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Last Owner should edit admins, and not leave when is last (#4372)
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@@ -9,15 +9,15 @@ import Foundation
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import MatrixRustSDK
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struct RoomPermissionsSetting: Identifiable {
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var id: KeyPath<RoomPermissions, RoomMemberDetails.Role> { keyPath }
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var id: KeyPath<RoomPermissions, RoomRole> { keyPath }
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/// The title of this setting.
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let title: String
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/// The selected role of this setting.
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var value: RoomMemberDetails.Role
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var value: RoomRole
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/// All of the available roles that this setting can be configured with.
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var allValues: [(title: String, tag: RoomMemberDetails.Role)] {
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var allValues: [(title: String, tag: RoomRole)] {
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[
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(title: L10n.screenRoomChangePermissionsAdministrators, tag: .administrator),
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(title: L10n.screenRoomChangePermissionsModerators, tag: .moderator),
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@@ -26,7 +26,7 @@ struct RoomPermissionsSetting: Identifiable {
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}
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/// The `RoomPermissions` property that this setting is for.
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let keyPath: KeyPath<RoomPermissions, RoomMemberDetails.Role>
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let keyPath: KeyPath<RoomPermissions, RoomRole>
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/// The `RoomPowerLevelChanges` property that this setting is saved into.
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var rustKeyPath: WritableKeyPath<RoomPowerLevelChanges, Int64?> {
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switch keyPath {
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@@ -47,99 +47,39 @@ struct RoomPermissionsSetting: Identifiable {
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struct RoomPermissions {
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/// The level required to ban a user.
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var ban: RoomMemberDetails.Role
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var ban: RoomRole
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/// The level required to invite a user.
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var invite: RoomMemberDetails.Role
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var invite: RoomRole
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/// The level required to kick a user.
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var kick: RoomMemberDetails.Role
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var kick: RoomRole
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/// The level required to redact an event.
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var redact: RoomMemberDetails.Role
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var redact: RoomRole
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/// The default level required to send message events.
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var eventsDefault: RoomMemberDetails.Role
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var eventsDefault: RoomRole
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/// The default level required to send state events.
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var stateDefault: RoomMemberDetails.Role
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var stateDefault: RoomRole
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/// The default power level for every user in the room.
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var usersDefault: RoomMemberDetails.Role
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var usersDefault: RoomRole
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/// The level required to change the room's name.
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var roomName: RoomMemberDetails.Role
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var roomName: RoomRole
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/// The level required to change the room's avatar.
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var roomAvatar: RoomMemberDetails.Role
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var roomAvatar: RoomRole
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/// The level required to change the room's topic.
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var roomTopic: RoomMemberDetails.Role
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var roomTopic: RoomRole
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}
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extension RoomPermissions {
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/// Create permissions from the room's power levels.
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init(powerLevels: RoomPowerLevelsValues) {
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ban = RoomMemberDetails.Role(powerLevelValue: powerLevels.ban)
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invite = RoomMemberDetails.Role(powerLevelValue: powerLevels.invite)
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kick = RoomMemberDetails.Role(powerLevelValue: powerLevels.kick)
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redact = RoomMemberDetails.Role(powerLevelValue: powerLevels.redact)
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eventsDefault = RoomMemberDetails.Role(powerLevelValue: powerLevels.eventsDefault)
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stateDefault = RoomMemberDetails.Role(powerLevelValue: powerLevels.stateDefault)
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usersDefault = RoomMemberDetails.Role(powerLevelValue: powerLevels.usersDefault)
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roomName = RoomMemberDetails.Role(powerLevelValue: powerLevels.roomName)
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roomAvatar = RoomMemberDetails.Role(powerLevelValue: powerLevels.roomAvatar)
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roomTopic = RoomMemberDetails.Role(powerLevelValue: powerLevels.roomTopic)
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}
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}
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extension RoomMemberDetails.Role {
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init(powerLevelValue: Int64) {
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// Also this is not great, and should be handled by a `suggestedRoleForPowerLevelValue` function from the SDK
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guard powerLevelValue < 150 else {
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self = .owner
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return
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}
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do {
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switch try suggestedRoleForPowerLevel(powerLevel: .value(value: powerLevelValue)) {
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case .administrator:
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self = .administrator
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case .creator:
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fatalError("Impossible")
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case .moderator:
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self = .moderator
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case .user:
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self = .user
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}
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} catch {
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MXLog.error("Falied to convert power level value to role: \(error)")
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self = .user
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}
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}
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var rustRole: RoomMemberRole {
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switch self {
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case .creator:
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.creator
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case .administrator, .owner:
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.administrator
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case .moderator:
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.moderator
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case .user:
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.user
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}
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}
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/// To be used when setting the power level of a user to get the suggested equivalent power level value for that specific role
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/// NOTE: Do not use for comparison, use the true power level instead.
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var powerLevelValue: Int64 {
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guard self != .owner else {
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// Would be better if the SDK would return this, maybe a `suggestedPowerLevelValueForRole` function would solve the problem
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return 150
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}
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do {
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switch try suggestedPowerLevelForRole(role: rustRole) {
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case .infinite:
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fatalError("Impossible")
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case .value(let value):
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return value
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}
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} catch {
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MXLog.error("Falied to convert role to power level value: \(error)")
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return 0
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}
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ban = RoomRole(powerLevelValue: powerLevels.ban)
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invite = RoomRole(powerLevelValue: powerLevels.invite)
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kick = RoomRole(powerLevelValue: powerLevels.kick)
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redact = RoomRole(powerLevelValue: powerLevels.redact)
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eventsDefault = RoomRole(powerLevelValue: powerLevels.eventsDefault)
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stateDefault = RoomRole(powerLevelValue: powerLevels.stateDefault)
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usersDefault = RoomRole(powerLevelValue: powerLevels.usersDefault)
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roomName = RoomRole(powerLevelValue: powerLevels.roomName)
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roomAvatar = RoomRole(powerLevelValue: powerLevels.roomAvatar)
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roomTopic = RoomRole(powerLevelValue: powerLevels.roomTopic)
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}
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}
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