Implement Knock Logic (#3573)

* WIP RequestToJoin struct

* implemented the logic to display the cells

* knock request banner accept flow

* mark all knocks as seen implemented

* details logic

* implemented accept, decline and ban in the list

* added a loader and modified the stacked view

of the banner

* pr suggestions

* updated naming and loading strings

* added the initial loading state

improved code and the tests

* updated a string that has changed

* code improvement

* tests for the room screen view model

* room details tests

and improved the knock requests tests for the room screen

* knock requests list tests

* added error state alerts with retry

* struct has been renamed on the sdk

so I renamed it also on the app side

* update SDK
This commit is contained in:
Mauro
2024-12-16 15:32:45 +01:00
committed by GitHub
parent 016cdc687a
commit 45a630dd85
54 changed files with 1700 additions and 150 deletions
@@ -137,7 +137,7 @@ struct RoomScreen: View {
private var knockRequestsBanner: some View {
Group {
if roomContext.viewState.shouldSeeKnockRequests {
KnockRequestsBannerView(requests: roomContext.viewState.unseenKnockRequests,
KnockRequestsBannerView(requests: roomContext.viewState.displayedKnockRequests,
onDismiss: dismissKnockRequestsBanner,
onAccept: roomContext.viewState.canAcceptKnocks ? acceptKnockRequest : nil,
onViewAll: onViewAllKnockRequests,
@@ -153,8 +153,8 @@ struct RoomScreen: View {
roomContext.send(viewAction: .dismissKnockRequests)
}
private func acceptKnockRequest(userID: String) {
roomContext.send(viewAction: .acceptKnock(userID: userID))
private func acceptKnockRequest(eventID: String) {
roomContext.send(viewAction: .acceptKnock(eventID: eventID))
}
private func onViewAllKnockRequests() {