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Some Post-demo Cleanups (#200)
* Remove redundant string * Use placeholder avatar on home screen * Add initial home screen ui test * Fix settings screen PR remarks * Remove UIKit alert from home screen sign out * Remove UIKit alert from soft logout clear all data * Add reference screenshots for home screen UI tests * Formatting fixes * Add clearing room method to client proxy * Clear room proxies on screen dismiss * Fix retain cycle in room view model * Do not go into authentication state immediately * Define sizes for user and room avatars on different screens * Use defined avatar sizes everywhere * Disable image disk caching * Rename rounded corner shape * Fix text color of placeholder avatars * Fix PR reviews on formatted body text * Fix merge conflict * Remove shouldShowSenderDetails everywhere and just use it from inGroupState * Remove redundant linter disablings * Fix PR remarks * Rename media provider size parameter
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//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import SwiftUI
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struct RoundedCornerShape: Shape {
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let radius: CGFloat
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let corners: UIRectCorner
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init(radius: CGFloat, corners: UIRectCorner) {
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self.radius = radius
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self.corners = corners
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}
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init(radius: CGFloat, inGroupState: TimelineItemInGroupState) {
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self.init(radius: radius, corners: inGroupState.roundedCorners)
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}
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func path(in rect: CGRect) -> Path {
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let path = UIBezierPath(roundedRect: rect,
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byRoundingCorners: corners,
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cornerRadii: CGSize(width: radius, height: radius))
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return Path(path.cgPath)
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}
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}
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extension View {
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func cornerRadius(_ radius: CGFloat, corners: UIRectCorner) -> some View {
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clipShape(RoundedCornerShape(radius: radius, corners: corners))
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}
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func cornerRadius(_ radius: CGFloat, inGroupState: TimelineItemInGroupState) -> some View {
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clipShape(RoundedCornerShape(radius: radius, inGroupState: inGroupState))
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}
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}
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