Sliding Sync + New Timeline API (#189)

* Begin adopting new Timeline API.

* Add edited indicator and reactions.

* vector-im/element-x-ios/issues/65 - Sliding sync support
* Fix missing room display name, wrong placeholder avatar text color and various other warnings that would fail the build on the CI

* Various tweaks:
* using release version of the demo branch of the sdk
* enabled home screen last room messages
* switched debug mode rust logging to warn
* enabled redactions
* enabled new logout flows and soft logout
* enabled replies

* Fix room member display name and avatar crashes / race condition, fix unit tests
* Make the ClientProxy and the UserSession MainActors
* Remove unused MatrixRustSDK imports, we should strive to keep these only in top level services and proxies
* Don't start either of the syncs while in soft logout

* #181: Style the session verification banner to match Figma.
* #181: Update verification modal.
* #181: Update snapshot tests.

* Make session verification state machine less pedantic
* Remove unnecessary weak selfs
* Various tweaks following code review:
* add start and stop sync client proxy methods
* move ss proxy url the build settings
* made media provider load results discardable
* added publishers for the roomSummaryProvider's total number of rooms and state

* Fix when sender details are shown
* Disable sync v2, causes duplicates in the timeline (as expected)
* Move ClientProxy media loading off the main queue and into a detached task
* Another attempt at moving image loading off the main queue
* Moved home screen diffing and latest room fetching to the background
* Prevent the timeline composer from becoming the first responder when not needed

* Bump to a newer version of the RustSDK

* Fixes vector-im/element-x-ios/issues/107 - New home screen design
* Implement thumbnail loading instead of full image avatars.
* Revert "Disable sync v2, causes duplicates in the timeline (as expected)"
* Add support for local echoes, dispatching detached tasks to a concurrenc GCD queue
* Move the session verification banner to a List Section to avoid UI glitches
* Optimise room mapping after sliding sync updates and thumbnail fetching
* Replace home screen List with a LazyVStack in an attempt to fix performance. Moved move summary provider room updating to a background thread

* Fixes vector-im/element-x-ios/issues/177 - New Bubbles Design
* Define in group state for timeline items
* Add replies into the bubble
* Add timeline width environment value
* Add `RoundedCorner` shape with specific corners rounding
* Add in group state for previews
* Implement bubble grouping logic
* Timeline avatar layout changes
* Fix placeholder avatars for dark mode
* New bubbles design
* Update mock timeline items
* Update timeline separator design
* Update room screen reference screenshots
* Add changelog
* Formatting fixes
* Add some space before single or beginning outgoing items

* Redesign the message composer

* Handle the msgtype enum.

* Update room name label line limit and incoming bubble background. Disabled syncv2, ss withCommonExtensions and session verification controller checking

* Increase default back pagination limit.
* Stop parsing links and tidy up composer button.
* Also fix the frame of an image whilst loading.
* Bump SDK package version.

* Remove app states about settings
* Add strings
* Use colors on placeholder avatars
* Tiny changes for placeholder avatars
* Update settings screen design
* Provide a user display name from the mock client
* Settings screen presentation logic
* Add changelog
* Update reference screenshots

Co-authored-by: Doug <douglase@element.io>
Co-authored-by: ismailgulek <ismailgulek@users.noreply.github.com>
Co-authored-by: ismailgulek <ismailg@matrix.org>
This commit is contained in:
Stefan Ceriu
2022-09-21 11:21:58 +03:00
committed by GitHub
parent a88491be1a
commit 5ebe923991
124 changed files with 2502 additions and 1838 deletions
@@ -34,12 +34,14 @@ public struct ElementActionButtonStyle: ButtonStyle {
public var size: ElementControlSize
public var color: Color
private var verticalPadding: CGFloat { size == .xLarge ? 12 : 4 }
private var cornerRadius: CGFloat { size == .xLarge ? 14 : 8 }
private var verticalPadding: CGFloat { size == .xLarge ? 14 : 4 }
private var maxWidth: CGFloat? { size == .xLarge ? .infinity : nil }
private var fontColor: Color {
// Always white unless disabled with a dark theme.
.white.opacity(colorScheme == .dark && !isEnabled ? 0.3 : 1.0)
Color.element.systemPrimaryBackground
.opacity(colorScheme == .dark && !isEnabled ? 0.3 : 1.0)
}
public init(size: ElementControlSize = .regular, color: Color = .element.accent) {
@@ -53,9 +55,9 @@ public struct ElementActionButtonStyle: ButtonStyle {
.padding(.vertical, verticalPadding)
.frame(maxWidth: maxWidth)
.foregroundColor(fontColor)
.font(.element.body)
.font(.element.bodyBold)
.background(color.opacity(backgroundOpacity(when: configuration.isPressed)))
.cornerRadius(8.0)
.cornerRadius(cornerRadius)
}
private func backgroundOpacity(when isPressed: Bool) -> CGFloat {