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Sliding Sync + New Timeline API (#189)
* Begin adopting new Timeline API. * Add edited indicator and reactions. * vector-im/element-x-ios/issues/65 - Sliding sync support * Fix missing room display name, wrong placeholder avatar text color and various other warnings that would fail the build on the CI * Various tweaks: * using release version of the demo branch of the sdk * enabled home screen last room messages * switched debug mode rust logging to warn * enabled redactions * enabled new logout flows and soft logout * enabled replies * Fix room member display name and avatar crashes / race condition, fix unit tests * Make the ClientProxy and the UserSession MainActors * Remove unused MatrixRustSDK imports, we should strive to keep these only in top level services and proxies * Don't start either of the syncs while in soft logout * #181: Style the session verification banner to match Figma. * #181: Update verification modal. * #181: Update snapshot tests. * Make session verification state machine less pedantic * Remove unnecessary weak selfs * Various tweaks following code review: * add start and stop sync client proxy methods * move ss proxy url the build settings * made media provider load results discardable * added publishers for the roomSummaryProvider's total number of rooms and state * Fix when sender details are shown * Disable sync v2, causes duplicates in the timeline (as expected) * Move ClientProxy media loading off the main queue and into a detached task * Another attempt at moving image loading off the main queue * Moved home screen diffing and latest room fetching to the background * Prevent the timeline composer from becoming the first responder when not needed * Bump to a newer version of the RustSDK * Fixes vector-im/element-x-ios/issues/107 - New home screen design * Implement thumbnail loading instead of full image avatars. * Revert "Disable sync v2, causes duplicates in the timeline (as expected)" * Add support for local echoes, dispatching detached tasks to a concurrenc GCD queue * Move the session verification banner to a List Section to avoid UI glitches * Optimise room mapping after sliding sync updates and thumbnail fetching * Replace home screen List with a LazyVStack in an attempt to fix performance. Moved move summary provider room updating to a background thread * Fixes vector-im/element-x-ios/issues/177 - New Bubbles Design * Define in group state for timeline items * Add replies into the bubble * Add timeline width environment value * Add `RoundedCorner` shape with specific corners rounding * Add in group state for previews * Implement bubble grouping logic * Timeline avatar layout changes * Fix placeholder avatars for dark mode * New bubbles design * Update mock timeline items * Update timeline separator design * Update room screen reference screenshots * Add changelog * Formatting fixes * Add some space before single or beginning outgoing items * Redesign the message composer * Handle the msgtype enum. * Update room name label line limit and incoming bubble background. Disabled syncv2, ss withCommonExtensions and session verification controller checking * Increase default back pagination limit. * Stop parsing links and tidy up composer button. * Also fix the frame of an image whilst loading. * Bump SDK package version. * Remove app states about settings * Add strings * Use colors on placeholder avatars * Tiny changes for placeholder avatars * Update settings screen design * Provide a user display name from the mock client * Settings screen presentation logic * Add changelog * Update reference screenshots Co-authored-by: Doug <douglase@element.io> Co-authored-by: ismailgulek <ismailgulek@users.noreply.github.com> Co-authored-by: ismailgulek <ismailg@matrix.org>
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@@ -15,22 +15,20 @@
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//
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import Combine
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import UIKit
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import MatrixRustSDK
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enum RoomProxyError: Error {
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case failedRetrievingDisplayName
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case failedRetrievingAvatar
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case backwardStreamNotAvailable
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case noMoreMessagesToBackPaginate
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case failedPaginatingBackwards
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case failedRetrievingMemberAvatarURL
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case failedRetrievingMemberDisplayName
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case failedSendingMessage
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case failedRedactingEvent
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}
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enum RoomProxyCallback {
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case updatedMessages
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}
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@MainActor
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protocol RoomProxyProtocol {
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var id: String { get }
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var isDirect: Bool { get }
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@@ -43,12 +41,17 @@ protocol RoomProxyProtocol {
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var displayName: String? { get }
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var topic: String? { get }
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var messages: [RoomMessageProtocol] { get }
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var avatarURL: String? { get }
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var timelineProvider: RoomTimelineProviderProtocol { get }
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func avatarURLStringForUserId(_ userId: String) -> String?
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func loadAvatarURLForUserId(_ userId: String) async -> Result<String?, RoomProxyError>
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func displayNameForUserId(_ userId: String) -> String?
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func loadDisplayNameForUserId(_ userId: String) async -> Result<String?, RoomProxyError>
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func loadDisplayName() async -> Result<String, RoomProxyError>
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@@ -58,8 +61,6 @@ protocol RoomProxyProtocol {
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func sendMessage(_ message: String, inReplyToEventId: String?) async -> Result<Void, RoomProxyError>
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func redact(_ eventID: String) async -> Result<Void, RoomProxyError>
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var callbacks: PassthroughSubject<RoomProxyCallback, Never> { get }
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}
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extension RoomProxyProtocol {
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