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https://github.com/Novaloop-AG/element-x-ios.git
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Add a protocol for the WindowManager
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@@ -20,7 +20,7 @@ import SwiftUI
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///
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/// We don't support multiple scenes right now, so the implementation is pretty basic.
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class SceneDelegate: NSObject, UIWindowSceneDelegate {
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weak static var windowManager: WindowManager!
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weak static var windowManager: WindowManagerProtocol!
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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guard let windowScene = scene as? UIWindowScene else { return }
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@@ -17,23 +17,11 @@
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import Combine
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import SwiftUI
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protocol WindowManagerDelegate: AnyObject {
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/// The window manager has configured its windows.
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func windowManagerDidConfigureWindows(_ windowManager: WindowManager)
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}
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@MainActor
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/// A window manager that supports switching between a main app window with an overlay and
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/// an alternate window to switch contexts whilst also preserving the main view hierarchy.
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/// Heavily inspired by https://www.fivestars.blog/articles/swiftui-windows/
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class WindowManager {
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class WindowManager: WindowManagerProtocol {
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weak var delegate: WindowManagerDelegate?
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/// The app's main window (we only support a single scene).
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private(set) var mainWindow: UIWindow!
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/// Presented on top of the main window, to display e.g. user indicators.
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private(set) var overlayWindow: UIWindow!
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/// A secondary window that can be presented instead of the main/overlay window combo.
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private(set) var alternateWindow: UIWindow!
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var windows: [UIWindow] {
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@@ -46,7 +34,6 @@ class WindowManager {
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/// A duration that allows window switching to wait a couple of frames to avoid a transition through black.
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private let windowHideDelay = Duration.milliseconds(33)
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/// Configures the window manager to operate on the supplied scene.
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func configure(with windowScene: UIWindowScene) {
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mainWindow = windowScene.keyWindow
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mainWindow.tintColor = .compound.textActionPrimary
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@@ -62,7 +49,6 @@ class WindowManager {
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delegate?.windowManagerDidConfigureWindows(self)
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}
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/// Shows the main and overlay window combo, hiding the alternate window.
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func switchToMain() {
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mainWindow.isHidden = false
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overlayWindow.isHidden = false
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@@ -75,7 +61,6 @@ class WindowManager {
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}
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}
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/// Shows the alternate window, hiding the main and overlay combo.
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func switchToAlternate() {
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alternateWindow.isHidden = false
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@@ -0,0 +1,49 @@
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//
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// Copyright 2024 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import SwiftUI
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protocol WindowManagerDelegate: AnyObject {
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/// The window manager has configured its windows.
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func windowManagerDidConfigureWindows(_ windowManager: WindowManagerProtocol)
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}
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@MainActor
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/// A window manager that supports switching between a main app window with an overlay and
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/// an alternate window to switch contexts whilst also preserving the main view hierarchy.
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/// Heavily inspired by https://www.fivestars.blog/articles/swiftui-windows/
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protocol WindowManagerProtocol: AnyObject {
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var delegate: WindowManagerDelegate? { get set }
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/// The app's main window (we only support a single scene).
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var mainWindow: UIWindow! { get }
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/// Presented on top of the main window, to display e.g. user indicators.
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var overlayWindow: UIWindow! { get }
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/// A secondary window that can be presented instead of the main/overlay window combo.
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var alternateWindow: UIWindow! { get }
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/// All the windows being managed
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var windows: [UIWindow] { get }
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/// Configures the window manager to operate on the supplied scene.
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func configure(with windowScene: UIWindowScene)
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/// Shows the main and overlay window combo, hiding the alternate window.
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func switchToMain()
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/// Shows the alternate window, hiding the main and overlay combo.
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func switchToAlternate()
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}
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