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https://github.com/Novaloop-AG/element-x-ios.git
synced 2026-11-03 06:55:59 +00:00
Fix various flakey tests.
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@@ -31,42 +31,7 @@ struct SwipeRightAction<Label: View>: ViewModifier {
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content
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.offset(x: xOffset, y: 0.0)
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.animation(.interactiveSpring().speed(0.5), value: xOffset)
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.gesture(DragGesture()
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.updating($dragGestureActive) { _, state, _ in
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// Available actions should be computed on the fly so we use a gesture state change
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// to ask whether the move should be started or not.
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state = true
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}
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.onChanged { value in
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guard canStartAction else {
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return
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}
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// We want to add a spring like behavior to the drag in which the view
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// moves slower the more it's dragged. We use a circular easing function
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// to generate those values up to the `swipeThreshold`
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// The final translation will be between 0 and `swipeThreshold` with the action being enabled from
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// `actionThreshold` onwards
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let screenWidthNormalisedTranslation = max(0.0, min(value.translation.width, swipeThreshold)) / swipeThreshold
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let easedTranslation = circularEaseOut(screenWidthNormalisedTranslation)
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xOffset = easedTranslation * xOffsetThreshold
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if xOffset > actionThreshold {
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if !hasReachedActionThreshold {
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feedbackGenerator.impactOccurred()
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hasReachedActionThreshold = true
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}
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} else {
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hasReachedActionThreshold = false
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}
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}
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.onEnded { _ in
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if xOffset > actionThreshold {
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action()
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}
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xOffset = 0.0
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})
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.simultaneousGesture(gesture)
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.onChange(of: dragGestureActive) { value in
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if value == true {
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if shouldStartAction() {
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@@ -86,6 +51,55 @@ struct SwipeRightAction<Label: View>: ViewModifier {
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}
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}
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private var gesture: some Gesture {
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DragGesture()
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.updating($dragGestureActive) { _, state, _ in
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// Available actions should be computed on the fly so we use a gesture state change
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// to ask whether the move should be started or not.
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state = true
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}
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.onChanged { value in
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guard canStartAction, value.translation.width > value.translation.height else {
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return
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}
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// Due to https://forums.developer.apple.com/forums/thread/760035 we had to make
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// the drag a simultaneous gesture otherwise it was impossible to scroll the timeline.
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// Therefore we need to prevent the animation to run if the user is to scrolling vertically.
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// It would be nice if we could somehow abort the gesture in this case.
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let width: CGFloat = if value.translation.width > abs(value.translation.height) {
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value.translation.width
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} else {
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0.0
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}
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// We want to add a spring like behaviour to the drag in which the view
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// moves slower the more it's dragged. We use a circular easing function
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// to generate those values up to the `swipeThreshold`
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// The final translation will be between 0 and `swipeThreshold` with the action being enabled from
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// `actionThreshold` onwards
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let screenWidthNormalisedTranslation = max(0.0, min(width, swipeThreshold)) / swipeThreshold
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let easedTranslation = circularEaseOut(screenWidthNormalisedTranslation)
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xOffset = easedTranslation * xOffsetThreshold
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if xOffset > actionThreshold {
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if !hasReachedActionThreshold {
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feedbackGenerator.impactOccurred()
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hasReachedActionThreshold = true
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}
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} else {
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hasReachedActionThreshold = false
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}
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}
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.onEnded { _ in
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if xOffset > actionThreshold {
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action()
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}
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xOffset = 0.0
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}
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}
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/// Used to compute the horizontal translation amount.
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/// The more it's dragged the less it moves on a circular ease out curve
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private func circularEaseOut(_ value: Double) -> Double {
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@@ -379,6 +379,7 @@ class TimelineViewModel: TimelineViewModelType, TimelineViewModelProtocol {
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return
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}
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await self?.updatePinnedEventIDs()
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await self?.updatePermissions()
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}
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}
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.store(in: &cancellables)
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