Sliding Sync + New Timeline API (#189)

* Begin adopting new Timeline API.

* Add edited indicator and reactions.

* vector-im/element-x-ios/issues/65 - Sliding sync support
* Fix missing room display name, wrong placeholder avatar text color and various other warnings that would fail the build on the CI

* Various tweaks:
* using release version of the demo branch of the sdk
* enabled home screen last room messages
* switched debug mode rust logging to warn
* enabled redactions
* enabled new logout flows and soft logout
* enabled replies

* Fix room member display name and avatar crashes / race condition, fix unit tests
* Make the ClientProxy and the UserSession MainActors
* Remove unused MatrixRustSDK imports, we should strive to keep these only in top level services and proxies
* Don't start either of the syncs while in soft logout

* #181: Style the session verification banner to match Figma.
* #181: Update verification modal.
* #181: Update snapshot tests.

* Make session verification state machine less pedantic
* Remove unnecessary weak selfs
* Various tweaks following code review:
* add start and stop sync client proxy methods
* move ss proxy url the build settings
* made media provider load results discardable
* added publishers for the roomSummaryProvider's total number of rooms and state

* Fix when sender details are shown
* Disable sync v2, causes duplicates in the timeline (as expected)
* Move ClientProxy media loading off the main queue and into a detached task
* Another attempt at moving image loading off the main queue
* Moved home screen diffing and latest room fetching to the background
* Prevent the timeline composer from becoming the first responder when not needed

* Bump to a newer version of the RustSDK

* Fixes vector-im/element-x-ios/issues/107 - New home screen design
* Implement thumbnail loading instead of full image avatars.
* Revert "Disable sync v2, causes duplicates in the timeline (as expected)"
* Add support for local echoes, dispatching detached tasks to a concurrenc GCD queue
* Move the session verification banner to a List Section to avoid UI glitches
* Optimise room mapping after sliding sync updates and thumbnail fetching
* Replace home screen List with a LazyVStack in an attempt to fix performance. Moved move summary provider room updating to a background thread

* Fixes vector-im/element-x-ios/issues/177 - New Bubbles Design
* Define in group state for timeline items
* Add replies into the bubble
* Add timeline width environment value
* Add `RoundedCorner` shape with specific corners rounding
* Add in group state for previews
* Implement bubble grouping logic
* Timeline avatar layout changes
* Fix placeholder avatars for dark mode
* New bubbles design
* Update mock timeline items
* Update timeline separator design
* Update room screen reference screenshots
* Add changelog
* Formatting fixes
* Add some space before single or beginning outgoing items

* Redesign the message composer

* Handle the msgtype enum.

* Update room name label line limit and incoming bubble background. Disabled syncv2, ss withCommonExtensions and session verification controller checking

* Increase default back pagination limit.
* Stop parsing links and tidy up composer button.
* Also fix the frame of an image whilst loading.
* Bump SDK package version.

* Remove app states about settings
* Add strings
* Use colors on placeholder avatars
* Tiny changes for placeholder avatars
* Update settings screen design
* Provide a user display name from the mock client
* Settings screen presentation logic
* Add changelog
* Update reference screenshots

Co-authored-by: Doug <douglase@element.io>
Co-authored-by: ismailgulek <ismailgulek@users.noreply.github.com>
Co-authored-by: ismailgulek <ismailg@matrix.org>
This commit is contained in:
Stefan Ceriu
2022-09-21 11:21:58 +03:00
committed by GitHub
parent a88491be1a
commit 5ebe923991
124 changed files with 2502 additions and 1838 deletions
@@ -0,0 +1,123 @@
//
// Copyright 2022 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import SwiftUI
struct HomeScreenRoomCell: View {
@ScaledMetric private var avatarSize = 44.0
let room: HomeScreenRoom
let context: HomeScreenViewModel.Context
var body: some View {
Button {
context.send(viewAction: .selectRoom(roomIdentifier: room.id))
} label: {
HStack(spacing: 16.0) {
if let avatar = room.avatar {
Image(uiImage: avatar)
.resizable()
.scaledToFill()
.frame(width: avatarSize, height: avatarSize)
.clipShape(Circle())
} else {
PlaceholderAvatarImage(text: room.name, contentId: room.id)
.clipShape(Circle())
.frame(width: avatarSize, height: avatarSize)
}
HStack(alignment: .top) {
VStack(alignment: .leading, spacing: 2.0) {
Text(room.name)
.font(.element.callout.bold())
.foregroundColor(.element.primaryContent)
.lineLimit(1)
if let lastMessage = room.lastMessage {
Text(lastMessage)
.font(lastMessageFont)
.foregroundColor(lastMessageForegroundColor)
.lineLimit(2)
.multilineTextAlignment(.leading)
.padding(.top, 2)
.animation(nil, value: UUID()) // Text animations look ugly
}
}
Spacer()
VStack(alignment: .trailing, spacing: 3.0) {
if let timestamp = room.timestamp {
Text(timestamp)
.font(.element.caption1)
.foregroundColor(.element.secondaryContent)
}
if room.hasUnreads {
Rectangle()
.frame(width: 12, height: 12)
.foregroundColor(.element.primaryContent)
.clipShape(Circle())
}
}
}
}
.frame(minHeight: 64.0)
.task {
context.send(viewAction: .loadRoomData(roomIdentifier: room.id))
}
}
}
var lastMessageFont: Font {
if room.hasUnreads {
return .element.subheadline.bold()
} else {
return .element.subheadline
}
}
var lastMessageForegroundColor: Color {
if room.hasUnreads {
return .element.primaryContent
} else {
return .element.secondaryContent
}
}
}
struct HomeScreenRoomCell_Previews: PreviewProvider {
static var previews: some View {
body.preferredColorScheme(.light)
.tint(.element.accent)
body.preferredColorScheme(.dark)
.tint(.element.accent)
}
static var body: some View {
let userSession = MockUserSession(clientProxy: MockClientProxy(userIdentifier: "John Doe"),
mediaProvider: MockMediaProvider())
let viewModel = HomeScreenViewModel(userSession: userSession,
attributedStringBuilder: AttributedStringBuilder())
return VStack {
ForEach(viewModel.context.viewState.rooms) { room in
HomeScreenRoomCell(room: room, context: viewModel.context)
}
}
}
}