Improvements to state items (#478)

- Remove context menu (and fix long press when there are no items).
- Add membership change tests.
- Fix new/old name incorrect ordering.
- Fix message grouping when it comes before/after a state item from the same user.
- Only show reactions picker for items that can be reacted to.
This commit is contained in:
Doug
2023-01-23 10:01:45 +00:00
committed by GitHub
parent e6d0cbec50
commit 9f865cf5c9
8 changed files with 155 additions and 15 deletions
@@ -32,11 +32,11 @@ enum RoomScreenComposerMode: Equatable {
enum RoomScreenViewAction {
case displayRoomDetails
case displayEmojiPicker(itemId: String)
case paginateBackwards
case itemAppeared(id: String)
case itemDisappeared(id: String)
case itemTapped(id: String)
case itemDoubleTapped(id: String)
case linkClicked(url: URL)
case sendMessage
case sendReaction(key: String, eventID: String)
@@ -73,7 +73,7 @@ class RoomScreenViewModel: RoomScreenViewModelType, RoomScreenViewModelProtocol
}
.store(in: &cancellables)
state.contextMenuBuilder = buildContexMenuForItemId(_:)
state.contextMenuBuilder = buildContextMenuForItemId(_:)
buildTimelineViews()
@@ -104,14 +104,14 @@ class RoomScreenViewModel: RoomScreenViewModelType, RoomScreenViewModelProtocol
await timelineController.processItemDisappearance(id)
case .itemTapped(let id):
await itemTapped(with: id)
case .itemDoubleTapped(let id):
itemDoubleTapped(with: id)
case .linkClicked(let url):
MXLog.warning("Link clicked: \(url)")
case .sendMessage:
await sendCurrentMessage()
case .sendReaction(let emoji, let itemId):
await timelineController.sendReaction(emoji, to: itemId)
case .displayEmojiPicker(let itemId):
callback?(.displayEmojiPicker(itemId: itemId))
case .cancelReply:
state.composerMode = .default
case .cancelEdit:
@@ -157,6 +157,11 @@ class RoomScreenViewModel: RoomScreenViewModelType, RoomScreenViewModelProtocol
state.showLoading = false
}
private func itemDoubleTapped(with itemId: String) {
guard let item = state.items.first(where: { $0.id == itemId }), item.isReactable else { return }
callback?(.displayEmojiPicker(itemId: itemId))
}
private func buildTimelineViews() {
let stateItems = timelineController.timelineItems.map { item in
timelineViewFactory.buildTimelineViewFor(timelineItem: item)
@@ -202,7 +207,7 @@ class RoomScreenViewModel: RoomScreenViewModelType, RoomScreenViewModelProtocol
// MARK: ContextMenus
private func buildContexMenuForItemId(_ itemId: String) -> TimelineItemContextMenu {
private func buildContextMenuForItemId(_ itemId: String) -> TimelineItemContextMenu {
TimelineItemContextMenu(contextMenuActions: contextMenuActionsForItemId(itemId)) { [weak self] action in
self?.processContentMenuAction(action, itemId: itemId)
}
@@ -211,7 +216,13 @@ class RoomScreenViewModel: RoomScreenViewModelType, RoomScreenViewModelProtocol
private func contextMenuActionsForItemId(_ itemId: String) -> TimelineItemContextMenuActions {
guard let timelineItem = timelineController.timelineItems.first(where: { $0.id == itemId }),
let item = timelineItem as? EventBasedTimelineItemProtocol else {
return .init(actions: [], debugActions: [])
// Don't show a context menu for non-event based items.
return .empty
}
if timelineItem is StateRoomTimelineItem {
// Don't show a context menu for state events.
return .empty
}
var actions: [TimelineItemContextMenuAction] = [
@@ -17,8 +17,11 @@
import SwiftUI
struct TimelineItemContextMenuActions {
static var empty: TimelineItemContextMenuActions { .init(actions: [], debugActions: []) }
let actions: [TimelineItemContextMenuAction]
let debugActions: [TimelineItemContextMenuAction]
var isEmpty: Bool { actions.isEmpty && debugActions.isEmpty }
}
enum TimelineItemContextMenuAction: Identifiable, Hashable {
@@ -48,13 +51,17 @@ public struct TimelineItemContextMenu: View {
let contextMenuActions: TimelineItemContextMenuActions
let callback: (TimelineItemContextMenuAction) -> Void
@ViewBuilder
public var body: some View {
viewsForActions(contextMenuActions.actions)
Menu {
viewsForActions(contextMenuActions.debugActions)
} label: {
Label("Developer", systemImage: "hammer")
if contextMenuActions.isEmpty {
// When there are no actions make sure then menu isn't shown.
EmptyView()
} else {
viewsForActions(contextMenuActions.actions)
Menu {
viewsForActions(contextMenuActions.debugActions)
} label: {
Label("Developer", systemImage: "hammer")
}
}
}
@@ -211,7 +211,7 @@ class TimelineTableViewController: UIViewController {
return .systemAction
})
.onTapGesture(count: 2) {
coordinator.send(viewAction: .displayEmojiPicker(itemId: timelineItem.id))
coordinator.send(viewAction: .itemDoubleTapped(id: timelineItem.id))
}
.onTapGesture {
coordinator.send(viewAction: .itemTapped(id: timelineItem.id))