Sliding Sync + New Timeline API (#189)

* Begin adopting new Timeline API.

* Add edited indicator and reactions.

* vector-im/element-x-ios/issues/65 - Sliding sync support
* Fix missing room display name, wrong placeholder avatar text color and various other warnings that would fail the build on the CI

* Various tweaks:
* using release version of the demo branch of the sdk
* enabled home screen last room messages
* switched debug mode rust logging to warn
* enabled redactions
* enabled new logout flows and soft logout
* enabled replies

* Fix room member display name and avatar crashes / race condition, fix unit tests
* Make the ClientProxy and the UserSession MainActors
* Remove unused MatrixRustSDK imports, we should strive to keep these only in top level services and proxies
* Don't start either of the syncs while in soft logout

* #181: Style the session verification banner to match Figma.
* #181: Update verification modal.
* #181: Update snapshot tests.

* Make session verification state machine less pedantic
* Remove unnecessary weak selfs
* Various tweaks following code review:
* add start and stop sync client proxy methods
* move ss proxy url the build settings
* made media provider load results discardable
* added publishers for the roomSummaryProvider's total number of rooms and state

* Fix when sender details are shown
* Disable sync v2, causes duplicates in the timeline (as expected)
* Move ClientProxy media loading off the main queue and into a detached task
* Another attempt at moving image loading off the main queue
* Moved home screen diffing and latest room fetching to the background
* Prevent the timeline composer from becoming the first responder when not needed

* Bump to a newer version of the RustSDK

* Fixes vector-im/element-x-ios/issues/107 - New home screen design
* Implement thumbnail loading instead of full image avatars.
* Revert "Disable sync v2, causes duplicates in the timeline (as expected)"
* Add support for local echoes, dispatching detached tasks to a concurrenc GCD queue
* Move the session verification banner to a List Section to avoid UI glitches
* Optimise room mapping after sliding sync updates and thumbnail fetching
* Replace home screen List with a LazyVStack in an attempt to fix performance. Moved move summary provider room updating to a background thread

* Fixes vector-im/element-x-ios/issues/177 - New Bubbles Design
* Define in group state for timeline items
* Add replies into the bubble
* Add timeline width environment value
* Add `RoundedCorner` shape with specific corners rounding
* Add in group state for previews
* Implement bubble grouping logic
* Timeline avatar layout changes
* Fix placeholder avatars for dark mode
* New bubbles design
* Update mock timeline items
* Update timeline separator design
* Update room screen reference screenshots
* Add changelog
* Formatting fixes
* Add some space before single or beginning outgoing items

* Redesign the message composer

* Handle the msgtype enum.

* Update room name label line limit and incoming bubble background. Disabled syncv2, ss withCommonExtensions and session verification controller checking

* Increase default back pagination limit.
* Stop parsing links and tidy up composer button.
* Also fix the frame of an image whilst loading.
* Bump SDK package version.

* Remove app states about settings
* Add strings
* Use colors on placeholder avatars
* Tiny changes for placeholder avatars
* Update settings screen design
* Provide a user display name from the mock client
* Settings screen presentation logic
* Add changelog
* Update reference screenshots

Co-authored-by: Doug <douglase@element.io>
Co-authored-by: ismailgulek <ismailgulek@users.noreply.github.com>
Co-authored-by: ismailgulek <ismailg@matrix.org>
This commit is contained in:
Stefan Ceriu
2022-09-21 11:21:58 +03:00
committed by GitHub
parent a88491be1a
commit 5ebe923991
124 changed files with 2502 additions and 1838 deletions
@@ -74,9 +74,7 @@ class SessionVerificationViewModel: SessionVerificationViewModelType, SessionVer
stateMachine.processEvent(.requestVerification)
case .restart:
stateMachine.processEvent(.restart)
case .dismiss:
callback?(.finished)
case .cancel:
case .close:
guard stateMachine.state == .initial ||
stateMachine.state == .verified ||
stateMachine.state == .cancelled else {
@@ -115,7 +113,7 @@ class SessionVerificationViewModel: SessionVerificationViewModelType, SessionVer
}
stateMachine.addErrorHandler { context in
fatalError("Failed transition with context: \(context)")
MXLog.error("Failed transition with context: \(context)")
}
}