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Implement Knock Logic (#3573)
* WIP RequestToJoin struct * implemented the logic to display the cells * knock request banner accept flow * mark all knocks as seen implemented * details logic * implemented accept, decline and ban in the list * added a loader and modified the stacked view of the banner * pr suggestions * updated naming and loading strings * added the initial loading state improved code and the tests * updated a string that has changed * code improvement * tests for the room screen view model * room details tests and improved the knock requests tests for the room screen * knock requests list tests * added error state alerts with retry * struct has been renamed on the sdk so I renamed it also on the app side * update SDK
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@@ -137,7 +137,7 @@ struct RoomScreen: View {
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private var knockRequestsBanner: some View {
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Group {
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if roomContext.viewState.shouldSeeKnockRequests {
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KnockRequestsBannerView(requests: roomContext.viewState.unseenKnockRequests,
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KnockRequestsBannerView(requests: roomContext.viewState.displayedKnockRequests,
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onDismiss: dismissKnockRequestsBanner,
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onAccept: roomContext.viewState.canAcceptKnocks ? acceptKnockRequest : nil,
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onViewAll: onViewAllKnockRequests,
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@@ -153,8 +153,8 @@ struct RoomScreen: View {
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roomContext.send(viewAction: .dismissKnockRequests)
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}
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private func acceptKnockRequest(userID: String) {
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roomContext.send(viewAction: .acceptKnock(userID: userID))
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private func acceptKnockRequest(eventID: String) {
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roomContext.send(viewAction: .acceptKnock(eventID: eventID))
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}
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private func onViewAllKnockRequests() {
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