Room list searching tweaks (#1800)

* Prevent the room list from flashing previous rooms when searching

* Remove reset diff chunking now that the whole list is limited

* Bump the Rust SDK to v1.1.19 and fix breaking API changes
This commit is contained in:
Stefan Ceriu
2023-09-26 14:33:15 +03:00
committed by GitHub
parent 68ea9acb36
commit dad6560ed4
13 changed files with 75 additions and 69 deletions
@@ -91,7 +91,7 @@ class RoomSummaryProvider: RoomSummaryProviderProtocol {
})
// Forces the listener above to be called with the current state
updateFilterPattern(nil)
setFilter(.all)
listUpdatesTaskHandle = listUpdatesSubscriptionResult?.entriesStream
@@ -134,13 +134,15 @@ class RoomSummaryProvider: RoomSummaryProviderProtocol {
}
}
func updateFilterPattern(_ pattern: String?) {
guard let pattern, !pattern.isEmpty else {
func setFilter(_ filter: RoomSummaryProviderFilter) {
switch filter {
case .none:
_ = listUpdatesSubscriptionResult?.controller.setFilter(kind: .none)
case .all:
_ = listUpdatesSubscriptionResult?.controller.setFilter(kind: .all)
return
case .normalizedMatchRoomName(let query):
_ = listUpdatesSubscriptionResult?.controller.setFilter(kind: .normalizedMatchRoomName(pattern: query.lowercased()))
}
_ = listUpdatesSubscriptionResult?.controller.setFilter(kind: .normalizedMatchRoomName(pattern: pattern.lowercased()))
}
// MARK: - Private
@@ -156,23 +158,9 @@ class RoomSummaryProvider: RoomSummaryProviderProtocol {
MXLog.verbose("\(name): Received \(diffs.count) diffs, current room list \(rooms.compactMap { $0.id ?? "Empty" })")
var updatedItems = rooms
for diff in diffs {
let resetDiffChunkingThreshhold = 50
if case .reset(let values) = diff, values.count > resetDiffChunkingThreshhold {
// Special case resets in order to prevent large updates from blocking the UI
// Render the first resetDiffChunkingThreshhold as a reset and then append the rest to give the UI time to update
updatedItems = processDiff(.reset(values: Array(values[..<resetDiffChunkingThreshhold])), on: updatedItems)
// Once a reset is chunked dispatch the first part to the UI for rendering
rooms = updatedItems
updatedItems = processDiff(.append(values: Array(values.dropFirst(resetDiffChunkingThreshhold))), on: updatedItems)
} else {
updatedItems = processDiff(diff, on: updatedItems)
}
rooms = diffs.reduce(rooms) { currentItems, diff in
processDiff(diff, on: currentItems)
}
rooms = updatedItems
MXLog.verbose("\(name): Finished applying \(diffs.count) diffs, new room list \(rooms.compactMap { $0.id ?? "Empty" })")