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Bump the RustSDK to v1.0.53: adopt latest record based timeline item APIs (#3356)
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@@ -401,8 +401,8 @@ class TimelineTableViewController: UIViewController {
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// These are already in reverse order because the table view is flipped
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for indexPath in visibleIndexPaths {
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if let visibleItemTimelineID = dataSource?.itemIdentifier(for: indexPath),
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let visibleItemID = timelineItemsDictionary[visibleItemTimelineID]?.identifier {
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if let visibleItemUniqueID = dataSource?.itemIdentifier(for: indexPath),
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let visibleItemID = timelineItemsDictionary[visibleItemUniqueID]?.identifier {
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coordinator.send(viewAction: .sendReadReceiptIfNeeded(visibleItemID))
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return
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}
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@@ -488,7 +488,7 @@ extension TimelineTableViewController {
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/// The current layout of the table, based on the newest timeline item.
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private func snapshotLayout() -> Layout? {
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guard let newestItemID = newestVisibleItemID(),
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let newestCellFrame = cellFrame(for: newestItemID.timelineID) else {
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let newestCellFrame = cellFrame(for: newestItemID.uniqueID) else {
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return nil
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}
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return Layout(id: newestItemID, frame: newestCellFrame)
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@@ -496,12 +496,12 @@ extension TimelineTableViewController {
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/// Restores the timeline's layout from an old snapshot.
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private func restoreLayout(_ layout: Layout) {
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if let indexPath = dataSource?.indexPath(for: layout.id.timelineID) {
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if let indexPath = dataSource?.indexPath(for: layout.id.uniqueID) {
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// Scroll the item into view.
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tableView.scrollToRow(at: indexPath, at: .top, animated: false)
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// Remove any unwanted offset that was added by scrollToRow.
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if let frame = cellFrame(for: layout.id.timelineID) {
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if let frame = cellFrame(for: layout.id.uniqueID) {
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let deltaY = frame.maxY - layout.frame.maxY
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if deltaY != 0 {
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tableView.contentOffset.y -= deltaY
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@@ -511,8 +511,8 @@ extension TimelineTableViewController {
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}
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/// Returns the frame of the cell for a particular timeline item.
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private func cellFrame(for id: String) -> CGRect? {
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guard let timelineCell = tableView.visibleCells.first(where: { ($0 as? TimelineItemCell)?.item?.id == id }) else {
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private func cellFrame(for uniqueID: String) -> CGRect? {
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guard let timelineCell = tableView.visibleCells.first(where: { ($0 as? TimelineItemCell)?.item?.identifier.uniqueID == uniqueID }) else {
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return nil
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}
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