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vector-im/element-x-ios/issues/31 - Implement simple SaS sesson verification
* vector-im/element-x-ios/issues/31 - Session verification unit and UI tests * Fix ImageAnonymizer tests when running on Apple Silicon * Rename SessionVerification to SessionVerificationScreen
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//
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// SessionVerificationStateMachine.swift
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// ElementX
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//
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// Created by Stefan Ceriu on 15/06/2022.
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// Copyright © 2022 Element. All rights reserved.
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//
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import Foundation
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import SwiftState
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class SessionVerificationStateMachine {
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/// States the SessionVerificationViewModel can find itself in
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enum State: StateType {
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/// The initial state, before verification started
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case initial
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/// Waiting for verification acceptance
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case requestingVerification
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/// Verification accepted and emojis received
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case showingChallenge(emojis: [SessionVerificationEmoji])
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/// Emojis match locally
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case acceptingChallenge(emojis: [SessionVerificationEmoji])
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/// Emojis do not match locally
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case decliningChallenge(emojis: [SessionVerificationEmoji])
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/// Verification successful
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case verified
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/// User requested verification cancellation
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case cancelling
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/// The verification has been cancelled, remotely or locally
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case cancelled
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}
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/// Events that can be triggered on the SessionVerification state machine
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enum Event: EventType {
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/// Request verification
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case requestVerification
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/// Has received emojis
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case didReceiveChallenge(emojis: [SessionVerificationEmoji])
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/// Emojis match
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case acceptChallenge
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/// Emojis do not match
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case declineChallenge
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/// Remote accepted challenge
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case didAcceptChallenge
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/// Request cancellation
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case cancel
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/// Verification cancelled
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case didCancel
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/// Request failed
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case didFail
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/// Restart the verification flow
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case restart
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}
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private let stateMachine: StateMachine<State, Event>
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var state: State {
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stateMachine.state
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}
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// swiftlint:disable cyclomatic_complexity
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init() {
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stateMachine = StateMachine(state: .initial) { machine in
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machine.addRoutes(event: .requestVerification, transitions: [ .initial => .requestingVerification ])
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machine.addRoutes(event: .didFail, transitions: [ .requestingVerification => .initial ])
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machine.addRoutes(event: .cancel, transitions: [ .requestingVerification => .cancelling ])
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machine.addRoutes(event: .didCancel, transitions: [ .requestingVerification => .cancelled ])
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// Cancellation request from the other party should either take us from `.cancelling`
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// to `.cancelled` or keep us in `.cancelled` if already there. There is more `.didCancel`
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// handling in `addRouteMapping` for states containing associated values
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machine.addRoutes(event: .didCancel, transitions: [ .cancelling => .cancelled ])
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machine.addRoutes(event: .didCancel, transitions: [ .cancelled => .cancelled ])
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machine.addRoutes(event: .didFail, transitions: [ .cancelled => .cancelled ])
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machine.addRoutes(event: .restart, transitions: [ .cancelled => .initial ])
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// Transitions with associated values need to be handled through `addRouteMapping`
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machine.addRouteMapping { event, fromState, _ in
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switch (event, fromState) {
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case (.didReceiveChallenge(let emojis), .requestingVerification):
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return .showingChallenge(emojis: emojis)
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case (.acceptChallenge, .showingChallenge(let emojis)):
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return .acceptingChallenge(emojis: emojis)
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case (.didFail, .acceptingChallenge(let emojis)):
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return .showingChallenge(emojis: emojis)
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case (.didAcceptChallenge, .acceptingChallenge):
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return .verified
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case (.declineChallenge, .showingChallenge(let emojis)):
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return .decliningChallenge(emojis: emojis)
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case (.didFail, .decliningChallenge(let emojis)):
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return .showingChallenge(emojis: emojis)
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case (.cancel, .showingChallenge):
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return .cancelling
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case (.cancel, .acceptingChallenge):
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return .cancelling
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case (.cancel, .decliningChallenge):
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return .cancelling
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case (.didCancel, .showingChallenge):
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return .cancelled
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case (.didCancel, .acceptingChallenge):
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return .cancelled
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case (.didCancel, .decliningChallenge):
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return .cancelled
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default:
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return nil
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}
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}
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}
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}
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// swiftlint:enable cyclomatic_complexity
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/// Attempt to move the state machine to another state through an event
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/// It will either invoke the `transitionHandler` or the `errorHandler` depending on its current state
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func processEvent(_ event: Event) {
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stateMachine.tryEvent(event)
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}
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/// Registers a callback for processing state machine transitions
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func addTransitionHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addAnyHandler(.any => .any, handler: handler)
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}
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/// Registers a callback for processing state machine errors
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func addErrorHandler(_ handler: @escaping StateMachine<State, Event>.Handler) {
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stateMachine.addErrorHandler(handler: handler)
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}
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}
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