Sliding Sync + New Timeline API (#189)

* Begin adopting new Timeline API.

* Add edited indicator and reactions.

* vector-im/element-x-ios/issues/65 - Sliding sync support
* Fix missing room display name, wrong placeholder avatar text color and various other warnings that would fail the build on the CI

* Various tweaks:
* using release version of the demo branch of the sdk
* enabled home screen last room messages
* switched debug mode rust logging to warn
* enabled redactions
* enabled new logout flows and soft logout
* enabled replies

* Fix room member display name and avatar crashes / race condition, fix unit tests
* Make the ClientProxy and the UserSession MainActors
* Remove unused MatrixRustSDK imports, we should strive to keep these only in top level services and proxies
* Don't start either of the syncs while in soft logout

* #181: Style the session verification banner to match Figma.
* #181: Update verification modal.
* #181: Update snapshot tests.

* Make session verification state machine less pedantic
* Remove unnecessary weak selfs
* Various tweaks following code review:
* add start and stop sync client proxy methods
* move ss proxy url the build settings
* made media provider load results discardable
* added publishers for the roomSummaryProvider's total number of rooms and state

* Fix when sender details are shown
* Disable sync v2, causes duplicates in the timeline (as expected)
* Move ClientProxy media loading off the main queue and into a detached task
* Another attempt at moving image loading off the main queue
* Moved home screen diffing and latest room fetching to the background
* Prevent the timeline composer from becoming the first responder when not needed

* Bump to a newer version of the RustSDK

* Fixes vector-im/element-x-ios/issues/107 - New home screen design
* Implement thumbnail loading instead of full image avatars.
* Revert "Disable sync v2, causes duplicates in the timeline (as expected)"
* Add support for local echoes, dispatching detached tasks to a concurrenc GCD queue
* Move the session verification banner to a List Section to avoid UI glitches
* Optimise room mapping after sliding sync updates and thumbnail fetching
* Replace home screen List with a LazyVStack in an attempt to fix performance. Moved move summary provider room updating to a background thread

* Fixes vector-im/element-x-ios/issues/177 - New Bubbles Design
* Define in group state for timeline items
* Add replies into the bubble
* Add timeline width environment value
* Add `RoundedCorner` shape with specific corners rounding
* Add in group state for previews
* Implement bubble grouping logic
* Timeline avatar layout changes
* Fix placeholder avatars for dark mode
* New bubbles design
* Update mock timeline items
* Update timeline separator design
* Update room screen reference screenshots
* Add changelog
* Formatting fixes
* Add some space before single or beginning outgoing items

* Redesign the message composer

* Handle the msgtype enum.

* Update room name label line limit and incoming bubble background. Disabled syncv2, ss withCommonExtensions and session verification controller checking

* Increase default back pagination limit.
* Stop parsing links and tidy up composer button.
* Also fix the frame of an image whilst loading.
* Bump SDK package version.

* Remove app states about settings
* Add strings
* Use colors on placeholder avatars
* Tiny changes for placeholder avatars
* Update settings screen design
* Provide a user display name from the mock client
* Settings screen presentation logic
* Add changelog
* Update reference screenshots

Co-authored-by: Doug <douglase@element.io>
Co-authored-by: ismailgulek <ismailgulek@users.noreply.github.com>
Co-authored-by: ismailgulek <ismailg@matrix.org>
This commit is contained in:
Stefan Ceriu
2022-09-21 11:21:58 +03:00
committed by GitHub
parent a88491be1a
commit 5ebe923991
124 changed files with 2502 additions and 1838 deletions
@@ -14,147 +14,14 @@
// limitations under the License.
//
import Combine
import Foundation
import UIKit
class RoomSummary: RoomSummaryProtocol {
private let roomProxy: RoomProxyProtocol
private let mediaProvider: MediaProviderProtocol
private let eventBriefFactory: EventBriefFactoryProtocol
private var hasLoadedData = false
private var roomUpdateListeners = Set<AnyCancellable>()
var id: String {
roomProxy.id
}
var name: String? {
roomProxy.name
}
var topic: String? {
roomProxy.topic
}
var isDirect: Bool {
roomProxy.isDirect
}
var isEncrypted: Bool {
roomProxy.isEncrypted
}
var isSpace: Bool {
roomProxy.isSpace
}
var isTombstoned: Bool {
roomProxy.isTombstoned
}
private(set) var avatar: UIImage? {
didSet {
callbacks.send(.updatedAvatar)
}
}
private(set) var displayName: String? {
didSet {
callbacks.send(.updatedDisplayName)
}
}
private(set) var lastMessage: EventBrief? {
didSet {
callbacks.send(.updatedLastMessage)
}
}
let callbacks = PassthroughSubject<RoomSummaryCallback, Never>()
init(roomProxy: RoomProxyProtocol, mediaProvider: MediaProviderProtocol, eventBriefFactory: EventBriefFactoryProtocol) {
self.roomProxy = roomProxy
self.mediaProvider = mediaProvider
self.eventBriefFactory = eventBriefFactory
Task {
lastMessage = await eventBriefFactory.buildEventBriefFor(message: roomProxy.messages.last)
}
roomProxy.callbacks
.receive(on: DispatchQueue.main)
.sink { [weak self] callback in
guard let self = self else {
return
}
switch callback {
case .updatedMessages:
Task {
self.lastMessage = await eventBriefFactory.buildEventBriefFor(message: roomProxy.messages.last)
}
}
}
.store(in: &roomUpdateListeners)
}
func loadDetails() async {
if hasLoadedData {
return
}
await withTaskGroup(of: Void.self) { group in
group.addTask {
await self.loadDisplayName()
}
group.addTask {
await self.loadAvatar()
}
group.addTask {
await self.loadLastMessage()
}
}
hasLoadedData = true
}
// MARK: - Private
private func loadDisplayName() async {
switch await roomProxy.loadDisplayName() {
case .success(let displayName):
self.displayName = displayName
case .failure(let error):
MXLog.error("Failed fetching room display name with error: \(error)")
}
}
private func loadAvatar() async {
guard let avatarURLString = roomProxy.avatarURL else {
return
}
switch await mediaProvider.loadImageFromURLString(avatarURLString) {
case .success(let avatar):
self.avatar = avatar
case .failure(let error):
MXLog.error("Failed fetching room avatar with error: \(error)")
}
}
private func loadLastMessage() async {
guard roomProxy.messages.last == nil else {
return
}
// Pre-fill the room with some messages and use the last message in the response.
switch await roomProxy.paginateBackwards(count: UInt(ClientProxy.syncLimit)) {
case .success:
lastMessage = await eventBriefFactory.buildEventBriefFor(message: roomProxy.messages.last)
case .failure(let error):
MXLog.error("Failed back paginating with error: \(error)")
}
}
struct RoomSummary {
let id: String
let name: String
let isDirect: Bool
let avatarURLString: String?
let lastMessage: AttributedString?
let lastMessageTimestamp: Date?
let unreadNotificationCount: UInt
}