Create & Join rooms UI/UX tweaks (#1005)

* Fix people icon size

* Disable dismiss when loading in StartChatScreen

* Reduce debounce on search

* Add padding to invite button

* Add show/hide bottom bar behaviour

* Fix bg color in StartChatScreen form

* Update localisations

* Update search users results to 10

* Fix form background in InviteUsersScreen

* Fix invites list bg color

* Add mxid in InvitesScreenCell

* Refactor InvitesScreenCell design

* Fix separator spacing

* Add more design fixes

* Refine InvitesScreenCell layout

* Refactor UserProfileCell design

* Refactor FormRowAccessory

* Update localisations

* Fix camera size and security section padding

* Change create button style

* Refine InviteUsersScreenSelectedItem

* Refine CreateRoomScreen

* Refine UserProfileCell padding

* Amend preview name

* delete test code

* Add separator in security section

* Fix spacing in InviteUsersScreenSelectedItem

* Revert confirmationAction in CreateRoomScreen

* Refine HomeScreenInvitesButton

* Add dismiss keyboard in InviteUsersScreen

* Refactor FormRowAccessory

* Remove isDisabled from FormButtonStyles

* Update localisations

* Cleanup RoomDetailsEditScreen

* UI fixes on horizontal user carousel

* Refactor InviteUsersScreenSelectedItem

* Try fix flaky tests

* Fix typo

* Update snapshot tests

* Fix flaky UTs

* Fix HomeScreen ui tests

* Fix scroll on selection

* Refactor RoomFlowCoordinatorTests
This commit is contained in:
Alfonso Grillo
2023-06-06 10:03:38 +02:00
committed by GitHub
parent fedd401a56
commit 4e926c3334
87 changed files with 484 additions and 315 deletions
+38 -4
View File
@@ -18,6 +18,11 @@ import Combine
import UIKit
class ScrollViewAdapter: NSObject, UIScrollViewDelegate {
enum ScrollDirection {
case up
case down
}
var scrollView: UIScrollView? {
didSet {
oldValue?.delegate = nil
@@ -25,13 +30,28 @@ class ScrollViewAdapter: NSObject, UIScrollViewDelegate {
}
}
let didScroll = PassthroughSubject<Void, Never>()
let isScrolling = CurrentValueSubject<Bool, Never>(false)
private let didScrollSubject = PassthroughSubject<Void, Never>()
var didScroll: AnyPublisher<Void, Never> {
didScrollSubject.eraseToAnyPublisher()
}
private let isScrollingSubject = CurrentValueSubject<Bool, Never>(false)
var isScrolling: CurrentValuePublisher<Bool, Never> {
.init(isScrollingSubject)
}
private let scrollDirectionSubject: PassthroughSubject<ScrollDirection, Never> = .init()
var scrollDirection: AnyPublisher<ScrollDirection, Never> {
scrollDirectionSubject
.removeDuplicates()
.eraseToAnyPublisher()
}
// MARK: - UIScrollViewDelegate
func scrollViewDidScroll(_ scrollView: UIScrollView) {
didScroll.send(())
didScrollSubject.send(())
updateScrollDirection(scrollView)
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
@@ -57,6 +77,20 @@ class ScrollViewAdapter: NSObject, UIScrollViewDelegate {
// MARK: - Private
private func updateDidScroll(_ scrollView: UIScrollView) {
isScrolling.send(scrollView.isDragging || scrollView.isDecelerating)
isScrollingSubject.send(scrollView.isDragging || scrollView.isDecelerating)
}
private func updateScrollDirection(_ scrollView: UIScrollView) {
let velocity = scrollView.panGestureRecognizer.velocity(in: nil)
if velocity.y > Constant.scrollDirectionThreshold {
scrollDirectionSubject.send(.down)
} else if velocity.y < -Constant.scrollDirectionThreshold {
scrollDirectionSubject.send(.up)
}
}
private enum Constant {
static let scrollDirectionThreshold: CGFloat = 200
}
}