#40: Self review for PR

This commit is contained in:
Doug
2022-06-14 18:04:42 +01:00
committed by Doug
parent 211bc63bc8
commit abd6a9c7c0
12 changed files with 136 additions and 144 deletions
@@ -1,39 +0,0 @@
//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import SwiftUI
/// Metrics used across the entire onboarding flow.
struct OnboardingMetrics {
static let maxContentWidth: CGFloat = 600
static let maxContentHeight: CGFloat = 750
/// The padding used between the top of the main content and the navigation bar.
static let topPaddingToNavigationBar: CGFloat = 16
/// The padding used between the footer and the bottom of the view.
static let actionButtonBottomPadding: CGFloat = 24
/// The width/height used for the main icon shown in most of the screens.
static let iconSize: CGFloat = 90
/// The padding used to the top of the view for breaker screens that don't have a navigation bar.
static let breakerScreenTopPadding: CGFloat = 80
static let breakerScreenIconBottomPadding: CGFloat = 42
/// The height to use for top/bottom spacers to pad the views to fit the `maxContentHeight`.
static func spacerHeight(in geometry: GeometryProxy) -> CGFloat {
max(0, (geometry.size.height - maxContentHeight) / 2)
}
}
@@ -1,29 +0,0 @@
//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import SwiftUI
extension String {
func tinting(_ character: Character, color: Color = .accentColor) -> AttributedString {
var string = AttributedString(self)
let characterView = string.characters
for index in characterView.indices where characterView[index] == character {
string[index..<characterView.index(after: index)].foregroundColor = color
}
return string
}
}