignalError = error.map { .nwError($0) } ?? .unknown
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self.nextMessageContinuation?.resume(with: .failure(error))
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self.nextMessageContinuation = nil
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return
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}
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if signal != .connect {
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self.nextMessageContinuation?.resume(returning: signal)
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self.nextMessageContinuation = nil
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}
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self.receiveNextMessage()
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}
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}
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}
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}
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