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Fix a bug where the room state wouldn't indicate when a call was in progress. (#3442)
* Fix breaking changes on decryption errors and sending failures. * Update SDK and analytics events. * Add extra UTD strings. --------- Co-authored-by: Stefan Ceriu <stefan.ceriu@gmail.com>
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@@ -195,6 +195,7 @@ class JoinRoomScreenViewModel: JoinRoomScreenViewModelType, JoinRoomScreenViewMo
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}
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} else {
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switch await clientProxy.knockRoom(roomID,
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via: via,
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message: state.bindings.knockMessage.isBlank ? nil : state.bindings.knockMessage) {
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case .success:
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state.mode = .knocked
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