Invite people in an existing room (#915)

* Handle power levels

* Add “invite” button in RoomMembersListScreen

* Refactor DI in RoomDetailsScreenCoordinator

* Add navigation to “select people” coordinator

* Add InviteUsersScreenRoomContext

* Add invite user by id api

* Updare InviteUsersScreenRoomContext

* Support disabled state on FormButtonStyles

* Handle membership in UserProfileCell

* Fix conflicts

* Refactor RoomContext -> RoomType

* Refactor UserProfileCell

* Add invite action

* Setup navigation to user flow coordinator

* Add invite logic

* Fix test build errors

* Address comments

* Fix localisations

* Update required state

* Handle error

* Move invite logic in RoomDetailsScreenCoordinator

* Add navigation from room’s members list

* Fix UTs

* Fix missing display name in RoomMemberDetails

* Add user indicator

* Add feature flag

* Add RoomDetailsViewModel UTs

* Add room details ui tests

* Add InviteUsersViewModelTests UTs

* Add UI tests

* Update UI tests

* Empty commit
This commit is contained in:
Alfonso Grillo
2023-05-22 16:03:07 +02:00
committed by GitHub
parent 8ed8cf6f0c
commit d9e0f36aeb
58 changed files with 708 additions and 172 deletions
@@ -23,6 +23,7 @@ import UIKit
enum RoomDetailsScreenViewModelAction {
case requestMemberDetailsPresentation([RoomMemberProxyProtocol])
case requestInvitePeoplePresentation([RoomMemberProxyProtocol])
case leftRoom
case cancel
}
@@ -41,6 +42,7 @@ struct RoomDetailsScreenViewState: BindableState {
var members: [RoomMemberDetails] = []
var joinedMembersCount = 0
var isProcessingIgnoreRequest = false
var canInviteUsers = false
var isLoadingMembers: Bool {
members.isEmpty
@@ -124,6 +126,7 @@ struct LeaveRoomAlertItem: AlertItem {
enum RoomDetailsScreenViewAction {
case processTapPeople
case processTapInvite
case processTapLeave
case processTapIgnore
case processTapUnignore