Add room's update publisher (#952)

* Add room update publisher

* Cleanup

* Update room’s title

* Add refresh logic in RoomDetailsScreenViewModel

* Fix UTs

* Add UT

* Update timeline listener in RoomProxy

* Fix caching in LoadableAvatarImage

* Cleanup

* Update RoomProxy api

* Inject room proxy in RoomScreenViewModel

* Cleanup

* Fix UTs
This commit is contained in:
Alfonso Grillo
2023-05-25 12:42:58 +02:00
committed by GitHub
parent c59921103d
commit bf2102e5d1
15 changed files with 169 additions and 105 deletions
@@ -20,6 +20,7 @@ import MatrixRustSDK
enum RoomProxyError: Error {
case noMoreMessagesToBackPaginate
case roomListenerAlreadyRegistered
case failedPaginatingBackwards
case failedRetrievingMemberAvatarURL
case failedRetrievingMemberDisplayName
@@ -59,14 +60,19 @@ protocol RoomProxyProtocol {
var avatarURL: URL? { get }
var membersPublisher: AnyPublisher<[RoomMemberProxyProtocol], Never> { get }
/// Publishes the room's updates.
/// The publisher starts publishing after the first call to `registerTimelineListenerIfNeeded()`
/// The thread on which this publisher sends the output isn't defined.
var updatesPublisher: AnyPublisher<TimelineDiff, Never> { get }
func loadAvatarURLForUserId(_ userId: String) async -> Result<URL?, RoomProxyError>
func loadDisplayNameForUserId(_ userId: String) async -> Result<String?, RoomProxyError>
func addTimelineListener(listener: TimelineListener) -> Result<[TimelineItem], RoomProxyError>
func removeTimelineListener()
/// Registers a timeline listener if not registered already.
/// Updates for this object will be published on the `updatesPublisher` publisher.
func registerTimelineListenerIfNeeded() -> Result<[TimelineItem], RoomProxyError>
func paginateBackwards(requestSize: UInt, untilNumberOfItems: UInt) async -> Result<Void, RoomProxyError>
@@ -130,4 +136,10 @@ extension RoomProxyProtocol {
func sendMessage(_ message: String) async -> Result<Void, RoomProxyError> {
await sendMessage(message, inReplyTo: nil)
}
// Avoids to duplicate the same logic around in the app
// Probably this should be done in rust.
var roomTitle: String {
displayName ?? name ?? "Unknown room 💥"
}
}