Implement Knock Logic (#3573)

* WIP RequestToJoin struct

* implemented the logic to display the cells

* knock request banner accept flow

* mark all knocks as seen implemented

* details logic

* implemented accept, decline and ban in the list

* added a loader and modified the stacked view

of the banner

* pr suggestions

* updated naming and loading strings

* added the initial loading state

improved code and the tests

* updated a string that has changed

* code improvement

* tests for the room screen view model

* room details tests

and improved the knock requests tests for the room screen

* knock requests list tests

* added error state alerts with retry

* struct has been renamed on the sdk

so I renamed it also on the app side

* update SDK
This commit is contained in:
Mauro
2024-12-16 15:32:45 +01:00
committed by GitHub
parent 016cdc687a
commit 45a630dd85
54 changed files with 1700 additions and 150 deletions
@@ -0,0 +1,28 @@
//
// Copyright 2024 New Vector Ltd.
//
// SPDX-License-Identifier: AGPL-3.0-only
// Please see LICENSE in the repository root for full details.
//
import Foundation
enum KnockRequestProxyError: Error {
case sdkError(Error)
}
// sourcery: AutoMockable
protocol KnockRequestProxyProtocol {
var eventID: String { get }
var userID: String { get }
var displayName: String? { get }
var avatarURL: URL? { get }
var reason: String? { get }
var formattedTimestamp: String? { get }
var isSeen: Bool { get }
func accept() async -> Result<Void, KnockRequestProxyError>
func decline() async -> Result<Void, KnockRequestProxyError>
func ban() async -> Result<Void, KnockRequestProxyError>
func markAsSeen() async -> Result<Void, KnockRequestProxyError>
}