Implement Knock Logic (#3573)

* WIP RequestToJoin struct

* implemented the logic to display the cells

* knock request banner accept flow

* mark all knocks as seen implemented

* details logic

* implemented accept, decline and ban in the list

* added a loader and modified the stacked view

of the banner

* pr suggestions

* updated naming and loading strings

* added the initial loading state

improved code and the tests

* updated a string that has changed

* code improvement

* tests for the room screen view model

* room details tests

and improved the knock requests tests for the room screen

* knock requests list tests

* added error state alerts with retry

* struct has been renamed on the sdk

so I renamed it also on the app side

* update SDK
This commit is contained in:
Mauro
2024-12-16 15:32:45 +01:00
committed by GitHub
parent 016cdc687a
commit 45a630dd85
54 changed files with 1700 additions and 150 deletions
@@ -255,7 +255,7 @@ class RoomSummaryProvider: RoomSummaryProviderProtocol {
let notificationMode = roomInfo.cachedUserDefinedNotificationMode.flatMap { RoomNotificationModeProxy.from(roomNotificationMode: $0) }
let joinRequestType: RoomSummary.JoinRequestType? = switch roomInfo.membership {
let knockRequestType: RoomSummary.KnockRequestType? = switch roomInfo.membership {
case .invited: .invite(inviter: inviterProxy)
case .knocked: .knock
default: nil
@@ -263,7 +263,7 @@ class RoomSummaryProvider: RoomSummaryProviderProtocol {
return RoomSummary(roomListItem: roomListItem,
id: roomInfo.id,
joinRequestType: joinRequestType,
knockRequestType: knockRequestType,
name: roomInfo.displayName ?? roomInfo.id,
isDirect: roomInfo.isDirect,
avatarURL: roomInfo.avatarUrl.flatMap(URL.init(string:)),