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Implement Knock Logic (#3573)
* WIP RequestToJoin struct * implemented the logic to display the cells * knock request banner accept flow * mark all knocks as seen implemented * details logic * implemented accept, decline and ban in the list * added a loader and modified the stacked view of the banner * pr suggestions * updated naming and loading strings * added the initial loading state improved code and the tests * updated a string that has changed * code improvement * tests for the room screen view model * room details tests and improved the knock requests tests for the room screen * knock requests list tests * added error state alerts with retry * struct has been renamed on the sdk so I renamed it also on the app side * update SDK
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//
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// Copyright 2024 New Vector Ltd.
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//
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// SPDX-License-Identifier: AGPL-3.0-only
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// Please see LICENSE in the repository root for full details.
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//
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import Foundation
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enum KnockRequestProxyError: Error {
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case sdkError(Error)
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}
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// sourcery: AutoMockable
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protocol KnockRequestProxyProtocol {
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var eventID: String { get }
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var userID: String { get }
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var displayName: String? { get }
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var avatarURL: URL? { get }
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var reason: String? { get }
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var formattedTimestamp: String? { get }
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var isSeen: Bool { get }
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func accept() async -> Result<Void, KnockRequestProxyError>
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func decline() async -> Result<Void, KnockRequestProxyError>
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func ban() async -> Result<Void, KnockRequestProxyError>
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func markAsSeen() async -> Result<Void, KnockRequestProxyError>
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}
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