Add UI to record a voice message from the composer toolbar (#1892)

This commit is contained in:
Nicolas Mauri
2023-10-16 17:18:51 +02:00
committed by GitHub
parent 0d72554e6f
commit 9ab3b20a49
43 changed files with 1241 additions and 87 deletions
@@ -0,0 +1,159 @@
//
// Copyright 2023 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Combine
import Foundation
import UIKit
enum AudioPlayerPlaybackState {
case loading
case readyToPlay
case playing
case stopped
case error
}
@MainActor
class AudioPlayerState: ObservableObject, Identifiable {
let id = UUID()
let duration: Double
let waveform: Waveform
@Published private(set) var playbackState: AudioPlayerPlaybackState
@Published private(set) var progress: Double
private weak var audioPlayer: AudioPlayerProtocol?
private var cancellables: Set<AnyCancellable> = []
private var displayLink: CADisplayLink?
var isAttached: Bool {
audioPlayer != nil
}
var isPublishingProgress: Bool {
displayLink != nil
}
init(duration: Double, waveform: Waveform? = nil, progress: Double = 0.0) {
self.duration = duration
self.waveform = waveform ?? Waveform(data: [])
self.progress = progress
playbackState = .stopped
}
deinit {
displayLink?.invalidate()
displayLink = nil
}
func updateState(progress: Double) async {
let progress = max(0.0, min(progress, 1.0))
self.progress = progress
if let audioPlayer {
await audioPlayer.seek(to: progress)
}
}
func attachAudioPlayer(_ audioPlayer: AudioPlayerProtocol) {
if self.audioPlayer != nil {
detachAudioPlayer()
}
playbackState = .loading
self.audioPlayer = audioPlayer
subscribeToAudioPlayer(audioPlayer: audioPlayer)
}
func detachAudioPlayer() {
guard audioPlayer != nil else { return }
audioPlayer?.stop()
stopPublishProgress()
cancellables = []
audioPlayer = nil
playbackState = .stopped
}
func reportError(_ error: Error) {
playbackState = .error
}
// MARK: - Private
private func subscribeToAudioPlayer(audioPlayer: AudioPlayerProtocol) {
audioPlayer.actions
.receive(on: DispatchQueue.main)
.sink { [weak self] action in
guard let self else {
return
}
Task {
await self.handleAudioPlayerAction(action)
}
}
.store(in: &cancellables)
}
private func handleAudioPlayerAction(_ action: AudioPlayerAction) async {
switch action {
case .didStartLoading:
playbackState = .loading
case .didFinishLoading:
playbackState = .readyToPlay
case .didStartPlaying:
if let audioPlayer {
await restoreAudioPlayerState(audioPlayer: audioPlayer)
}
startPublishProgress()
playbackState = .playing
case .didPausePlaying, .didStopPlaying, .didFinishPlaying:
stopPublishProgress()
playbackState = .stopped
if case .didFinishPlaying = action {
progress = 0.0
}
case .didFailWithError:
stopPublishProgress()
}
}
private func startPublishProgress() {
if displayLink != nil {
stopPublishProgress()
}
displayLink = CADisplayLink(target: self, selector: #selector(updateProgress))
displayLink?.preferredFrameRateRange = .init(minimum: 10, maximum: 20)
displayLink?.add(to: .current, forMode: .common)
}
@objc private func updateProgress(displayLink: CADisplayLink) {
if let currentTime = audioPlayer?.currentTime, duration > 0 {
progress = currentTime / duration
}
}
private func stopPublishProgress() {
displayLink?.invalidate()
displayLink = nil
}
private func restoreAudioPlayerState(audioPlayer: AudioPlayerProtocol) async {
await audioPlayer.seek(to: progress)
}
}
extension AudioPlayerState: Equatable {
nonisolated static func == (lhs: AudioPlayerState, rhs: AudioPlayerState) -> Bool {
lhs.id == rhs.id
}
}