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https://github.com/Novaloop-AG/element-x-ios.git
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implemented a way to filter out roles that can't be assigned to permission, and disable permissions that are above the current power level of the user.
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@@ -10,24 +10,29 @@ import Foundation
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import MatrixRustSDK
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struct RoomPermissionsSetting: Identifiable {
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var id: KeyPath<RoomPermissions, RoomRole> { keyPath }
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static let allValues: [(title: String, tag: RoomRole)] = [(title: L10n.screenRoomChangePermissionsAdministrators, tag: .administrator),
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(title: L10n.screenRoomChangePermissionsModerators, tag: .moderator),
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(title: L10n.screenRoomChangePermissionsEveryone, tag: .user)]
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var id: KeyPath<RoomPermissions, Int64> { keyPath }
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/// The title of this setting.
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let title: String
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/// The selected role of this setting.
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var value: RoomRole
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/// All of the available roles that this setting can be configured with.
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var allValues: [(title: String, tag: RoomRole)] {
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[
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(title: L10n.screenRoomChangePermissionsAdministrators, tag: .administrator),
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(title: L10n.screenRoomChangePermissionsModerators, tag: .moderator),
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(title: L10n.screenRoomChangePermissionsEveryone, tag: .user)
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]
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}
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var value: Int64
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let ownPowerLevel: RoomPowerLevel
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var roleValue: RoomRole {
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get {
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RoomRole(powerLevelValue: value)
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} set {
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value = newValue.powerLevelValue
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}
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}
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/// The `RoomPermissions` property that this setting is for.
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let keyPath: KeyPath<RoomPermissions, RoomRole>
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let keyPath: KeyPath<RoomPermissions, Int64>
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/// The `RoomPowerLevelChanges` property that this setting is saved into.
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var rustKeyPath: WritableKeyPath<RoomPowerLevelChanges, Int64?> {
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switch keyPath {
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@@ -45,46 +50,75 @@ struct RoomPermissionsSetting: Identifiable {
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default: fatalError("Unexpected key path: \(keyPath)")
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}
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}
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/// Can the setting be edited
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var isDisabled: Bool {
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switch ownPowerLevel {
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case .value(let ownValue):
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ownValue < value
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case .infinite:
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false
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}
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}
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/// All of the available roles that this setting can be configured with.
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var availableValues: [(title: String, tag: RoomRole)] {
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if isDisabled {
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Self.allValues.filter { $0.tag == RoomRole(powerLevelValue: value) }
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} else {
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Self.allValues.filter { $0.tag <= ownPowerLevel.role }
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}
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}
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init(title: String,
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value: Int64,
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ownPowerLevel: RoomPowerLevel,
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keyPath: KeyPath<RoomPermissions, Int64>) {
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self.ownPowerLevel = ownPowerLevel
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self.title = title
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self.value = value
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self.keyPath = keyPath
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}
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}
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struct RoomPermissions {
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/// The level required to ban a user.
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var ban: RoomRole
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var ban: Int64
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/// The level required to invite a user.
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var invite: RoomRole
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var invite: Int64
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/// The level required to kick a user.
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var kick: RoomRole
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var kick: Int64
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/// The level required to redact an event.
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var redact: RoomRole
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var redact: Int64
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/// The default level required to send message events.
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var eventsDefault: RoomRole
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var eventsDefault: Int64
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/// The default level required to send state events.
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var stateDefault: RoomRole
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var stateDefault: Int64
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/// The default power level for every user in the room.
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var usersDefault: RoomRole
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var usersDefault: Int64
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/// The level required to change the room's name.
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var roomName: RoomRole
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var roomName: Int64
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/// The level required to change the room's avatar.
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var roomAvatar: RoomRole
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var roomAvatar: Int64
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/// The level required to change the room's topic.
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var roomTopic: RoomRole
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var roomTopic: Int64
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/// The level required to add/remove childrens from a space.
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var spaceChild: RoomRole
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var spaceChild: Int64
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}
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extension RoomPermissions {
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/// Create permissions from the room's power levels.
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init(powerLevels: RoomPowerLevelsValues) {
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ban = RoomRole(powerLevelValue: powerLevels.ban)
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invite = RoomRole(powerLevelValue: powerLevels.invite)
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kick = RoomRole(powerLevelValue: powerLevels.kick)
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redact = RoomRole(powerLevelValue: powerLevels.redact)
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eventsDefault = RoomRole(powerLevelValue: powerLevels.eventsDefault)
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stateDefault = RoomRole(powerLevelValue: powerLevels.stateDefault)
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usersDefault = RoomRole(powerLevelValue: powerLevels.usersDefault)
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roomName = RoomRole(powerLevelValue: powerLevels.roomName)
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roomAvatar = RoomRole(powerLevelValue: powerLevels.roomAvatar)
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roomTopic = RoomRole(powerLevelValue: powerLevels.roomTopic)
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spaceChild = RoomRole(powerLevelValue: powerLevels.spaceChild)
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ban = powerLevels.ban
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invite = powerLevels.invite
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kick = powerLevels.kick
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redact = powerLevels.redact
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eventsDefault = powerLevels.eventsDefault
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stateDefault = powerLevels.stateDefault
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usersDefault = powerLevels.usersDefault
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roomName = powerLevels.roomName
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roomAvatar = powerLevels.roomAvatar
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roomTopic = powerLevels.roomTopic
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spaceChild = powerLevels.spaceChild
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}
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}
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@@ -30,6 +30,10 @@ enum RoomPowerLevel: Hashable, Comparable {
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case .value(let value): .value(value: Int64(value))
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}
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}
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var role: RoomRole {
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RoomRole(powerLevel: self)
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}
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}
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extension PowerLevel {
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@@ -110,21 +110,25 @@ extension RoomRole {
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/// To be used when setting the power level of a user to get the suggested equivalent power level value for that specific role
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/// NOTE: Do not use for comparison, use the true power level instead.
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var powerLevelValue: Int64 {
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switch powerLevel {
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case .infinite:
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fatalError("Impossible")
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case .value(let value):
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return Int64(value)
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}
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}
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var powerLevel: RoomPowerLevel {
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guard self != .owner else {
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// Would be better if the SDK would return this, maybe a `suggestedPowerLevelValueForRole` function would solve the problem
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return 150
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return .value(150)
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}
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do {
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switch try suggestedPowerLevelForRole(role: rustRole) {
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case .infinite:
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fatalError("Impossible")
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case .value(let value):
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return value
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}
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return try RoomPowerLevel(rustPowerLevel: suggestedPowerLevelForRole(role: rustRole))
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} catch {
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MXLog.error("Falied to convert role to power level value: \(error)")
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return 0
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return .value(0)
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}
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}
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}
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