Implement Knock Logic (#3573)

* WIP RequestToJoin struct

* implemented the logic to display the cells

* knock request banner accept flow

* mark all knocks as seen implemented

* details logic

* implemented accept, decline and ban in the list

* added a loader and modified the stacked view

of the banner

* pr suggestions

* updated naming and loading strings

* added the initial loading state

improved code and the tests

* updated a string that has changed

* code improvement

* tests for the room screen view model

* room details tests

and improved the knock requests tests for the room screen

* knock requests list tests

* added error state alerts with retry

* struct has been renamed on the sdk

so I renamed it also on the app side

* update SDK
This commit is contained in:
Mauro
2024-12-16 15:32:45 +01:00
committed by GitHub
parent 016cdc687a
commit 45a630dd85
54 changed files with 1700 additions and 150 deletions
@@ -187,6 +187,18 @@ class RoomDetailsScreenViewModel: RoomDetailsScreenViewModelType, RoomDetailsScr
Task { await self?.updatePowerLevelPermissions() }
}
.store(in: &cancellables)
roomProxy.knockRequestsStatePublisher
.map { requestsState in
guard case let .loaded(requests) = requestsState else {
return 0
}
return requests.count
}
.removeDuplicates()
.throttle(for: .milliseconds(100), scheduler: DispatchQueue.main, latest: true)
.weakAssign(to: \.state.knockRequestsCount, on: self)
.store(in: &cancellables)
}
private func updateRoomInfo(_ roomInfo: RoomInfoProxy) {