Implement Knock Logic (#3573)

* WIP RequestToJoin struct

* implemented the logic to display the cells

* knock request banner accept flow

* mark all knocks as seen implemented

* details logic

* implemented accept, decline and ban in the list

* added a loader and modified the stacked view

of the banner

* pr suggestions

* updated naming and loading strings

* added the initial loading state

improved code and the tests

* updated a string that has changed

* code improvement

* tests for the room screen view model

* room details tests

and improved the knock requests tests for the room screen

* knock requests list tests

* added error state alerts with retry

* struct has been renamed on the sdk

so I renamed it also on the app side

* update SDK
This commit is contained in:
Mauro
2024-12-16 15:32:45 +01:00
committed by GitHub
parent 016cdc687a
commit 45a630dd85
54 changed files with 1700 additions and 150 deletions
@@ -1146,10 +1146,31 @@ private extension RoomPreviewDetails {
topic: roomPreviewInfo.topic,
avatarURL: roomPreviewInfo.avatarUrl.flatMap(URL.init(string:)),
memberCount: UInt(roomPreviewInfo.numJoinedMembers),
isHistoryWorldReadable: roomPreviewInfo.isHistoryWorldReadable,
isHistoryWorldReadable: roomPreviewInfo.isHistoryWorldReadable ?? false,
isJoined: roomPreviewInfo.membership == .joined,
isInvited: roomPreviewInfo.membership == .invited,
isPublic: roomPreviewInfo.joinRule == .public,
canKnock: roomPreviewInfo.joinRule == .knock)
isPublic: roomPreviewInfo.isPublic,
canKnock: roomPreviewInfo.canKnock)
}
}
private extension RoomPreviewInfo {
var canKnock: Bool {
switch joinRule {
case .knock, .knockRestricted:
return true
default:
return false
}
}
var isPublic: Bool {
switch joinRule {
// for restricted rooms we want to show optimistically that the we may be able to join the room
case .public, .restricted:
return true
default:
return false
}
}
}