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Sliding Sync + New Timeline API (#189)
* Begin adopting new Timeline API. * Add edited indicator and reactions. * vector-im/element-x-ios/issues/65 - Sliding sync support * Fix missing room display name, wrong placeholder avatar text color and various other warnings that would fail the build on the CI * Various tweaks: * using release version of the demo branch of the sdk * enabled home screen last room messages * switched debug mode rust logging to warn * enabled redactions * enabled new logout flows and soft logout * enabled replies * Fix room member display name and avatar crashes / race condition, fix unit tests * Make the ClientProxy and the UserSession MainActors * Remove unused MatrixRustSDK imports, we should strive to keep these only in top level services and proxies * Don't start either of the syncs while in soft logout * #181: Style the session verification banner to match Figma. * #181: Update verification modal. * #181: Update snapshot tests. * Make session verification state machine less pedantic * Remove unnecessary weak selfs * Various tweaks following code review: * add start and stop sync client proxy methods * move ss proxy url the build settings * made media provider load results discardable * added publishers for the roomSummaryProvider's total number of rooms and state * Fix when sender details are shown * Disable sync v2, causes duplicates in the timeline (as expected) * Move ClientProxy media loading off the main queue and into a detached task * Another attempt at moving image loading off the main queue * Moved home screen diffing and latest room fetching to the background * Prevent the timeline composer from becoming the first responder when not needed * Bump to a newer version of the RustSDK * Fixes vector-im/element-x-ios/issues/107 - New home screen design * Implement thumbnail loading instead of full image avatars. * Revert "Disable sync v2, causes duplicates in the timeline (as expected)" * Add support for local echoes, dispatching detached tasks to a concurrenc GCD queue * Move the session verification banner to a List Section to avoid UI glitches * Optimise room mapping after sliding sync updates and thumbnail fetching * Replace home screen List with a LazyVStack in an attempt to fix performance. Moved move summary provider room updating to a background thread * Fixes vector-im/element-x-ios/issues/177 - New Bubbles Design * Define in group state for timeline items * Add replies into the bubble * Add timeline width environment value * Add `RoundedCorner` shape with specific corners rounding * Add in group state for previews * Implement bubble grouping logic * Timeline avatar layout changes * Fix placeholder avatars for dark mode * New bubbles design * Update mock timeline items * Update timeline separator design * Update room screen reference screenshots * Add changelog * Formatting fixes * Add some space before single or beginning outgoing items * Redesign the message composer * Handle the msgtype enum. * Update room name label line limit and incoming bubble background. Disabled syncv2, ss withCommonExtensions and session verification controller checking * Increase default back pagination limit. * Stop parsing links and tidy up composer button. * Also fix the frame of an image whilst loading. * Bump SDK package version. * Remove app states about settings * Add strings * Use colors on placeholder avatars * Tiny changes for placeholder avatars * Update settings screen design * Provide a user display name from the mock client * Settings screen presentation logic * Add changelog * Update reference screenshots Co-authored-by: Doug <douglase@element.io> Co-authored-by: ismailgulek <ismailgulek@users.noreply.github.com> Co-authored-by: ismailgulek <ismailg@matrix.org>
This commit is contained in:
@@ -14,147 +14,14 @@
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// limitations under the License.
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//
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import Combine
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import Foundation
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import UIKit
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class RoomSummary: RoomSummaryProtocol {
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private let roomProxy: RoomProxyProtocol
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private let mediaProvider: MediaProviderProtocol
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private let eventBriefFactory: EventBriefFactoryProtocol
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private var hasLoadedData = false
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private var roomUpdateListeners = Set<AnyCancellable>()
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var id: String {
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roomProxy.id
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}
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var name: String? {
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roomProxy.name
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}
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var topic: String? {
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roomProxy.topic
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}
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var isDirect: Bool {
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roomProxy.isDirect
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}
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var isEncrypted: Bool {
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roomProxy.isEncrypted
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}
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var isSpace: Bool {
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roomProxy.isSpace
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}
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var isTombstoned: Bool {
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roomProxy.isTombstoned
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}
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private(set) var avatar: UIImage? {
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didSet {
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callbacks.send(.updatedAvatar)
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}
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}
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private(set) var displayName: String? {
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didSet {
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callbacks.send(.updatedDisplayName)
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}
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}
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private(set) var lastMessage: EventBrief? {
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didSet {
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callbacks.send(.updatedLastMessage)
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}
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}
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let callbacks = PassthroughSubject<RoomSummaryCallback, Never>()
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init(roomProxy: RoomProxyProtocol, mediaProvider: MediaProviderProtocol, eventBriefFactory: EventBriefFactoryProtocol) {
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self.roomProxy = roomProxy
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self.mediaProvider = mediaProvider
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self.eventBriefFactory = eventBriefFactory
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Task {
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lastMessage = await eventBriefFactory.buildEventBriefFor(message: roomProxy.messages.last)
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}
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roomProxy.callbacks
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.receive(on: DispatchQueue.main)
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.sink { [weak self] callback in
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guard let self = self else {
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return
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}
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switch callback {
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case .updatedMessages:
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Task {
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self.lastMessage = await eventBriefFactory.buildEventBriefFor(message: roomProxy.messages.last)
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}
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}
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}
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.store(in: &roomUpdateListeners)
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}
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func loadDetails() async {
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if hasLoadedData {
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return
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}
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await withTaskGroup(of: Void.self) { group in
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group.addTask {
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await self.loadDisplayName()
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}
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group.addTask {
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await self.loadAvatar()
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}
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group.addTask {
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await self.loadLastMessage()
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}
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}
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hasLoadedData = true
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}
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// MARK: - Private
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private func loadDisplayName() async {
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switch await roomProxy.loadDisplayName() {
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case .success(let displayName):
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self.displayName = displayName
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case .failure(let error):
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MXLog.error("Failed fetching room display name with error: \(error)")
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}
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}
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private func loadAvatar() async {
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guard let avatarURLString = roomProxy.avatarURL else {
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return
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}
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switch await mediaProvider.loadImageFromURLString(avatarURLString) {
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case .success(let avatar):
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self.avatar = avatar
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case .failure(let error):
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MXLog.error("Failed fetching room avatar with error: \(error)")
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}
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}
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private func loadLastMessage() async {
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guard roomProxy.messages.last == nil else {
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return
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}
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// Pre-fill the room with some messages and use the last message in the response.
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switch await roomProxy.paginateBackwards(count: UInt(ClientProxy.syncLimit)) {
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case .success:
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lastMessage = await eventBriefFactory.buildEventBriefFor(message: roomProxy.messages.last)
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case .failure(let error):
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MXLog.error("Failed back paginating with error: \(error)")
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}
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}
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struct RoomSummary {
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let id: String
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let name: String
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let isDirect: Bool
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let avatarURLString: String?
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let lastMessage: AttributedString?
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let lastMessageTimestamp: Date?
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let unreadNotificationCount: UInt
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}
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