Fix various flakey tests.

This commit is contained in:
Doug
2024-09-19 11:03:26 +01:00
committed by Doug
parent d2d3b28dc7
commit 4996137006
16 changed files with 87 additions and 66 deletions
@@ -31,42 +31,7 @@ struct SwipeRightAction<Label: View>: ViewModifier {
content
.offset(x: xOffset, y: 0.0)
.animation(.interactiveSpring().speed(0.5), value: xOffset)
.gesture(DragGesture()
.updating($dragGestureActive) { _, state, _ in
// Available actions should be computed on the fly so we use a gesture state change
// to ask whether the move should be started or not.
state = true
}
.onChanged { value in
guard canStartAction else {
return
}
// We want to add a spring like behavior to the drag in which the view
// moves slower the more it's dragged. We use a circular easing function
// to generate those values up to the `swipeThreshold`
// The final translation will be between 0 and `swipeThreshold` with the action being enabled from
// `actionThreshold` onwards
let screenWidthNormalisedTranslation = max(0.0, min(value.translation.width, swipeThreshold)) / swipeThreshold
let easedTranslation = circularEaseOut(screenWidthNormalisedTranslation)
xOffset = easedTranslation * xOffsetThreshold
if xOffset > actionThreshold {
if !hasReachedActionThreshold {
feedbackGenerator.impactOccurred()
hasReachedActionThreshold = true
}
} else {
hasReachedActionThreshold = false
}
}
.onEnded { _ in
if xOffset > actionThreshold {
action()
}
xOffset = 0.0
})
.simultaneousGesture(gesture)
.onChange(of: dragGestureActive) { value in
if value == true {
if shouldStartAction() {
@@ -86,6 +51,55 @@ struct SwipeRightAction<Label: View>: ViewModifier {
}
}
private var gesture: some Gesture {
DragGesture()
.updating($dragGestureActive) { _, state, _ in
// Available actions should be computed on the fly so we use a gesture state change
// to ask whether the move should be started or not.
state = true
}
.onChanged { value in
guard canStartAction, value.translation.width > value.translation.height else {
return
}
// Due to https://forums.developer.apple.com/forums/thread/760035 we had to make
// the drag a simultaneous gesture otherwise it was impossible to scroll the timeline.
// Therefore we need to prevent the animation to run if the user is to scrolling vertically.
// It would be nice if we could somehow abort the gesture in this case.
let width: CGFloat = if value.translation.width > abs(value.translation.height) {
value.translation.width
} else {
0.0
}
// We want to add a spring like behaviour to the drag in which the view
// moves slower the more it's dragged. We use a circular easing function
// to generate those values up to the `swipeThreshold`
// The final translation will be between 0 and `swipeThreshold` with the action being enabled from
// `actionThreshold` onwards
let screenWidthNormalisedTranslation = max(0.0, min(width, swipeThreshold)) / swipeThreshold
let easedTranslation = circularEaseOut(screenWidthNormalisedTranslation)
xOffset = easedTranslation * xOffsetThreshold
if xOffset > actionThreshold {
if !hasReachedActionThreshold {
feedbackGenerator.impactOccurred()
hasReachedActionThreshold = true
}
} else {
hasReachedActionThreshold = false
}
}
.onEnded { _ in
if xOffset > actionThreshold {
action()
}
xOffset = 0.0
}
}
/// Used to compute the horizontal translation amount.
/// The more it's dragged the less it moves on a circular ease out curve
private func circularEaseOut(_ value: Double) -> Double {
@@ -379,6 +379,7 @@ class TimelineViewModel: TimelineViewModelType, TimelineViewModelProtocol {
return
}
await self?.updatePinnedEventIDs()
await self?.updatePermissions()
}
}
.store(in: &cancellables)